The Harvesters
The Southern Isles and Northern Isles have been locked in a seven-year stalemate following the end of their brief but brutal war in 764. All that stands to change with the summit scheduled to take place at Eravur, an island situated almost exactly halfway between the two archipelagos. A lot is riding on the two nations’ premiers striking a peace agreement at Eravur, but even more is riding on the collapse of this summit. A number of third parties have explicit interest in continuing the stalemate, or even resuming war, and sabotaging this key summit is a goal of nearly all of them.
For this reason, Southern Isles Premier Jacea Salavee’s departure for Eravur is to be kept a secret. Rather than take a diplomatic vessel, she will be disguised as a passenger on the Brownwood, a luxury cruise ship which frequently docks at Eravur. But this is not the perfect solution; Brownwood cruises are highly publicized, and it’s possible that any number of interest groups might grow suspicious of its convenient timing in arriving at Eravur two days before the summit.
And that’s where you all come in.
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Salavee and her council are not foolish enough to risk her life on a single gamble. You will be disguised as average passengers on the Brownwood, just like Salavee, but you’ll be tasked with defending the premier at all costs. Your skills made the Harvesters a name for themselves as a mercenary guild during the war, so no other team is appropriate for the task you’ve been assigned. For a number of reasons, however, your presence on the Brownwood must be kept a secret at all costs.
For one, you being on the Brownwood could give away Salavee’s disguise. Even worse, if it comes out that the Premier hired the Harvesters as bodyguards, we can expect the people of the Southern Isles to riot en masse. Most of the populace doesn’t even know you were granted amnesty. And of course, the Northern Isles might call off the summit if they learned that a band of war criminals are accompanying Salavee.
For that reason, we’ll be withholding your payment until the end of the mission. If Salavee is killed or the summit is otherwise interrupted, you will naturally not be paid. But if you blow your cover, or Salavee’s, or any innocent passengers on the ship are killed, you will not be paid. And obviously, if anyone on the ship sees your incants or realizes that you’re Rajas, then you will not be paid. Public knowledge of your race would not go over well on a regal ship such as the Brownwood.
That’s the mission as it is assigned. The cruise will last for six days, and you will have to stay and guard Salavee while she is waiting for the summit to start on Eravur. The total time for the mission will be eight days, and the payment will be six-hundred thousand gold pieces. Your ride home on the Brownwood will be paid for by the council. Please report to the Brownwood port at sun-up on the third. That is all.
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Characters
As Harvesters, your race is not human. You instead are member of the Raja clan, a race notorious for producing battle-hardened warriors. They are among the most ruthless of the Southern Isles people, so most citizens of the isles will be wary simply in the presence of one. Of the twelve stars, the Raja clan derives their incants from the Fouth Star, the Seventh Star, the Eighth Star, and the Eleventh Star.
⟴ Incants of the Fourth Star - Incants derived from the Fourth Star influence, or are influenced by nature. These incants will let users manipulate plant life, have connections to the wildlife around them, or something of the like. The attribute of incants of the Fourth Star is Natural.
⟴ Incants of the Seventh Star - Incants derived from the Seventh Star influence, or are influenced by gravity. These incants will let users increase or decrease gravity in a specified area, affect the weights of items, or something of the like. The attribute of incants of the Seventh Star is Physical.
⟴ Incants of the Eighth Star - Incants derived from the Eighth Star influence, or are influenced by health. These incants will let users heal or inflict injuries, transfer injuries, or something of the like. The attribute of incants of the Eighth Star is Physical.
⟴ Incants of the Eleventh Star - Incants derived from the Eleventh Star influence, or are influenced by water. These incants will let users manipulate water around them, generate mist or ice, or something of the like. The attribute of incants of the Eleventh Star is Natural.
Please refer to the following character sheet when creating your character, but delete all parenthesized phrases.
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