This is my first storybook, but it should be fun.
The story takes place in the barren remains of New York City after a devestating nuclear war. In the war over half the human population was killed, those that were left tried to survive off of whatever they could steal or kill. five years after the war survivors are still struggling to make the transition to the strange new world they find themselves in. Some have banded together to increase their survival. These bands are in constant competition for resources, and only the knowlege that if they start killing each other they will all die is keeping them from all out war. The players start out fighting each other but soon they will have to unite to face something even greater.
Four outfits have thrived in the chaos of the war.
The GoD (Gears of Death) are a very practicle people that live in the heart of the city, sleeping in the skyscrapers, and watching everything. They have a very pragmatic view of the world. They do not worship a god, but instead, the earth and death. They believe that the earth sustains them, long enough for them to die, so that they can in turn fertilize the earth. In this way the earth and death are wed. They believe that the war happened because the earth was so scared that it needed a massive replenishing. They call themselves the Gears of Death, because they believe it is their duty to replenish the earth. They are not evil, but they have a dark view of the world and are not scared to take a life. Before they put on a metal mask shaped in the likeness of a skull.
Wolf Pack are a warrior society that lives in an area of the city that was flattened by the war. They do not believe in a set religion, but most of them are christian. The original founders were members of teh U.S. Army and the original goal of the outfit was to recreate the United States. They trained all of their people how to fight and went on to carve out a spot in the city. Because their land is so much more open than the rest of the city they have a large mounted army. They recieved their name from the founder. He had a tattoo of a wolf's head on his shoulder.
The Triste are pagans who have a slightly different view on the world. They believe that the war simply gave them a chance to start over. They do not share the grim outlook of the GoD, nor the military power of Wolf Pack, instead they turn towards the arts. They are master artisans, and they have produced the fiew pieces of art since the change. They are warriors but they believe that if something is beautiful then it is functional. Upon first meeting a Triste one would think they would be pacifists, but they are not afraid to raise a rifle to defend their land.
The Seraphs are religious zaelots. They are firm christians and everything they do reflects that. All of their weapons bear crosses, or verses from the bible. In their society the Warrior Priests are the highest social class. They serve as commanders in the army, and missionaries to other outfits. To them the aftermath of the war is a test of man's spirit. They believe that in order to survive, they must keep their faith, and spread the word of god. Their religios fanatacism is not understood by many of the other survivors who believe that god abandoned them during the war.
Mercenaries are in abundance. War is the name of the game, and there is no way to do it better than to hire someone else to do it. Not all mercenaries fight, there are always groups that sell other services for lodging and food. (If you are in a mercenary band, tell me what your position in it is; if you want to join another players mercenary band then pm that person and say so).
The Gift: After the war people started to notice something different about the way they worked. Certain people had the ability to warp the world around them. The power was labeled the gift, from what, no one knows. It is almost a presence in your mind that allows you to change things. It does not understand words, so you can not say what you want, but you have to find some way to picture what you want to happen. There is a downside to being gifted. the gift slowly kills the gifted. the gift requires the energy of the gifted to work; but even if they dont use their gift it still absorbs their energy. because of their loss of energy they age faster.
RULES
- no god characters (i think everyone knows what that is, i was afraid the gift might be overpowering so added the bid about it killing you, but still it could happen)
- no killing others characters without permision
- keep it pg-13, no sex scenes, and no prostitution etc.
- technology is as it is today, no lasers or anything else, most technology does not work any more but you can find the rare computer. Gunpowder and guns are rare. Gunsmiths are very prized *hint* *hint*
- try to have a reasonable amount of characters because I want this to last if we can.
- all other normal rules
Character
*note: You may play the leader of one of the bands.
Name: first middle and last
Age: whatever you want, but people dont live to be that old
Gender: male or female
Outfit: GoD, Wolf Pack, Triste, Seraphs, or mercenary
Profesion: What do you do? if you fight, what is your role
Gift Level: 1-10 the higher the number the faster you die
Appearance: you know the drill
Personality: you know the drill
Other: you know the drill
*if there is anything else i feel like i might need to add i will update this so you might want to check back frequently*
