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The Autumn Door



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Tue May 22, 2018 9:28 pm
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The Autumn Door
faer quartet #1


Zelda's aunt is up to something. She's sure of it. The day after she gets to town, Scott Key—Zelda's best friend—goes missing. His parents write him off as a runaway, but Zelda knows the truth. She puts up Have You Seen Me? posters of his face, and the very next day they've all been torn down—and Aunt Nerissa has 'gone home.'

With the help of Jupiter Grey, the resident teenage witch, she finds out that this magic stuff isn't all that bunk—and Jupiter knows where Scott is. He's been taken to the Inbetween, the world of the faer folk, and the only way for Zelda to get him back is to go after him herself.

Determined to save her best friend, Zelda leaves behind the world she's always known for one that feels more like home. As the weird, wild magic of the Inbetween wakes something deep inside her, can she stay firm on her quest to save Scott from her evil aunt? Or will she waver and be trapped in the realm of the faer forever?

Characters
grouped in descending order of importance as of right now


Zelda Fairchild: MC.
Jupiter Grey: supporting.
Caidred Skifter: supporting.
Scott Key: quest object.

Justin Fairchild: Zelda's dad.
Karma Wethers: Zelda's mom.
Aunt Nerissa: Justin's sister.
Aunt Mothwyn: Nerissa's rival.

Jovian Grey: Jupiter's... brother?
Lyoth the Fair: Cai's business partner.
Liollach Undying: one of Mothwyn's court.
Helaire: one of Lyoth's troupe.

❈ Places ❈
to be updated once descriptions are complete


Gramarye:
Spoiler! :

Gramarye is a city full to the brim with secrets. Nestled in one of the hazy valleys of the Smoky Mountains, it stays hidden enough from the rest of the world to be a refuge for hillbillies and millionaires alike.

One of the secrets: Justin Fairchild was neither. He walked into town one day with nothing but the clothes on his back, and when he was done, he’d swept a millionaire’s heiress off her feet and turned her into a domestic. For a little while, at least—the heir to the Wethers’ lumber fortune soon left him with their baby girl to carry on alone. No one knows where Justin came from, but everyone is pretty sure he’s going to die in Gramarye just like everyone else.

Another secret: No one really ever leaves. There are two high schools in Gramarye: Alice Faye High on Salem Parkway, public, with state varsity teams that rarely get into playoffs; and Our Lady of Redemption on the back roads up the mountain, private and Catholic and segregated by gender. No one goes to Our Lady of Redemption. No one knows anyone who does. But cars pull in there every morning, and the Mother Superior is sometimes glimpsed buying vegetables at the farmer’s market in summertime.

The roads are winding, up hills, down mountains, through valleys full of life and over crests bared to the sky. Eagles nest there, in the trees; while full of evergreens, the woods are still a splendor in the fall, rich reds and oranges spotted with the vibrant green of persevering life. People walk and bike through Gramarye, using desire paths they barely remember from decades before. Only tourists drive.

And there are tourists. They come for the flower festivals held every March and September. They come for the waterfall that cracks down a man-made cliff towards the city hall and courthouse. They come for the park, a fenced in patch of grass on a hill with the best view of the fireworks in July. And they come for the fairy circles—Gramarye has the most recorded fairy circles in the United States. On any given day there are a hundred scattered in the park.

“It’s just the nitrogen from trees dying,” shrug scientists.

But some people in Gramarye know it’s something more—it’s why they don’t give their names to strangers, and they always hide their emotions behind a blank slate of a smile. They don’t let their children out on solstices or equinoxes, and always keep them in arm’s reach for fear they’ll be snatched away into the Low Road—and into the Other. These people go to church on Sunday and sing their hymns, and they don’t tell their neighbors about their fears.

You never know who could be one of the Other folk.

Notable families:

Fairchild—Justin and Zelda; newcomers to town with a mysterious heritage. Justin owns Fairchild Flowers on 9th and Main, where Zelda spends most of her time after school, when she’s not goofing off at the Quikway. They live in Tansy Lane Apartments, directly below Kaycee Masters.

