There are special people in this world.
We don't ask to be special. We're just born this way. We pass you on the streets every day, unnoticed by most.
It started in 1945.
The Nazis were conducting experiments in psychic warfare, trying to turn those with psychic abilities into soldiers.
Lots of us died.
The war ended, but the experiments never stopped.
Other governments around the world set up what they called "Divisions", trying to do what the Nazis couldn't, to turn us into weapons.
Division's agents are trained to track and hunt us down like animals; take us away from our families and friends. There are children stuffed away all over the world. They test us and categorize us.
I'm what they call a "watcher". We can see the future, even if that's not always as simple as it sounds.
Others are called "movers", just an easy way of saying "telekinetic".
"Pushers" put thoughts in your head and make whatever lie they come up with the truth. They'd already begun to control my mind.
"Sniffs", "shifters", "shadows", "bleeders", it goes on and on.
In Division's eyes, we're all just lab rats.
Only one problem: We keep dying. No one has ever survived the drug meant to boost our powers.
We don't ask to be special. We're just born this way. We pass you on the streets every day, unnoticed by most.
It started in 1945.
The Nazis were conducting experiments in psychic warfare, trying to turn those with psychic abilities into soldiers.
Lots of us died.
The war ended, but the experiments never stopped.
Other governments around the world set up what they called "Divisions", trying to do what the Nazis couldn't, to turn us into weapons.
Division's agents are trained to track and hunt us down like animals; take us away from our families and friends. There are children stuffed away all over the world. They test us and categorize us.
I'm what they call a "watcher". We can see the future, even if that's not always as simple as it sounds.
Others are called "movers", just an easy way of saying "telekinetic".
"Pushers" put thoughts in your head and make whatever lie they come up with the truth. They'd already begun to control my mind.
"Sniffs", "shifters", "shadows", "bleeders", it goes on and on.
In Division's eyes, we're all just lab rats.
Only one problem: We keep dying. No one has ever survived the drug meant to boost our powers.
The plot
Until the Division got their hands on a first generation Pusher. She was, and still is, the only person to have ever survived the drug. They call her X. She is the director of the Division.
This was twenty years ago. Since then, numerous Pushers, Bleeders, Watchers, Shifters, Wipers, Movers, Sniffs, Stitchers, and Shadowers have died after injection, their bodies unable to absorb the drug.
The first generation is the first wave of these mutants. They are ultimately the strongest. They have also been almost entirely wiped out by the Division. The children they produce become the second generation and they aren't as strong as the first; they require more practice to master their powers. But what they lack in experience, they make up for with their numbers. Many are scattered across the globe. They make up 23% of the earth's population.
X is not happy. She has witnessed the weakness of the second generation and even come across a child born into the third. Their powers are diminishing and will soon die out by the forth or fifth generation.
X does not like this, and she will stop at nothing until the drug is perfected and can be injected into a mutant without fear of rejection.
When the humans found out about X's cruel experiments on mutants, and even on humans, it caused an uproar. Many demanded that the Division be shut down, and eventually the government did shut it down. Once that happened, all the attention turned to the mutants. How long had they been apart of this world? Why were they allowed to run free and do things like start up secret organizations and experiments on humans? Due to fear of the mutants rising up and taking over the world, the government secretly met up to vote on whether the mutants should be deported or exterminated.
A decision was never issued, because X had spies in the meeting, and once she heard of the options, she immediately declared war against all humans.
Five years have passed since then, and the war has taken more mutant casualties than humans. There are roughly about 364 mutants, with less than 20 first generations. They live in exile, hiding their powers, trying to blend in with the humans. But the government isn't fooled. They know that there are mutants out there and they won't stop until every last flame is extinguished and the fire dies out.
Where your character comes in
X is still alive, and so is the Division. They're hiding in a secret base somewhere, unknown to everyone. They're still working on the drug. In fact, X has been kidnapping humans and testing it on them. Many have died. This is how the government knows mutants are still around, because of the disappearances.
Recently, there's been a whisper amongst the mutants. That X has perfected the drug. That she is calling all mutants to her base, located in a small rundown town in Illinois.
Are you in?
A basic synopsis
You've heard the rumors that X is still alive and that the Division has perfected the drug meant to enhance your powers. Tired of living in poverty and unable to use your abilities, you travel to Claremont, Illinois in the hopes of finding her.
