Academy for Heroes-In-Training: Redux!
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(If this is your first time reading this, please bear with me. It's very very long.)
This is based on the premise of having a group whose members are far-off descendants of famous heroes. The heroes in this series live at an academy being trained for their future profession. (More details follow the rules below.)
Academy Administrators (Academinistrators) (not officially sanctioned by YWS)
chibibo
Nutty
(NB: These are not administrators IN the storybook. That is, the characters of these posters do not run the Academy in the storybook, they are students like the rest. These are the players that moderate and approve posts within the storybook. Any questions regarding the storybook should go to one of them, either in the DT or via PM.)
Rules
THE BASICS:
- No god-moding. Heroes may be stronger than normal people but everyone has their weaknesses.
- No killing other players unless agreed by all parties involved.
- Don't swear too heavily. "Damn", "crap", "ass" and "pissed off" are ok, but don't go beyond those.
REGARDING POSTS:
- Do not post in the story thread until your profile in the DT has been approved by an Academinistrator.
- Keep posts to about 200 words, minimum (there is no maximum limit to post length).
- Please try to post to the storybook thread at least once a week. We won't enforce this too hard, but since you level up by posting (see the characters section below), you're only holding back your own character by idling.
- At the top of each post, add your character's name and an approximate date/time (of the date and time inside the storybook, not the real-world date and time).
- Do not double-post in the story thread UNLESS the story thread has gone for 48 hours without any new posts. In this situation you are permitted to keep the storybook alive with another post (though ideally, let's not let it get to that point).
- ONLY post story posts in the main thread. Any out-of-context posts, including profiles and things like "someone bring me in please" go in the DT.
- Avoid posting in chatspeak, like "u wan 2 go do sumtin w/ sum1?".
- Ensure that your post actually correlates with previous ones, and makes sense. If your character went bald in the last post, don't post that he is combing his hair. This sounds obvious, but I've seen mistakes happen on this world wide web.
- To contribute to your character's levelling up (see the characters section below), posts must adhere to the above rules. You will be asked once to edit a post if it doesn't fit the criteria, but otherwise your character will simply not gain EXP for that post.
REGARDING CHARACTERS:
- Players are limited to one character.
- Every character is the descendant of a famous superhero (or supervillain). A descendant doesn't have to be good if the ancestor was, or evil as the case may be, but they should inherit at least some of their abilities. Incidentally, the character being played as should be original, not a character seen in the series but a new one created by the player.
- Two characters should not have the same ancestor (unless they are siblings or something; if a couple of players want to do this, PM an Academinistrator; the related characters still need to be sufficiently different in both personality and abilities). However, characters can have descendants from the same world, eg: one descended from Batman and one descended from Robin.
- A character's stats and abilities are based on its level. Characters begin at level 0 and hit their peak at level 10.
- Characters level up every time their poster reaches 10 valid posts (see above or the FAQ for the definition of a "valid post"). With each level growth comes an increase in stats and/or a new ability. Ability lists should be posted as part of the profile, detailing the boosts that come with each levelup.
- Try to balance your character's abilities, and increase them accordingly. Don't have them learn to vaporise their enemies' bones at level 1, then gain a slight speed boost at level 5. Use common sense here.
- Once you've reached 10 valid posts (or 10 more posts since the last 10) an Academinistrator will PM you letting you know that you can level up. You can then level up at the start of your next post.
Aaand I think that's a wrap for rules (finally). Sorry if it seems like a lot of rules, but I think they are all either necessary or at least useful.
PLOT DETAILS
- At the beginning, characters are restricted to the campus of the Academy. Later, there will be more locations, including the home worlds of players, and possibly a headquarters for QM and his allies (see QM below).
- The Academy year, much like the school year, is divided into four terms, with three breaks in between. Characters may stay at the Academy during these breaks, or they may go home. Characters visiting home are encouraged to do so in groups, with multiple characters visiting a single home, so no character is left on their own.
- Unlike the original Academy storybook, characters will now be assigned randomly to dorm rooms. Just to make things awkward. EDIT: Rooms now house 2 characters instead of 3.
