I've run into a problem. I have a set up that I'd love to work with, but it depends on the protagonist's intentions and past being hidden for most of the story.
This is a story meant for a video game, by the way. I'm not sure if that makes a difference, but I figured I'd make that clear.
Now, I figure this is a problem because I've heard before that having the protagonist know more than the player is "bad writing". But is it really?
...I have no witty followup to "but is it really," that's an actual question. Is it just plain bad writing, can it be done well, etc.
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