Once you come across her, though.. well, we'll get to that in good time.
The Mutants
Spoiler
Watchers
Watchers have the ability to foresee the future to varying degrees. As knowledge of the future invariably causes that future to change, Watchers' visions of the future in their direct sphere of influence are subject to frequent shifting. Watchers visions are like a sense of deja vu. Watchers can get visions at will. Drinking alcoholic beverages can temporarily enhance a Watcher's abilities (as shown by Cassie).
Movers
Movers are powerful telekinetics who are trained to identify the specific atomic frequency of a given material and alter the gravitational field around it, usually causing the nearby air to appear warped. This allows them to move both animate and inanimate objects. Advanced Movers can work at the molecular level, creating energy shields in the air around them or create power fists and kicks, a strike that delivers three times the power of a normal punch.
Pushers
Pushers have the ability to implant memories, thoughts and emotions into the minds of other people in order to manipulate them. The skill level of the Pusher determines how many people the Pusher is able to control at one time, and how vivid the implanted memories are. A powerful Pusher can push a large group of people at the same time, basically creating a personal army. A Pusher is able to make a person do anything the Pusher desires, even commit suicide. A Pusher's eyes indicate how powerful they are: their pupils will dilate to certain degrees depending on how powerful the push is.
Bleeders
Bleeders have the ability to emit high-pitched sonic vibrations that cause ruptures in a target's blood vessels. While using this ability, their pupils turn into vertical slits, like a snake's, because of synthetic materials implanted in them to protect their blood vessels from the effects of their own ability. They are also sometimes known as Screechers or Screamers.
Sniffs
Sniffs are highly developed psychometrics who can track the location of people or objects over varying distances. Like bloodhounds, their ability is increased if they have tactile access to an object that has been in direct contact with the subject. Sniffs receive information in the form of images, which is why identifiable landmarks help increase their effectiveness.
Shifters
Shifters can temporarily alter the appearance of an object by manipulating patterns of light interacting with it. Once the illusion is established, it remains with the object for a short period of time. For example, a Shifter could touch a one dollar bill and alter it to appear as a one hundred dollar bill until the effect expires. The object shifted must have roughly the same dimensions as the object it is shifted into. The length of time that the effect will last is based on the Shifter's experience.
Wipers
Wipers are skilled at either temporarily or permanently erasing memories, an invaluable asset in espionage. Experience will dictate the accuracy of their wipes, though there is always the danger that they will eliminate a desired memory.
Shadows
Shadows are trained to block the vision of other clairvoyants, such as Sniffs, making any subject within their target radius appear "dark". Experience will enhance the size of the area they can shadow and the intensity of their shielding effect. Shadows need to be awake to manifest their ability, so it is common for a detail of two Shadows to operate in shifts while protecting a person or object for extended periods. Most Shadows are effective only against Sniffs, but some extremely powerful Shadows are able to block even Watchers.
Stitches
Stitches are psychic surgeons trained to quickly reconstruct cells to their previous or healthy state. Using only their hands, they can heal and even un-heal whatever they have done. For more detailed work, Stitches use a silver-based cream on their hands which acts as a conductor for their ability.
Watchers have the ability to foresee the future to varying degrees. As knowledge of the future invariably causes that future to change, Watchers' visions of the future in their direct sphere of influence are subject to frequent shifting. Watchers visions are like a sense of deja vu. Watchers can get visions at will. Drinking alcoholic beverages can temporarily enhance a Watcher's abilities (as shown by Cassie).
Movers
Movers are powerful telekinetics who are trained to identify the specific atomic frequency of a given material and alter the gravitational field around it, usually causing the nearby air to appear warped. This allows them to move both animate and inanimate objects. Advanced Movers can work at the molecular level, creating energy shields in the air around them or create power fists and kicks, a strike that delivers three times the power of a normal punch.
Pushers
Pushers have the ability to implant memories, thoughts and emotions into the minds of other people in order to manipulate them. The skill level of the Pusher determines how many people the Pusher is able to control at one time, and how vivid the implanted memories are. A powerful Pusher can push a large group of people at the same time, basically creating a personal army. A Pusher is able to make a person do anything the Pusher desires, even commit suicide. A Pusher's eyes indicate how powerful they are: their pupils will dilate to certain degrees depending on how powerful the push is.