Key—Harrison, Sara, and Scott; an old and well-known family in Gramarye, the Keys have lived there for a hundred years or more. Harrison is a political representative of the county, and has high expectations for his son, who takes joy in dashing all of them to pieces. Sara hosts garden parties and is Justin Fairchild’s most valuable customer, as she organizes the flower parades every six months. Scott is a goth teenager with a sensitivity to sunlight who carries a black umbrella with him everywhere he goes.

Grey—Julissa, Wendrick, Jupiter, and Jovian; an odd family that keeps their secrets, living alone on the dead-end road by the Quikway. Julissa is perhaps the most secretive of all; no one knows exactly what she does for a living, except her clients. Wendrick is ‘Mr. Grey’, a teacher at Salem Oaks Elementary. Jupiter rides the same bus as Scott and Zelda, going to Alice Faye High over in Salem, but she’s not exactly the talkative sort. Jovian is even less talkative, if that’s possible—he just stares at people like he knows their every secret. The whole family is damn weird, but they don’t seem to mind.

Masters—Kassia Claire, Fiona, and Dax. Kaycee is one of Justin’s few employees, a good worker with a great attitude and fantastic customer service. At home, she’s a single mother struggling to live on her own, who rents out her spare bedroom to her sister. Fiona is Harrison Key’s personal assistant, fetching his coffee, taking his calls, and keeping tabs on his son at every hour of the day. Dax is four—and damn cute—and Zelda Fairchild makes a quick buck babysitting him during the summer while Kaycee and Fiona are working.

The Quikway:

Apartment 108:

The Grey House:

The Park:


The Inbetween:
Lyoth's Path:
The Autumn Lands:
The Autumn Court:
The Winter Lands:
The Winter Court:

❈ Notes ❈
to be updated as LMS is in session


Spoiler! :
Faer Quartet:
The Autumn Door (zelda fairchild)
The Winter Way (jovian & rivence grey)
The Spring Tide (jupiter grey)
The Summer's End (zelda fairchild)


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Thu May 24, 2018 1:22 pm
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❈ Character Profiles & Descriptions ❈
to be updated mostly as I work on these


Zelda:
Spoiler! :
Name: Zelda Elizabeth Fairchild.
Age: 17.
Gender/Sex: Cis female.
Eye Color: Murky hazel.
Hair Color: Dirty blonde—not that you can tell it with the remnants of the semi-permanent dye still washing out. She dyes her hair a different color every month; for the month of June after her junior year, it's a faded copper.
Skin Color: Pale but not translucent; she spends enough time in the sun that her skin is covered in all sorts of freckles.
Height: A stocky and well-built 5'4.
Weight: She weighs about 150lbs, but it fluctuates week-by-week based on her eating habits. Some of it's muscle from her years of running track and field; some of it's baby fat she never got around to losing.
Memorable Features: The deep black circles under her eyes; on days she does her makeup, they're disguised by thick eyeliner and eye shadow, but otherwise she looks tired and hollow all the time. No one asks questions when she falls asleep in class.
Race: Half-faer; a "faerchild."
Ethnicity: White American in a small Midwest town comprised of, majority, white Americans.
Faults:
Talents:
Family:
Childhood:
Source of Income:
Hobbies:
Patience Breaking Point:
Status in Society:
Biography:


Jupiter:
Spoiler! :
Name: Jupiter Grey.
Age: 16.
Gender/Sex: Cis female.
Eye Color:
Hair Color:
Skin Color:
Height: A beanpole at 5'11.
Weight: About 150lbs, but she wears it differently than Zelda; she's more stretched and spread out.
Memorable Features:
Race: Human witch.
Ethnicity: Biracial (Black/Latina (Puerto Rican)) American in a town full of majority white Americans.
Faults:
Talents:
Family:
Childhood:
Source of Income:
Hobbies:
Patience Breaking Point:
Status in Society:
Biography:


Cai:
Spoiler! :
Name: Caidred Skifter.
Age: ???
Gender/Sex: It depends. For most of the book, seemingly male.
Eye Color:
Hair Color:
Skin Color:
Height:
Weight:
Memorable Features:
Race: Faerfolk.
Ethnicity:
Faults:
Talents:
Family:
Childhood:
Source of Income:
Hobbies:
Patience Breaking Point:
Status in Society:
Biography:


Nerissa:
Spoiler! :


