Username or E-mail:
Forget your password?
Young Writers Society
Round Characters and Appropriate Dialouge
Sun Apr 27, 2008 1:14 am
I can tell you, character development is one of the hardest, but most important parts of your story. Good, realistic, and relatable characters can sell your story in an instant (JK Rowling, anybody?), and bad characters can kill it. There are a few thingsa you should remember when designing your character and when they speak.
Part 1: Character Development
First is actually developing the character. The first thing to do is create their past. Try and find a way to make their past shape who they are. However, that doesn't mean that a given past event results in a given trait. Different people respond differently to circumstances.
A good example that I haven't talked about in my novel,
, would be Cerulea and Crystal. Their father died when they were 10. They responded differently: Crystal began looking at the positive side of things and being optimistic, because she couldn't stand being saddened by his death. Cerulea did everything in her power to avoid loving a person ever again. Just find a way to reasonably link the trait to any events.
Next would be making them round. For those of you who don't know what that means, it basically means that the character isn't just one, plain character with a few simple traits. Even a timid person opens up sometimes, which has proven difficult for me in
. Cerulea was made as a closed in person, but when she opened up to the others, I had nothing. Every character needs two similar personalities. One could say the second is a back-up: When they aren't the first for whatever reason, the second comes out. When Cerulea opens up, for example, her second personality, the kind, conflict avoiding side comes out.
Part 2: Dialouge
Finally, dialouge. First is coming up with quantity. Let's say I'm having a scene with Liat, Crystal, and Tenion. Crystal doesn't talk much, even when she opens up, which we must consider. Tenion is a serious chatter box, so he'll talk a lot. Liat is rather in the middle.
When you determine who the next speaker will be, consider four things:
1) What will be said or asked. Just think about what information they are sharing or question they are asking. This will lay the groundwork for the dialouge
2) The circumstances. Naturally, one would speak differently in their house then when they're spying on an enemy.
3) Their personality and quirks. Consider things like an accent or if they are repetitive when they speak.
4) Make it realistic and work out contradictions. A person that is loud, but hiding from an enemy will naturally remain quiet. Consider the realism of the dialouge. One thing I do is say the line myself in the mood I intend it to be said, whether that be worried, excited, or sad. If it isn't realistic, you'll know it.
Do that, and your novels and short stories will improve by leaps and bounds. Now, go develop that second side to your characters before they die because they're so board with the lousy* personalities you gave them.
*This is not aimed at any person in particular.
Sun Mar 08, 2009 11:51 am
Thanks for the advice. It helped - I suck at character development. And it's "dialogue" and "bored", by the way.
Sun Mar 08, 2009 12:49 pm
Thanks for the help. I really wanted to work on my dialogue.
Click-ity click! Reviews here.
The Completely Evil Plan.
"You treat me badly; I love you madly."
Formerly known as music_lover_7311.
"I think; therefore, I am."
— René Descartes
Copyright © 2016
Young Writers Society
YWS logo created by Jordan Bobo
Header images ©
About / Info
Become a Supporter
Forums & RPG
Cover Art Creator
Poetic Lines Gen
Story Theme Gen
92,024 Literary Works • 483,704 Reviews