Bleeders
Bleeders have the ability to emit high-pitched sonic vibrations that cause ruptures in a target's blood vessels. While using this ability, their pupils turn into vertical slits, like a snake's, because of synthetic materials implanted in them to protect their blood vessels from the effects of their own ability. They are also sometimes known as Screechers or Screamers.
Sniffs
Sniffs are highly developed psychometrics who can track the location of people or objects over varying distances. Like bloodhounds, their ability is increased if they have tactile access to an object that has been in direct contact with the subject. Sniffs receive information in the form of images, which is why identifiable landmarks help increase their effectiveness.
Shifters
Shifters can temporarily alter the appearance of an object by manipulating patterns of light interacting with it. Once the illusion is established, it remains with the object for a short period of time. For example, a Shifter could touch a one dollar bill and alter it to appear as a one hundred dollar bill until the effect expires. The object shifted must have roughly the same dimensions as the object it is shifted into. The length of time that the effect will last is based on the Shifter's experience.
Wipers
Wipers are skilled at either temporarily or permanently erasing memories, an invaluable asset in espionage. Experience will dictate the accuracy of their wipes, though there is always the danger that they will eliminate a desired memory.
Shadows
Shadows are trained to block the vision of other clairvoyants, such as Sniffs, making any subject within their target radius appear "dark". Experience will enhance the size of the area they can shadow and the intensity of their shielding effect. Shadows need to be awake to manifest their ability, so it is common for a detail of two Shadows to operate in shifts while protecting a person or object for extended periods. Most Shadows are effective only against Sniffs, but some extremely powerful Shadows are able to block even Watchers.
Stitches
Stitches are psychic surgeons trained to quickly reconstruct cells to their previous or healthy state. Using only their hands, they can heal and even un-heal whatever they have done. For more detailed work, Stitches use a silver-based cream on their hands which acts as a conductor for their ability.
The Generations
The first generation are the ones first born with these abilities. They've got complete control and are considered "masters" at it. They are ultimately the strongest a mutant will ever be without the drug. They have been almost completely wiped out by the humans and Division alike, and are extremely rare, hence the spot limitation.
The second generation are the children of the firsts, and they are the ones who struggle with their powers. Their abilities are limited but their numbers are many.
Spots
Spoiler
Pusher
- Dante
PJ Morgan - TinyJarStoredDreams
Bleeder
Ciro Li - TickSeed
-
Watcher
- Craz
Selene Fox - Cailey
Shifter
Tom Banks - AlfonsoFernandez
-
Wiper
Richard Burrows - DarknecrosisX
-
Mover
William James - Iggy
Zafrina Knight - janika
Sniff
-
-
Stitcher
Kennedy Blake - kayfortnight
Ivor Volkov - barefootrunner
Shadower
Kaila Westbrook - thelostone
-
First generation:
- Iggy
- janika
- barefootrunner
Second generation:
- Dante
- kayfortnight
- thelostone
- TinyJarStoredDreams
- Cailey
- AlfonsoFernandez
- TickSeed
- DarknecrosisX
The Division
- X (NPC; only played by Iggy)
- Dante
PJ Morgan - TinyJarStoredDreams
Bleeder
Ciro Li - TickSeed
-
Watcher
- Craz
Selene Fox - Cailey
Shifter
Tom Banks - AlfonsoFernandez
-
Wiper
Richard Burrows - DarknecrosisX
-
Mover
William James - Iggy
Zafrina Knight - janika
Sniff
-
-
Stitcher
Kennedy Blake - kayfortnight
Ivor Volkov - barefootrunner
Shadower
Kaila Westbrook - thelostone
-
First generation:
- Iggy
- janika
- barefootrunner
Second generation:
- Dante
- kayfortnight
- thelostone
- TinyJarStoredDreams
- Cailey
- AlfonsoFernandez
- TickSeed
- DarknecrosisX
The Division
- X (NPC; only played by Iggy)
Character Template
- Code
[b]Name:[/b]
[b]Age (1st gen. is 25-50, 2nd gen. is 18-35):[/b]
[b]Generation:[/b]
[b]Mutanty:[/b]
[b]Appearance:[/b]
[b]Personality:[/b]
[b]Strengths and weaknesses:[/b]
[b]History:[/b]
[b]Other:[/b]
Please use the Character tab on the right to create a character sheet.
All OOCs post go in the DT!
