Luxu'dawnon'ohenkeno'scelenoc unta'tie'contare nour'sunadowe





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Creator: JazzicusMaximus
Roleplay: The Grand Arena
Nickname: Fawn

Name: Luxu'dawnon'ohenkeno'scelenoc unta'tie'contare nour'sunadowe "Fawn"
Age: 19
Pronouns: She/Her

Appearance: Her skin is opalescent; partially translucent white skin shimmering with other colors. She has carapace which is bumpy mainly at the joints. She has green eyes, and is about 6'7''. She is limber, but thin. Built for brains, not brawn. Even with her height, she is lighter than she looks. Her green hair is long, but braided into a single braid that goes down her back. She wears simple clothing, normally just a pair of pants and a shirt.
Personality: Very timid. She tends to talk very quietly, and despises being touched by anyone non-family/really close friends.
Brief History: For a good while, she thought she was human. Until she realized her entire life had been fake, and she had been living in a room decorated like a town. She had been taken at a young age from a scelenoc settlement, and raised with other captive of her kind. The reason she realized was when an earthquake was simulated, and a tree fell on her "Mom". She gave off a burst of energy that destroyed everything within 50 ft, including a wall which gave her means of escape.

Fighting Style: Everything she uses to fight she must draw, and she'll remain a moving target, drawing in multiple places as she runs around.
Weapon: She can draw using chalk, and if combating she'll materialize a sword.
Abilities: She is able to collect and store energy by different means, such as sunbathing, or running. When it comes to using that energy, her kind must do some art, the three main being drawing, singing, or playing an instrument. Fawn has no knowledge of playing an instrument, and she is too shy to sing, so she resorts to drawing. When she creates something for it to actually exist it drains the supply of energy she stores.
When she draws something, it has to be to scale, and with as much detail as she can possibly add. If she was to just draw the outline of a sword, it would come out as a thin sheet in the shape of the object. She has to add curved lines on the handle to show that it is round, or lines to show where it is sharp. The drawing doesn't really come to life, it is more of like a reference that they always need, or a focus point. She can't create a sound or an explosion, but she can create something that will make it, although she doesn't do explosives mainly for the reason she doesn't know how they work. She makes solid things, like a sword, a spear, a scythe, a knife, or an animal(which she has dissected. Living on your own and hunting your own food? You definitely know the inside). If she wants to try, she could create a puddle of water.


Strengths: Drawing, taking blows from opponents, and she thinks outside of the box.
Weaknesses: She does not have an infinite amount of energy stored, as it takes longer to store energy than it is to use it. She also can't hide very well, both because of size, and while storing energy she has a slight glow to her skin.
An environment you struggle in: Really cold temperatures, or places with really loose ground.
An environment you excel in: Places with hot temperatures, and surfaces that she can draw on.

Other: She get's the nickname of Fawn because she acts like one. She's also not fond of forests, as it reminds her of her fake home. She definitely can't be James Bond, she'd keep the villain there for an hour with that name of hers.



Who knows anything about anyone, let alone themselves.
— Hank Green