In this storybook, there are humans and a few other races (will post farther down). You can be a magician, novice, or slum dweller. I will explain what these are in time. This storybook takes place in the world of Kyralia, where many evils, big and small, spring up almost every day so it seems. There is little to no technology in this world. There is only one magicians' guild, and that is in the city of Imardin. The guild consists of many buildings; the university, the healers quarters, the magician's quarters, the novices quarters, the arena, the gardens, the baths, the stables, and the high lord's quarters. Please, one character per person. You can have a familiar if you are either a magician or a novice.
Magicians: Magicians are the experienced magic users of the realm. There are different kinds of magicians, some good, some bad. Each magician wears a specific color robe, designating which class they belong to. I will post the robe colors and their meanings farther down. The high lord is the strongest magician in the guild. You cannot claim that character.
Novices: Apprentice magicians, not fully skilled in the magical arts. Usually novices come from the houses (royal families) but some come from the slums. They practice in the class of magic that appeals to them most, and they go on to be magicians after four years of study under the instruction of the magicians. Novices are not allowed to practice magic unless supervised by a magician.
Slum Dweller: The beggars. They live in the slums (the dirtiest part of the city) and almost all hate the magicians. Some slum dwellers are magicians themselves, they have just yet to discover their powers. The slum dwellers are basically led by a group called the 'Thieves', who are as their name suggests, thieves. The Thieves are a secretive group and no not allow people to join them unless they somehow prove themselves first. This usually involves murder, stealing something very hard to get, or something like that. Not all slum dwellers are thieves, however, and not all hate magicians.
Robes
Red: Warrior. Practice war magic and also practice sword fighting. Practice in the arena. They are the only magicians able/allowed to carry weapons. (You can carry a staff and one dagger if you are any color, but swords are reserved to red robes only.)
Blue: Alchemy. Practice making potions and infusing things with magic. They are always trying something new, be it from trying to put a picture in your mind onto a piece of paper without picking up any sort of writing supply to improve medicines. Some Alchemists can practice healing along with Alchemy, but this is rare.
Green: Healer. Practice the healing arts and sometimes a bit of alchemy to make salves and potions to cure sicknesses and stop pain. Healers usually live and work in the healers quarters, just in case an emergency happens in the middle of the night.
Brown: Novice. Novices wear brown robes, marking them 'unchosen'. They gain colored robes after four years of study.
Black: Necromancy. Practice the art of necromancy, which include raising the dead, killing people, sapping strength and life from a person, and many more foul deeds. Necromancy is usually not admitted unless the novice shows supreme skills in the area. Only three necromancers live in the guild (Arakin, the high lord, and one other). Necromancy is sometimes referred as 'black magic'.
Races
Humans: Humans are like they are today. Some are royals, while some are slum dwellers.
Krillians: Similar to humans. Typically have very pale skin and black hair. Were usually taller than humans and were almost always very thin.
Elyne: Slightly red tinted skin and were shorter than humans. Usually a stocky race who kept to themselves. (Think tall dwarves.)
Lonmar: Dark skinned and the tallest of the races. The males were usually bald. Were usually very strong with darker eyes. Not a very trusting race and loved to travel.
Vindo: The shortest of the races. Usually only slightly smaller than the Elyne's with dark skin that sometimes had a slight yellow or red cast to it. Very strong and suspicious. Keep to themselves, mostly.
Name: Arikan
Race: Krillian
Gender: Male
Age: 22
Status: Magician
Robes: Black (Necromancer)
Appearance: Tall and pale with dark blue eyes, almost black. Has white hair (very odd to his race, whose hair is almost always black) and a narrow face.
Picture: http://www.deviantart.com/deviation/25020976/ and http://www.deviantart.com/deviation/21893212/
Personality: Very sarcastic and ambitious. Keeps to himself most of the time and is very stubborn and nosy. Does not like people too much and normally evades going into town unless its urgent. Loves to flaunt his skill in front of the novices, just because he likes to hear them gasp in shock and fear. He doesnt talk much, but when he does people usually pay attention.
History: Arikan was born in Imardin, where he grew up. He was accepted by the guild when his magic suddenly burst forth, nearly killing him. This has left him with a few horrible scars and his bitter, cynical attitude. He has no close friends but simply drifts. His only companion is his familiar.
Familiar
Name: Rask
Race: Black Panther
Gender: Male
Appearance: Pitch black fur with a few dark gray spots on his head. His eyes are a dark blue, but not as dark as Arakin's. He is a little bit smaller than a Labrador.
Picture: http://www.deviantart.com/deviation/169 ... _scale%3A5
and http://www.deviantart.com/deviation/700 ... _scale%3A5
Personality (He can communicate with Magicians using mind reading): He is just as bitter as Arakin, one reason they are friends. He is very intelligent and can understand everything that is passed from one magician to another. He loves to spy and is basically Arakin's ears. He does not talk to novices but will occasionally communicate with other magicians. He can solve riddles and can come up with the most original taunts and pranks. He is very mischievous.
*Let me start this off before anyone else posts (Unless you are simply posting your profile.)*
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