This is the modern world, but it also has magic and legendary creatures.
Rules:
-Regular YWS rules.
-No god-modding, killing off other people’s characters without permission, or perfect characters.
-Mild swearing is allowed, but only when absolutely necessary. Mild means da*n and c*ap. Pi*s, s*it, and worse are not allowed at all.
-No ‘adult romance’. You know what I mean. I would prefer you not mention it, either. Romance is allowed, though, so long as you keep it to a kiss or two and love letters*.
-Long posts are better than short ones, but since I know I might even get stuck in a position where short posts are all one can do, short posts are okay. But still, long, thought out posts are better.
-Proofread your posts for grammar/spelling/punctuation mistakes and typos before posting. This helps a ton.
Faerie People/Magicians:
This is just like modern world, but there are differences. Magic exists. And so do Faerie People.
The Faeries will be the main characters in the story. All the legendary creatures of centuries ago – pixies, goblins, elves, they all exist. When the sun is up, they have human forms. You can’t tell them apart from normal human beings. During the day, their Faerie form rests, preparing for the night. When the sun sets, they take on their true Faerie forms.
Fairies:
Typical lifespan: 750-1250 years. The most common race of the Faerie People. They have one power that is never very strong. They reach puberty early in life, becoming an adult at only 100-150 years old. Their true forms are usually about the size of a seven-year-old, with wings ranging in appearance from dragonfly wings to butterfly wings to wings made up entirely of an element. They cannot really fly, but use their wings to soar. About fifty thousand worldwide.
Pixies:
Typical lifespan: 400-450 years. Like fairies, they have one weak power, if that. They reach puberty about halfway through their life, being immature and mischievous for the first 200 and mature, serious, and helpful the other half. True forms are usually only about six to twelve inches. They have pixie wings for wings, and can fly quickly for miles before growing tired. Thirty-five thousand worldwide.
Elves:
Typical lifespan: Immortal, but can lose the will to live or die of a wound. True forms are usually six to eight feet tall and well built. They do not have powers, but are very good healers. Ten thousand worldwide because they tend to only have one or two children.
Goblins:
Typical lifespan: 500-600 years. True forms are usually about five feet tall and tend to look like this. Have no powers. As you always heard in the stories. Thirty thousand worldwide.
Vampires:
Typical lifespan: Immortal, but can be burned to death. Your stereotypical vampire; fangs, albino, and can jump almost ten feet. They have one strong power, and are often mistaken for magicians. Twenty thousand worldwide.
Werewolves:
Typical lifespan: 75-150 years. True forms tend to be large, about as tall as elves. They have magic only during full moons. Only five thousand worldwide; werewolf fangs are highly prized and so werewolves were once hunted to near-extinction.
The Magicians have one element and its powers, which require some object to use, called a source. A locket, a stone, a tin can… almost anything can be a source. You keep it with you everywhere, because only one object on the entire earth is your source. Magic in this is not like Harry Potter; it consists of a few spells that revolve around your personal element, which is based on your personality.
Humans are humans.
Conflict:
The world is spinning. It’s burning you alive and freezing you to the bone. It holds you down until you can no longer move. There’s fire everywhere, surrounding you, consuming you. Horrible monsters growl at you from the caves. It hurts. You can’t control it. You can’t run from it. You wish you were dead.
Hallucinations, fever, chills, paralysis, pain. This disease is known as Tormen Vex, commonly called the Vex. It is a superbug that has wiped out entire cultures in weeks. It constantly morphs, preventing anyone from developing immunity. Its main vector was the Massacre Beetle, a tiny, parasitic insect about the size of a pea. Specialized organizations have managed to drive the species to extinction, but not the disease. It is still killing, spreading slower and slower every week, but it’s still spreading.
Fortunately, a cure has been developed for those who managed to survive long enough. Unfortunately, the side effects can be horrible. One out of three times, the cure leads to anything from a mild mental illness to utter insanity. Sometimes the brain grows so used to the effects of the Vex that even after the virus is gone it produces the terrifying hallucinations.
Almost everyone has caught the Vex. Contagious patients are quarantined until they can get the cure. Those who have not caught the Vex cower underground, wanting to continue their lives but not wanting to live.
You caught the Vex anywhere from a month ago to years. The virus has been destroyed in your body, but you do not have immunity. You suffer from the harder side effects of the cure, and have been placed in an asylum, Mark Bishop’s Home for the Mentally Unstable.
Plot:
It’s the year 2060, but all the technology and such is pretty much modern-day. The Vex first showed up in 2017, and after forty-three years, has wiped out most of the human population. Once it was nearly six billion, and now it’s only a dwindling few million. Animals, on the other hand, have thrived without humans killing them. Everything from the dairy farm cows to the pet Chihuahuas have gone feral. It’s a modern world with survivalist ideals.
First we will start off living in the asylum. A new administrator will come in command with ideas and extreme treatments for the patients such as isolation and sedatives, which remind the patients of the Vex. Then we can either escape or go truly insane. After that, I leave it up to you.
Landscape:
Here’s
Not how the building looks, but how the landscape feels.
Mark Bishop’s Home for the Mentally Unstable
Interior 1 - Hallway
Interior 2
Interior 3- Bedroom
The land surrounding the asylum is dead from pollution. What isn’t dead is swampy, filled with quicksand, mosquitoes and feral animals.
Notes:
*The Faeries cannot interbreed. Imagine a light fairy with a goblin. Not pretty. However, during the daylight hours, they are sort of 100% human. That’s how things would work. Love can go 24/7, but at night nothing touchy.
Please post your profiles in the DT.
Thanks for reading! I hope you join!
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