Spoiler! :
The Northern Carnival Camp (Camp NC) is a small camp in the fjords of Norway, Europe. It is known for its unique activities, involving people of all ages, expertise of the leaders and a marvelous carnival which concludes the three weeks people spend at the Camp. It's a peaceful, friendly place, hidden from civilisation - although close to a village where all the supplies come from. Stepping in is often described as stepping into another era or another world, and people who visited it in the past have only nice memories to share.
And now it's your turn, having bought or won your way in, to observe all these virtues people speak about, with your own senses.
Except, the Virtues lured you there.
And the Sins are coming.
Depending on your role - look below - you're either one of the people running the show, or one of the participants. You can be of any age and gender. The Sins are siblings, and so are the Virtues. The humans can be in any relationship with other humans, or have none at the beginning of the story. We're closing at 15 slots - the rest shall be either NPCs or too young to even be around, or not even born yet. Please keep in mind that, while your character might be impersonation of one of the Virtues or Sins, it doesn't necessarily make them approve of or live in accordance with all the others - they all still have personalities of their own. Similarly, if you're a human and a vessel-to-be, it doesn't mean you're already any kind of representation of the Sin or Virtue you're a vessel of - you can have absolutely nothing in common, at least in the beginning. Also, as a relevant side fact, once the Sins or Virtues make their way into the new vessels, and transfer their memories and full powers, the mind of the human who used to be in there will be pushed back inevitably.
The future vessels of Pride, Sloth and Greed are accompanying their Sins respectively, having been raised by them and taught to control their powers and to become the perfect vessels. For more information, see below and the DT.
Sins and Virtues:
You've lived on Earth for centuries, influencing billions and walking amongst them in your human form - your vessel. But vessels don't last forever, and there comes a time every couple of centuries when your mind and memories have to be moved into a new body. By tradition, the Sins find and train their future vessels, while the Virtues observe them and let them grow on their own before taking them; however, the two sides are leading endless battles, among themselves and against each other, and there's only three siblings left on each side. The vessels trained by the dead Sins are now as scattered around the world as those of the Virtues, and it's only them - now with developed powers - who can serve as vessels for the fallen Sins and Virtues. It's on Pride, Greed and Sloth - and Humility, Kindness and Chastity - to find these new vessels for their lost brothers and sisters, before they too need to switch to the new vessels, and the memories of their siblings, which they are guardians of now, get lost forever. Of course, this is the goal of the opposite side.
When a vessel dies, before getting the memories of the Sin/Virtue, a new one is born, but it doesn't necessarily happen right away.
Humans with full powers:
You are the vessels for the Sins and Virtues who died, but that is not something you know. You've felt something strange happening for years, and one day, finally, you suddenly realised how powerful you are. That you can control others, to a degree, make or see things change or happen if you wish for it - but still, you don't know why, you can't control it, and you don't know if you're the only one. You might know of the concepts of the Sins and Virtues, you might even connect your own abilities to one of them - but really, who would ever believe it if you talked about it?
Humans with dawning powers:
You are the vessels for the Sins and Virtues who still live. If you are the future vessel of a Sin then you will have been raised by your Sin from a young age, and probably have a close relationship to them. They have taught you how to control your powers as they appear, so even though you are not very powerful you are in complete control.
If you are the future vessel of a Virtue then you've started to feel that something is off; hints of abilities you didn't possess before, rarely controllable and completely unexplainable. Maybe you still have families or friends, maybe you even go to school or work, and these strange powers are starting to stand in the way of you living your normal life. Then again, maybe they came at the best possible moment, and your life is finally turning the way you want it to be.
Limitations of the powers:
Spoiler! :
Character Slots:
Spoiler! :
Character template:
- Code: Select all
[b]Name:[/b]
[b]Sin/Virtue:[/b]
[b]Age:[/b]
[b]Appearance:[/b]
[b]Personality:[/b]
[b]History:[/b]
[b]Power(s):[/b]
[b]Relationship to other characters:[/b]
[b]Other:[/b]
Rules:
- No godmodding, no Mary/Gary Sues no killing characters without permission, no douchiness.
- Plot with the others. Don't make random major plot twist without discussing it first in the DT (or pad).
- What Aria and Alv say goes.
- Cursing, gore and sex scenes are allowed, but those scenes should be fairly faded out, and if your character curses it has to suit their personality. Taboo stuff is fine as well, as long as it's in character.
- This SB requires you to collaborate not only when writing your post, but also when you're making your profile (at least if you're one of the sins/virtues). The sins and virtues will have known each other for a very long time, and they are bound to have a lot of history with each other. The human however do not need to know each other at all.
Gender:
Points: 305
Reviews: 30