Brace For Warfare
↑ I have a thing for yellow.
Hello, dear readers! *chuckle* Not that I actually expect many people to come here, but for those who do, welcome to my Last Man Standing project: Brace For Warfare! Let's move right into it, shall we?
Overview:
•The setting of this story is in the land of Jigomon, a wide, desert area filled with Humanoids, a race of humans with the ability to mechanize themselves via various means. Because of that, Jigomon sees a constant contrast between being a largely uncivilized, lawless place, and the place's inhabitants having access to enough resource to create various pieces of futuristic technology for their daily lives. Explorers of Jigomon are often called to go out in expeditions to discover what lies beyond the desert, catch criminals, or perform other missions – any type, provided that they’re paid in money, parts, or other valuable resources - whereas it is seen as valuable or not depends on the individual, so, negotiation is common.
•Certain companies specialize in certain types of activities, and among them stands the Ärmoni Works Company (pronounce it "air-mony"), or ÄWC for short. That organization specializes in sending its Chimeras – autonomous Humanoids closer to robots than humans who mechanize themselves with animal-looking parts – to perform the duties of explorers and bounty hunters. Though their attempts have been questionable, they are trying to make things easier for the Humanoids who die on the job, or are too old or wounded to continue.
•In Jigomon, people make tools with the little resources they had. Eventually, the Humanoids of the place set their sights underground to dig up everything they needed to create a roughly organized society until more organized companies began to create their own set of tools and services to respond to the needs and desires of all. The Ärmoni Works Company is one of those, and our story begins when Anj, the most recent creation of one of their employees, is completed and launched into the outside world for her very first adventure.
And that's pretty much it for the overview! I got a 26-page document on how everything works, so, I'll avoid copying and pasting everything to, y'know, not spoil you on some of the content I have in store for those who'll read through the project. So, I'll try to inform y'all on everything that's general, such as characters, nomenclature - super important for a name-giving freak like yours truly - and of course, the power system. The next post, m'dears, will be about the nomenclature!
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