The tale begins when the old King who had ruled benevolently but hard dies of a unknown illness and next in line is his cousin Red. That's last anyone heard from main kingdom, rumours came out stating that the whole stronghold was under reign of an actual necromancer. Stories spoke of him killing people in the night. The four major groups meet, Dwarves, Elves, Drow and Humans an alliance is formed to end Red's reign.
After a few skirmishes it's apparent that they need to try other methods, a call for all the best heroes and heroines is rung out.
Day by day the castle grows more twisted, day by day more people die and Red's grasp over free world spreads.
It's now or never.
******
Credit goes to Griffinkeeper for these rules.
The Rules
The rules are simple:
No team-killing!
People take it very personally when you kill their character. Doing so ruins a writing relationship, which is what we're all trying to build. So, play nice.
No God Characters
Please, do not make your character a god. Let's keep our characters within believable bounds.
Fantasy Setting
The default setting is in a Medieval Europe setting. As the characters travel, the setting may change. If you want to be a Japanese Shogun, you might end up waiting a long while for us to come by.
The Rules
The rules are simple:
No team-killing!
People take it very personally when you kill their character. Doing so ruins a writing relationship, which is what we're all trying to build. So, play nice.
No God Characters
Please, do not make your character a god. Let's keep our characters within believable bounds.
Fantasy Setting
The default setting is in a Medieval Europe setting. As the characters travel, the setting may change. If you want to be a Japanese Shogun, you might end up waiting a long while for us to come by.
On Writing Style
This is an RPG, so players may write in any style they please. First person, third person omniscient, your choice.
On God-Moding.
God Moding is vague. Here is the rules for it.
1. Other authors may control another authors character. We're all equally authors on this story, so the characters that are here are also communal.
2. Authors can not write for any characters than their own. I can't make a post for any characters other than my own.
3. Authors can not undo the actions of their characters unless the post in question was against the character profile. If no complaint is made by the author of the character within a reasonable amount of time, then we'll keep going.
4. This isn't a turn RPG, it is a real time RPG. That means that you aren't obligated to stop and wait for the author to reply to your character. This way, we don't wait three days for a response.
Profile:
Full Name: Lireal
Gender: Female
Age: 50 (Elvish equivalent 17)
Birthplace: The Wounded Dwarf Inn
Father's Name: K'rein
Mother's Name: Jrade
Race: Dark Elf
Eye Color: Hazel (Though Red in the Dark)
Hair colour: White tied up with a strand of rope.
Height: 5.8
Personality: Confident but not complacent (After a Axe blow to her breast and up to her cheek) Will not kill anyone she feels an empathy for (she kills good and bad, but anyone she feels empathic for she lets live) Aggressive (through years of discrimination). Caring(Though rarely shows it) Trustworthy(despite what others say) Quite a heavy drinker.
Occupation: Sell sword, Assassin. Untrusted by most so work is hard to find.
Clothing: Light versatile chain-mail jerkin, black trousers, a under vest and a pack of bare essential crossbow bolts, a dozen throwing dagger. Some food for five days and one change of clothes. A sword belt round her waist.
Weapon(s): A dozen throwing daggers(about three with fast killing poison) A finely crafted blade very scimitar like. Sharp and angled, sharp teeth cut into one side (age old blood encrusted on the blade) A large crossbow made with precise precision by a human blacksmith. (The aim and accuracy are deadly.)
Special Skills: night-vision, globe or darkness, limited levitation, faerie fire, exceptional swordsmanship, excellent survival instinct underground and Tracking.
Natural Abilities: Night-vision
Classification: Assassin fighter
Brief History: Born in the room of the Inn "The Wounded Dwarf". Grew up around discrimination for her species. Filled in around the Inn's her and Parents ran to. Always short lived. Once her parents left and after four days of not returning. She began to worry she bought some weapons and enough food for journey to try and find them. Her Father was no weak man, but even the most adverse fighters fall. Finding no trace she assumed they'd fallen and set down a road of hate for anyone who insulted our tried to challenge her. Obviously she got noticed by a group of Assassin who were of course impressed by her swordsmanship. They offered her money for killing a very influential individual coming to the town.
Alignment: Chaotic Neutral
Gender:
Points: 13952
Reviews: 168