Mothwyn:
Spoiler! :


Justin:
Spoiler! :


Karma:
Spoiler! :


Lyoth:
Spoiler! :


Scott:
Spoiler! :


Liollach:
Spoiler! :


Helaire:
Spoiler! :


Jovian:
Spoiler! :
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❈ Worldbuilding Notes ❈
this will be updated as I think of things


THE WINGED FOLK: Followers of the Sylph. All winged, of course—with dragonfly, butterfly, or beetle wings—and most of them fascinated with their life in the clouds. If they defect, their wings fall off—or are torn off in the most extreme of cases. The spring court itself is nigh unreachable without wings, ensuring that a faerman or maid who leaves the court will never be accepted back. Their power comes from the elements, especially that of air.

THE SYLPH: Ruler of the spring court. They are cool and balanced in handing down judgement, but discriminate heavily towards anyone not of their own people. They see the truth of Mothwyn's actions, but will not act until danger is posed to their court or one of the others calls upon them. The preservation of the spring court comes before all else.

THE HORNED HUNT: Followers of the Horned King. They all grow curved horns from their heads; if they should totally defect to another court, the horns will fall off in a short but excruciatingly painful process. Few leave Avalon; fewer still stay away. To stay away is to be separated from your heritage and your power—being growth and life, the rampant power of the Wild Hunt.

THE HORNED KING: Ruler of the summer court on the hidden island of Avalon; leader of the Wild Hunt. You cannot reach the summer court unless you are invited; if you are not invited, you will simply wander the tides until you turn back or die. Many a faerchild has dreamed of finding Avalon on their own.

THE HARVEST FOLK: Followers of the self-styled High Queen. They most willingly accept visitors from each of the other courts; the autumn court is most easily reachable, on a high hill in the middle of a forest. Antlers sprout from their heads and, on defecting from the court, fall off. Their power comes from age, decay, and rot.

THE HIGH QUEEN: Ruler of the autumn court. Without contest from the other courts, Mothwyn took this title for herself, and fully intends on exerting power over the other courts. She already attracts many of their courtiers to her own home, and aims one day to rule all of the Inbetween—not just the lands of the Faer, but the Mer and Therfolk as well.

THE UNSEELIE WAKE: Followers of the Vulture Queen. They are a court of power struggles and backstabbing, and more open than the other courts to accept goblyns and other creatures from the far edges of the Inbetween. The courtiers of the Wake wear masks to hide their faces and emotions; it is unsafe to let them know anything about you, as their power comes from manipulation of the truth.

THE VULTURE QUEEN: Ruler of the winter court. In direct competition with Mothwyn, Nerissa is attempting to curtail the so-called "High Queen" by reaching an even greater power: Lady Morgana, who sleeps beneath the cliffs of the Wake, and who is said to grand her power to the one who wakes her. Only one person, Nerissa's brother Iustinian, knew how to open her tomb; far from ambitious, he left the Inbetween and forsook his Faer heritage twenty years ago. For this reason, she spirits her niece away into the Inbetween, believing that Zelda's hidden power will let her open the tomb and inherit the power of Morgana once and for all.
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Sat Jun 02, 2018 8:47 pm
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Vervain says...



❈ Characters: Quick Reference ❈
for, uh, quick reference


Spoiler! :
ZELDA: 5’4. Stocky. Well-built.
Eyes: Hazel-green. Hair: dyed; faded copper; growing out from shaved.
Runs track and field. Has dark circles under her eyes. Rarely sleeps, and never sleeps well.
Sticks to a T-shirt and shorts as her outfit of choice.
Unseelie Wake.

SCOTT: 5’9. Rail-thin. Unhealthy.
Eyes: brown. Hair: also brown; shoulder-length.
Carries a black umbrella everywhere. Has dark circles under his eyes. Does his makeup every day.
A black duster is his favorite accessory to black shirt and black jeans.
Human as hell.

JUPITER: 5’11. Beanpole. Expert hider and seeker.
Eyes: gray. Name: Grey. Hair: dark brown; worn natural.
Runs track and field. Freckled to hell. Less ‘keeps to herself’, more ‘just plain doesn’t talk to people.’
Never seen in public in anything less than a turtleneck.
More human than some.

