To help you out, Astral, I figured I'd give you a sample of dialogue Galarad would give to the guild group when they take his quest; and keep in mind that the observatory is going to be absolutely PACKED with bodies, and their conversation may be interrupted intermittently by people shouting things they would shout in an MMO. Use your imagination to channel your inner scrublord.
You talk to Galarad and he stops what he's doing, turns to you, and greets: "Hello, Champions. I fear that our current circumstances dissuade me from pleasantries. Suffice it to say that we are under siege by a force greater than that we've faced before, and I fear that your comrade has been captured by their forces."
He repeats the scene from post one where he shows them an overview of Windroc, only instead of a vessel approaching, it's already ruined and in its living-world state. He'll show you a glimpse of whom he believes to be their commander: Fedya (I'm using Russian nomenclature for the Artoma names). He'll be the polearm-wielding machinist that took out Malek, but we'll encounter him last, after Malek has been rescued from their holding cell.
Galarad gives the guild a map of the dungeon and sets them on their way. Bear in mind that it'll ultimately be Fallyn's stepping up to lead his rescue that gives him the peace at mind to make her his right hand. Another candidate would probably be Omni's healer, so there could later be some tension there.
What I want for the dungeon:
1. @AstralHunter: Quest accepted; entry to Windroc (don't forget to use the Dungeon Unlocked graphic from post #1); boss 1 (The Gnasher, as well as his commander).
2. @15253: They clear their way through the ruins of Windroc and find an entryway to the sub-level of the ship. There'll probably be a gauntlet, then a fight against Boss #2. I like the idea of him being the Defense Systems Operator, so there would probably be a fight mechanic where you can turn the defenses against him to nuke his shields or something clever. Remember that we want tight and clean mechanics that would make a great game if played for real.
4. @Stegosaurus: Fight against The Warden (Boss #3) to save Malek. S/he'll probably use Malek as leverage in the fight--maybe redirect attacks to him or otherwise torture him while the fight goes on. And since it takes place in a holding cell, I imagine she would either release captive monsters/men to fight for her, or imprison members of the party throughout the fight.
5. @ReisePiecey: With Malek back in the group, they head up the lift, clearing a few gauntlets before reaching who would probably be a mage boss. Maybe he'd copy Kahli's magic and beef it up. So yeah! I like the idea of a Blue Mage copying Kahli's summons and pitting them against the group. This could be a chance for one of our mages to learn a new spell: Simulacrum, which allows the copying of a spell. I think Fallyn would be particularly interested in this since she doesn't know any offensive spells of her own.
6. @Verser: Commander Fedya. Remember that he does a tank crunch and near one-shot attacks, then uses stasis beams to keep his victim alive while absorbing healing given by party members. It'll be a big Malek stab-fest.
7. @Omni: Fedya retreats from battle, exhausted, and goes into a terrified speech about hostility, and how this world knows nothing of catastrophe. He'll then teleport everyone in the room to the planet Artomb, including himself, where the rest of the expansion will take place.
So I'm gonna add a new poll when I post this regarding a map of Artomb. Then I'll try to get survival and utility spells out later tonight. You're all rockstars. Keep it up. <3
Ty
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