- Any character whose ancestor is a villain is required to attend remedial Anti-Villainy classes (see the Class List below).
Map of the Academy
Above is a map of the Academy. It should mostly be self-explanatory.
The Cafeteria provides breakfast, lunch and dinner for free (or rather, included with the Academy's fees: point is, you don't have to pay for them there and then) but they charge for snacks.
Classes list
How many classes your character does is entirely at your discretion (realistically, you SHOULD be doing at least 3 though). Think about the kind of classes your character would do: if they have a flight ability, they would take Flight Training. This should also match their level growth: if they learn to fly at level 6, they wouldn't be doing Flight Training class at level 1-5. (The Academy expects new powers to crop up during the year, so they are very flexible about adding students to classes.)
If you need help deciding on classes for your character, ask in the DT or PM an Academinistrator.
Staff list
Not much to say about the teachers. They're them.
QM's profile
QM is the main villain in Academy. If you are a villain-descended character, he may have already visited you in your home world prior to the start of the storybook (whether he has or not is at your discretion).
Returning players please read this, as there are some slight changes to the profile template.
Profile Template
Should be fairly simple. Post profiles in this thread. If the template is hard to understand, use mine as an example or PM an Academinistrator.
FAQ and Other Things You May Like To Know
Could be helpful. It goes into a little more detail on some of the rules and mechanics listed above.
Original Academy
Original Academy DT
Original Academy for Heroes-In-Training. Just in case you're interested.
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MY PROFILE
Name: Zeke the Hedgehog
Gender: Male
Age: 20
Ancestor(s): Sonic the Hedgehog (Sonic the Hedgehog)
Home: Angel Island, Mobius
Alliance: Hero
Appearance: Looks similar to Sonic, but is turquoise in colour with brown eyes. Wears a black leather jacket, gloves and boots. Also his eyes do not "connect" in the middle, but are separate.
Personality: Though he, like his ancestor, is ready, willing and able to help those in need, Zeke lacks Sonic's smart-alec attitude, as well as his confidence. He's very shy around those he's just met and dreads any situation in which he must speak or perform to a public audience. He has a tendency to be naive and is usually oblivious to trickery. On the plus side, he is brave when real danger presents itself, and immeasurably loyal towards his friends and allies.
Abilities:
Level 0: Can run at superhuman speeds.
Level 1: Learns the Spin Dash (Zeke rolls into a ball and propels himself forward).
Level 2: Speed increases slightly.
Level 3: Learns the Homing Attack (In midair, Zeke rolls into a ball and propels himself at a nearby target).
Level 4: Endurance increases slightly.
Level 5: Learns Chaos Spear (Zeke charges a buildup of Chaos energy in his hand and propels it at a nearby target).
Level 6: Strength increases slightly.
Level 7: Learns Chaos Control (Zeke charges a buildup of Chaos energy and uses it to teleport; can teleport himself as well as a certain amount of other matter).
Level 8: Learns Chaos Blast (Zeke charges a buildup of Chaos energy within himself and forces an explosion that damages everything within a 5 metre radius).
Level 9: Speed increases dramatically.
Level 10: Learns Super transformation (Zeke transforms for a brief period into a golden glowing version of himself that is faster, stronger, invulnerable to most attacks and able to fly. In this form his spines float upward and his eyes turn red. Although seven Chaos Emeralds are normally needed, Zeke only needs the blue Emerald he possesses).
Item(s): The blue Chaos Emerald of his home world, Mobius. It was given to him by Sonic on his deathbed.
Classes:
Sparring [Basic]
Speed Training [Basic]
Energy and Superpower Channelling [Basic] (from level 5)
Handling of Magical Objects [Basic] (from level 5)
Transformation [Basic] (from level 10)
Other: He is directly descended from Sonic, who was his paternal grandfather and from whom he inherited his speed. He has also been shown Chaos manipulation abilities by Shadow, a close friend of Sonic's, which is why he is able to use them at later levels.
I guess he's "up for loves" as well, if any other woodland-mammal type character shows up.
Theme song: Ali Tabatabaee & Matty Lewis - His World
Gender:
Points: 240
Reviews: 53