JUSTIN: 5’7. Victim of society. Wears heels.
Eyes: Hazel-orange. Hair: platinum blond; kept long.
Tattooed everywhere a needle can reach. Everything is flowers. Even his clothes are flowers.
Would die and be reincarnated as a flower if he could.
Horned Hunt, defected to Unseelie Wake; defected again to humanity.

NERISSA: 5’7. Lover of society. Wears heels.
Eyes: bright gold. Hair: platinum blonde; waist-length and barely curled.
Wears black to match her heart. Every hair in its place. Slim but not bony.
Definitely possibly evil at first glance.
Horned Hunt, defected to Unseelie Wake; clawed her way to the top.

CAIDRED: 5’8. Average as they come. Pretty muscular, though.
Eyes: maple-leaf red. Hair: actual maple leaves; sometimes hair; shoulder length.
Dead ringer for a tree standing still. Pretty when not smiling. Obligate carnivore.
One foot in the grave, the other in the closet.
Unseelie Wake; pretends to be Harvest Folk.

MOTHWYN: 6’2. Fit and curvy. Gorgeous in a gown.
Eyes: summer-sky blue. Hair: sunset-red; floor-length, braided.
Could definitely throw you out a window. Pretty when smiling. Has too many teeth.
Possibly definitely evil at second glance.
Harvest Folk; High Queen, if you listen to her.

LYOTH: 4’9. Tiny yet dangerous. Skinny as a twig.
Eyes: void-black; too big. Hair: blood-red; pulled back over black curved horns.
Keeps her mouth shut for a reason. Looks like you can break her. She can break you.
Only tells the truth, unless she’s lying about that, too.
Horned Hunt.

LIOLLACH: 5’11. Drama queen; brooding prince.
Eyes: purple as night. Hair: moon-silver streaked with gold; short.
Copper antlers. Too dainty to throw you out a window. Might push you down the stairs.
Wouldn’t do anything to ruffle his clothes.
Harvest Folk.

KARMA: 5’3. The Mom Friend.™ Looks younger than she is.
Eyes: brown. Hair: almost black; worn in ponytails.
Should be out somewhere jogging. Loves dogs. Everything is fine.
Dresses more professionally than everyone else combined.
Still human, somehow.
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Mon Jun 04, 2018 5:45 pm
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Rosendorn says...



I love how "wears heels" is such a prominent character detail, hah As somebody who wears heels and definitely feels the mild personality change that comes from them, it's definitely something that feels accurate.

Honestly this looks like you've taken massive inspiration from the lovingly described human-magic relations of Raven Boys, tossed in a heavy helping of Seanan McGuire's Fae Are Terrifying, and pressed "blend" with a heavy helping of Quirky.

I'm kinda madly in love with this already.

I do wonder— since the autumn court have antlers, do they also have velveting that regenerates and gets shredded off to turn into a bloody mess? It feels fitting for a court of decay and rebirth, plus it would allow you to measure age based on how big the antlers are.
A writer is a world trapped in a person— Victor Hugo

Ink is blood. Paper is bandages. The wounded press books to their heart to know they're not alone.
  





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Mon Jun 04, 2018 5:56 pm
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Vervain says...



@Rosendorn for the autumn court, that's actually wonderful! I hadn't even thought of that. I am definitely going to have to write that down somewhere.

Wearing heels is SUCH a prominent trait for Justin and Nerissa. Lol. It's like, just enough of a confidence boost and a queen-bee thing that they end up In Charge of every situation they wind up in. For Justin that includes exiling himself to basically another world and conforming to their society in short order; for Nerissa that means exiling herself to another court and fighting so hard she ends up their queen.

And thank you so much! <3 It means a lot to know that you like it already!
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Mon Jun 04, 2018 6:45 pm
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Rosendorn says...



Antlered animals eat their own velveting. And honestly it looks disgusting, like absolutely horrifying, and if I saw a moose with blood red antlers with scraps of flesh hanging down from them, I would run.

