Well, I just had the idea like right now. >.>
It is mainly based on the Inheritence Cycle.
You use peices of the 'ancient language' to control certain elements and items, I will add a dictionary/directory for this as they are added to the SB. Everytime you use magic, it work use the same amount of energy as doing it normally, for example making a book float from one table to another will take the same amount of energy as lifting it up and carrying it to the table. But using magic is faster, and more efficient.
There are three races, the elves and the dwarfs are at war. The humans hope to bring peace.
Dwarfs - Dwarfs can use small amounts of magic but stronger and heavily armed, they use massive hammers and prefer to barge into things than think about it first. Unlike the nimble elves.
Elves - These are nimble and light characters. They can use strong amounts of magic and are usually only armed with a single weapon and no armour, a bow and arrow would be a good example. They think about puzzles and prefer to take a light approach, unlike the dwarfs.
Humans - We can use a fair amount of magic, more than dwarfs, but less than elves. We are suffering terribly in trading for all the dwarfs are hijacking our carts for supplies and the elves are taking camp outside our villages, things have gone missing latley, we suspect it is them.
3 young humans who have more magic than most have been chosen to try and bring peace to both lands. By travelling to both kingdoms and confronting there leaders, then bringing an agreement in place. But what if they dis-agree? This could bring more conflict and cause us to fight back. There are dangers on the way, people who can benefit from the war, as we delve deeper we will find the reason the war started and how to stop it... (This will be a stolen sacred artifact stolen from the races, as they shared it, but, actually the deliverer died on the way, and someone or something...stole the artifact...)
So, what'd'ya'think?
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