Sophia Santiago (Reality's Riptide)





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Creator: kaitlyn
Roleplay: The ARC Trials
Nickname: Soph

Image


Name: Sophia Santiago (Reality's Riptide)
Age: 72,513,224,005,034,013,270,016,714
Pronouns: she/her (female)
Sexuality/Up for Love: Yes. She is a lesbian through and through much like the one who is technically her mother.
Appearance:
Normal Form - She takes the form of a young girl, in her very late teens or early twenties, it tends to fluctuate ever so often, standing usually rather short at just 4' 11". She is rather pale, her skin almost a genuine white, with eyes as black as the darkest oceans and hair as blue as the most serene of them. Her hair is generally rather long and straight, kept untied as it floats around her. Its always in a constant state of flowing like she's in a slow motion commercial. She tends to have various flowers in her hair at all times. She tends to dress in white, often long flowy dresses, often with various flowers dotted all over them.
Divine Form - Her divine form is the coolest being she can think of in the form of pure water so she takes the shape of a Varhashaxa. Humans may know it is as something of a mix between a dragon and a sea serpent. Its a creature native to Hydrania. Her belly is the gentle flowing water of a calm and serene lake, and her wings and face are formed of the dark jagged waves that torment civilizations. Her eyes are eternally swirling whirlpools and she exudes a radiant blue energy.
Personality: Sophia is a gentle being. Her personality is very much like water. Gently flowing along most of the day, only helping you out really, bringing life and happiness. It has its darker moments of course. She can be that raging tsunami but that's rare and only when some sort of injustice has occurred. You'd never see her get angry over something like a personal insult. So yeah, you'll get along fine most of the time and she's generally a good listener, not a whole lot of a talker. If you wrong somebody though, she might get a bit mad at you.
Notable Accomplishments:
1. Keeping the Oceans Going Across Every Inhabited Planet
2. Saving Kairovian system for the Great Cheeto Wars
3. Preventing World War VII on Ardenia
4. Saving the Argylian System from the Troginian Axis Invasion
5. Disbanding the Vertuiosa Pirates
6. Stopping System War XII on the Arturian Great System
7. CEO of AAPF (Alvaria Apocalpse Prevention Force)
Powers/ Inherent Abilities*:
Water - She is the personification of water and as such is quite literally formed of water. Which allows her to absorb a near infinite amount of impacts and be impossibly to really be injured by any traditional weapon.
Water Manipulation - She can manipulate any and all things that contain water starting from the pure water in a stream, to the water in the earth's atmosphere to the water inside of the blood of most sapient creatures.
Water Generation - She can create water out of nothing and then proceed to change it whichever state she would like to at a nearly unlimited capacity although this is harder and harder the hotter the environment is eventually forming a temperature at which she can hardly generate a droplet.
Water Shaping - She can naturally manipulate any water based anything into anything. This includes turning a whirlpool into the calmest of waters or creating a tsunami out of the calmest patch of sea. She can create thick ice sheets as shields and thin spheres of water to protect against a vacuum given she can breathe water although she cannot breathe in a perfect vacuum.
Basic Divine Teleportation - Like any normal deity she can take any shape she wishes to and teleport fairly regularly over a decent distance.
Divine Form - The purest of water manifesting in many ways is naturally fairly harmful to almost all mortal species in the event they should be unlucky enough to see it or even feel it.
Strengths: Being water and water being readily available in most inhabitable climates and her being able to generate it in most inhabitable climates gives her a massive advantage on most arenas and allows her to have her way. Her years of experience as a leader for her own little section of the universe and operating as a hero for many years comes in handy too.
Weaknesses: Being water incarnate she doesn't do well with fire naturally, or heat in general, and also extreme cold. Being made of water might make her invisible normally but with enough heat her life is harder, and her form scattered and hard to focus. While extreme cold makes her sluggish and slow and rather stiff.
Backstory: Sophia was formed alongside all the other concepts at the birth of reality. Born out of the idea of the cold and the darkness, she was first formed as the first ice on reality's first inhabited planet: Hydrania.

It was an interesting start to life. She had no one really to take car of her, both her parents were not born to this reality just yet, their forms still stuck outside of it. So she struck out on her own, becoming first the patron goddess of the fledgling Hydranian civilization before branching out to the whole star system.

Without a guiding light, it would take her several hundred thousand years to understood who she was and what she stood for. Even then she didn't know what she was capable of as she left the system in search of where her influence may be useful.

She would bring water to many a lifeless world, those first million years spent bringing life to so so many worlds in desperate need of something to sustain them. Sure, a lot of them would mix and later go onto thrive on more than just water, but without water to mix with, almost none of the solid elements lying about could really do anything.

Once she'd reached her first billion she'd finally meet her "parents" and finally get some much needed information about herself before she'd go on to try and carve out her own path in this unforgiving reality.

She wondered the dimensions for a while. It wasn't the easiest thing to just find a corner of the universe. Some were scarier than others. Some already had people helping out. Some just had absolutely nothing in it.

She eventually settled in the slightly seedier sight of the light light dimension as it was called. It was the kind of place where problems were rare enough and small enough that the bigger more developed teams of the time were happy not to spend their resources there but it was just troubled enough that Sophia had something to do without spreading herself too thin.

She ended up eventually forming a whole agency and team that she poured her heart and soul into. She spent most of her time up to now perfecting it and in fact is now only leaving because she feels it can finally thrive on its own and she can maybe take a look at bigger players in reality.
Aspiration Within the Agency: To be a field agent and have a good time. She'd take any promotions that were offered but none of them are really anything that's a priority. She just wants to help out.
Reason you Wish to Become Part of the Agency: To join a broader agency with better resources to combat issues across the world. She was also told it was time she tackled slightly bigger problems.
Reason you Chose to be a Hero: She's never really though about that. She always just wanted to help people. It was almost selfish. Help people. Make them smile. And then they'd be ready to do anything for you. Its almost evil if you think about it. Dedicate your time and energy to making lives better and they willing pledge themselves to you. Have you heard of a more nefarious deal?
Other: Sophia is also just very excited to spend more time in closer proximity to her parents.



It is dangerous to be right in matters on which the established authorities are wrong.
— Voltaire