(Only google it if you have a strong stomach or curiosity will overwhelm you xD It's really something that would make them feel so otherworldly but also very firmly rooted in humanity)

I really like how... Othered you've made the names? Like, everyone in here has a sort of Odd Name that shows magic is real, and I feel so many writers are afraid of doing that but some of the most enduring fantasy has that sort of obvious otherness to the names. It's probably the thing that made me think Raven Boys the most, because those character names are unique to say the least lol

But then it's interspersed with normal names, and as a result those normal names stand out because they're normal. You end up playing with internal/external cultural expectations, where external cultural expectations say Zelda and Caidred and Karma and Nerissa are Odd Names, but internally, Justin and Scott are Odd Names.

Really fun way of playing with the spotlight.
A writer is a world trapped in a person— Victor Hugo

Ink is blood. Paper is bandages. The wounded press books to their heart to know they're not alone.
  





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Mon Jun 04, 2018 9:24 pm
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Vervain says...



That is absolutely beautiful and perfect for my autumn faerfolk. Thank you for mentioning that! It's another great detail to add.

I've always loved names that have this feeling of Otherness. And for me, faerfolk, especially my faerfolk that are... almost-human-passing have to have some really weird stuff about them to make up for the fact that they almost pass as human. A lot of them have strange features (horns, wings, antlers) or eating habits (Caidred is an obligate carnivore, for example), they all have some sort of power coming from their court, and the names really tie into that for me. It Others them from the humans they almost resemble.

It also, story wise, Others the people who are normal or trying to be normal (Justin, Scott) from the people who embrace the reality of magic and this influence on their lives. Justin ran away from the magic of the faerfolk, but Zelda turns back and welcomes it.
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Tue Jun 05, 2018 3:43 am
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Vervain says...



Have a super rough WIP cover!

Image
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Today's update!

I added a snippet on Gramarye to the first post!

I'm also working on a map of the Inbetween, mostly for my own personal reference. It'll probably be pretty clumsy but here's to hoping!
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Wed Jun 06, 2018 11:48 pm
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Vervain says...



❈ Visual References ❈
maps and all things useful


A Map of the Inbetween

Character Inspiration:

ZELDA: kind of & her clothes Inbetween & regalia (she's always wanted to be an evil princess) & her mask
SCOTT: he's just a fussy pretty boy
JUPITER: the girl & the witch and her brother
CAIDRED: kind of & a mask
NERISSA: the Vulture Queen and her personal mask & the royal mask & regal dress & bonus young Nerissa in the Horned Hunt
MOTHWYN: the High Queen & antlers & dress

Bonus:
the Sylph's style & spring clothes
winter clothes & winter warriors
Lyoth!

What's this? & Who's she?

Place Inspiration: coming soon
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Sun Jun 10, 2018 3:57 pm
Vervain says...



❈ Shorts & Spinoffs ❈
into the world we go


GRANDMOTHER
Spoiler! :
Nerissa was born and bred in storms and the dead of night. It was then that she thrived, like the ghost of some long-dead witch, and came around to haunt the living—it was then that she shook her brother by the shoulder and tore him from his dreams. “Iustus,” she whispered. “Iustus, wake up.”

He grumbled something and turned away from her. His room was smaller than hers, but had a window out to the sea. A flash of lightning woke him; a rumble of thunder rolled him out of bed. “What?” he demanded of her and the storm. “Can’t it wait ‘til morning?”

She shook her head. “I think I found it.”

“You—” Iustinian nearly shouted, but hushed himself just in time. “You did?” he whispered.

“I think. Quick, follow me.” Nerissa threw a set of dark blue clothes at him. She barely waited for him to dress before she was out in the hall, her blood bubbling with the thrill of danger and discovery.

If the Vulture King caught them awake at this hour, he’d have them executed out of paranoia. Every day was another execution—this one was carrying a sword; this one was whispering; this one grew poisons in her garden to feed to me. But with his guards crawling the Wake like fire ants during the day, night was the only time they could move freely.

Iustinian joined her, pulling a dark cap over his hair. “Where—”

Nerissa cut him off with a shake of her head. Not now, she told him with a glance towards the end of the hall. Some of the more trusted guards were given night duty. Some of them, no doubt, had a good sense of hearing. She toyed with a long strand of hair, blonde turned black with charcoal dust for nighttime expeditions. It was a clumsy disguise. A stray lightning bolt would give them away.

