Welcome. By the fact that you're reading this, we'll assume that you're interesting in joining this storybook. We will be your Storybook Hosts for the next few weeks (months...years?); Griffinkeeper, Ego, and Lumi (cleverly refered to from here onward as GEL, or The Trifecta, or GELfecta).
The Rules:
1.) No team-killing: If an active character is going to die, make sure it is thoroughly discussed between both parties involved.
2.) On Writing Style: This is a Storybook RPG, so players may write in any style they please. First person, third person omniscient, it's all dependent on your personal preference.
3.) On God-Moding:
-- Other authors may control another author's character as long as it keeps the character IN CHARACTER. For extra help, communicate with the author of the character being god-moded first.
-- Authors have the right to determine what is in or out of character for their character. As such, any action they feel is wrong for the character can be vetoed within a few days of the post.
-- This isn't a turn-based RPG, it is a real-time RPG. That means that you aren't obligated to stop and wait for the author to reply to your character. This way, we don't wait three days for a response.
4.) Inactive Characters: If a character hasn't been posted for in a long time (a month) then it will go into the NPC pile. Another writer may choose to write for that character until the original author returns. If the original author returns, the character once again returns to his or her possession. If the situation calls for it, the character may also be killed off.
5.) Out of character discussion is to be carried out in the Discussion Page for this Storybook.
*6.) We reserve the right to edit any post modify content as needed in order to retain the continuity of characters and plot.
7.) Please ensure that you have regular access to the YWS Chat, or some sort of Instant Messenger, as we will be attempting to have significant amounts of communication between authors. If you have no means of "instant" communication, be sure to have one of your fellow members PM you all information transferred via other means.
8.) Enjoy.
Dreamteam: (consider yourselves invited.)
Dreamer
Jagged
Lumi Alpha Squadron Wolf Trotter
Grif Editor in Chief
Ego aka "The Magnificent Ego", "Slavedriver Extraordinaire."
Firearris
Overeasy
Kitty15
Firestarter
Tone: Generally serious. Light hearted scenes are encouraged, but they're not the focal point of the plot. Think Lord of the Rings, not Monty Python & The Holy Grail.
Setting: This storybook takes place in a fantasy world with the following characteristics:
1.) Time & Technology -- As this is a fantasy setting, we certainly won't have rocket ships or the SPEW Fleet soaring about. Keep in mind that we wish to cap the advancement of technology just shy of the steampunk zone (before the industrial revolution), but also shy of gunpowder. This means that we're keeping to most of the typical fantasy technology standards.
2.) Travelling Capabilities -- Mountains require scaling; seas require crossing. This must play a vital part in the timeline of our story.
3.) Cartography -- A map will be provided ASAP.
4.) Races: Elves (w/subraces), Dwarves (w/subraces), Halflings (Hobbits), Gnomes, Humans, Gryphons. If you want to add another one, contact one of the hosts to see if it's okay. Under no circumstances will sparkly vampires be considered for addition.
5.) Classes: Warriors, Spellcasters (Arcane and Divine), and Rogues. Classes may be defined however you like, and can blur the lines between these archetypes. However, please be sure to balance pros and cons, strengths and weaknesses. Examples include Fighter, Paladin, Mage, Priest, Thief, Swashbuckler.
6.) Monsters: Typical fantasy monsters. Goblins, gnolls, kobolds, orcs, dragons, etc. etc. etc. Pretty much anything from myth and legend as long as it works within the plot.
Note on Above: the fantasy setting will be Semi-traditional. You'll have plenty of wiggle room with character race, class, and history.
7.) Magic: There are two types of magic; divine and arcane. Arcane magic is derived from a natural ability to channel the innate magic of the planet to cast a desired spell. Examples of Arcane Magic Users would be Wizards, Witches, Mages, Druids, and Bards. Divine Magic is granted by the Gods, usually involving blessings, curses, or healing. Examples of Divine Casters are Priests, Paladins, Shaman, and Clerics.
If your character is a spellcaster, please give us some details in your profile. Specific spells are not required, but we definitely need to know what your character is capable of. Please note that if your character can blow up the planet, move mountains, or disintegrate a dragon, they will be placed in the same category as sparkly vampires (quickly and immediately REJECTED).
On Character Submission:
Post profiles so we can give you feedback.
Profile Template:
- Code: Select all
[b]Name:[/b]
[b]Age:[/b]
[b]Race:[/b]
[b]Class:[/b]
[b]Gender:[/b]
[b]Appearance:[/b]
[b]Personality:[/b]
[b]Unique Abilities/Spells:[/b] (must be approved)
[b]Strengths:[/b]
[b]Weaknesses:[/b]
[b]History: (required)[/b]
So concludes the rule page.
Love,
--GEL
Gender:
Points: 2090
Reviews: 863