“The storm,” she murmured to herself in the darkness, “will move north. So it will be.” And she believed it—enough that the wind pulled energy from her to push the clouds away from the Wake. It would take time, but it would move.

There was a little-known corridor that led from the heart of the castle to what had once been servants’ quarters. Nerissa laughed at the idea of faerfolk needing servants; since the world woke to them, it had been theirs to manipulate. In the overgrown halls of the Hunt, the small folk, mice and birds, did the cleaning. In the Wake, it was simply done, by no mortal hand but the words of the Vulture King’s courtiers themselves.

So it will be.

The Wake was not for the faint of heart or weak of conviction.
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Mon Jun 11, 2018 6:34 pm
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Vervain says...



Today's update: I'm asking for questions! Is there anything about the story, the world, or the characters that you want to know or you feel is weak? I'd love to hear about it!
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Mon Jun 11, 2018 6:49 pm
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Rosendorn says...



I want details on the masquerade. Because if you're not using it for absolutely devilish ends what's the point?
A writer is a world trapped in a person— Victor Hugo

Ink is blood. Paper is bandages. The wounded press books to their heart to know they're not alone.
  





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Mon Jun 11, 2018 11:33 pm
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Vervain says...



@Rosendorn -- the masquerade! Yes!

Point 1: I love masquerades. And masquerade balls. And a whole masquerade COURT was too great to pass up. Masks! Masks everywhere!

Point 2: It does serve a logical purpose! (Secondary to "Masks everywhere!")

Faerfolk of the Unseelie court manipulate the truth. If they know a thing -- truly know it -- they can change it. For those with less power, this applies to simple things: lighting candles ("this candle is lit," they say, and it is), nudging the weather in their favor, changing material things that are tangible and knowable.

Intangible things require more power. They're harder to manipulate -- and more dangerous. You can send a man off the edge of a cliff without lifting a finger; you need only know his name.

Thus the Unseelie courtiers keep their emotions hidden and their intent cloaked behind fancy words like poison daggers under lace. You know it's there, but you don't know what it is for sure, and you have no power over the situation. Some have great power and some have small, but no one wants to put their head on the chopping block.

Those that do are usually short lived. Unseelie courtiers tend to paranoia; their rulers even more so.

Other things are also kept hidden, names most of all. Names are the truth of who a person is, and to know a name is to know the truth of that person -- maybe not the whole truth, but enough of it for a powerful Unseelie to use them for gain.

Faerchilder are brought up with stories about the Unseelie. Don't tell them your name; don't tell them your destination; don't tell them anything about you. Dance around ideas in fancy words like they do and no harm will come to you. They are the bogeymen dressed in beautiful masks that step out of shadows into the paths of wanderers. They promise joy -- but bring only lament.

Point 3: Almost all of the Unseelie Wake is made up of fancy courtiers in masks and gowns and doublets and all brocade and chiffon and silk. Balls are held often, for seemingly trivial matters. This is because the Vulture Queen wants to keep them all occupied and keep all their heirs in her Court -- that way no one starts thinking of overthrowing her (like she overthrew the last king). She plays matchmaker with the younger faerfolk, especially, to distract people from her true quest.

Where the other lands have a Court and an assembly of small folk, the Unseelie use their magic to perform small tasks. They have Otherfolk to harvest what small, stunted farms they have. They have human "guests" for emotional and romantic companionship, and to perform what duties they may not want (or are unable) to do. They are the most varied Court in the company they keep, and it eliminates entirely the need for a lower class.

In short, the Unseelie Wake is the lying masquerade. And it's glorious.

Hopefully that's thorough enough because I really got into that. xD

--edit: ALSO THE MASKS CHANGE I FORGOT THAT

So the masks, right? When an Unseelie faerchild (or convert) first receives their mask, it's blank and white (see the link to Zelda's mask for an idea of it, basically just a white full-face mask). As they attune to it and grow into their personality, it shifts and changes to their personal preference and to basically summarize them in an idea without giving anything away.

Thus Caidred's mask is made of leaves, because they identify with the shifting seasons of the trees, as they too travel through the seasons and change shape more than once. Nerissa's personal mask is a faded memory of her time in the Horned Hunt. Others might have masks with lace inlays or colorful birds or feathers or butterfly wings -- the only one that never changes is the royal mask.
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