The only way to get to the top is to earn more power, and the only way to earn more power is to play the game.
Every five years, a contest between mages is held. Each mage is assigned a human to protect, and the game ends when there’s only one human left. The mage who killed the most humans wins.
Technology: Think early seventeenth century.
Setting:
This SB is set in the city of Ushara, in the Grand Empire of Noruma.
The structure of the government of Noruma is as follows:
Spoiler
(Male/Female)
Emperor/Empress
King/Queen
Viceroy/Vicerine
Archduke/Archduchess
Grand Duke/Grand Duchess
Duke/Duchess
Marquis/Marquise
Margrave/Margravess
Count/Countess
Viscount/Viscountess
Baron/Baroness
Baronet/Baronetess
*Everyone with a title above or equal to Grand Duke doesn’t play the game - they organize it.
**Note that prince/princess/grand prince/grand princess isn’t in the list. A prince *will* have some sway, and can definitely participate in the game, but this is a government system based on the power of the mages. A prince will not have a title unless he gets the power required to acquire a title.
Emperor/Empress
King/Queen
Viceroy/Vicerine
Archduke/Archduchess
Grand Duke/Grand Duchess
Duke/Duchess
Marquis/Marquise
Margrave/Margravess
Count/Countess
Viscount/Viscountess
Baron/Baroness
Baronet/Baronetess
*Everyone with a title above or equal to Grand Duke doesn’t play the game - they organize it.
**Note that prince/princess/grand prince/grand princess isn’t in the list. A prince *will* have some sway, and can definitely participate in the game, but this is a government system based on the power of the mages. A prince will not have a title unless he gets the power required to acquire a title.
Ushara is located in a desert in the kingdom. There used to be an oasis nearby, but it has since dried out and the mages are the only ones who keep it alive. Temperatures will also vary as much as ten degrees celsius during the run of the day, and if you don’t die of starvation, you’ll die of a heat stroke. The main mode of transportation is camels*.
There are plenty of alleys and wide roads alike in the city, bandits and peasants, nobles and criminals alike. Nobles don’t usually stay here for most of the year - they stay in better parts of the empire, though some (the higher ones) own lands here. The others live in inns while they stay. The gap between the rich and the poor is wide in Ushara, and trade is common. It’s not unheard of for foreigners to get roped in the game either.
The game is set during the middle of the summer, when the city’s weather is at its most temperamental, and the people are having the hardest time. If the heat and starving peasants don’t get you, the other mages will.
Other info on the setting:
Spoiler
Mages are the ruling class. The stronger you are, the higher your position/rank. At the beginning of the contest, the contestants store their magic in a silver box - the prize of the game.
The people who run the game will send their men to pick civilians, who will have no choice in the matter. You either agree to play, or you die (but not before watching your family get flayed, of course).
Mages generally see themselves as gods, and they don’t think much of humans. They do not wish to sully their blood with humans. Any human/mage pairing will inevitably turn out human children who do not have an ounce of magic in them, so it does more harm than good, really.
Magic is genetic, and if you have two mage parents, you are very likely to have the ability to wield magic as well as a minimal amount. Mages who are not part of the ruling party exist, and are often employed by the richer mages. They are allowed to join the games as well, though will be sneered at.
The relationship between mages and humans is complicated, to say the least. Mages look down on humans, but they help humans - think gods. They can accomplish much more than the powers listed below - they're only limited during the games because they store their power in the box to even the field. Often they contribute to the growth of crops, the healing of diseases, the enforcement of justice, etc.
The people who run the game will send their men to pick civilians, who will have no choice in the matter. You either agree to play, or you die (but not before watching your family get flayed, of course).
Mages generally see themselves as gods, and they don’t think much of humans. They do not wish to sully their blood with humans. Any human/mage pairing will inevitably turn out human children who do not have an ounce of magic in them, so it does more harm than good, really.
Magic is genetic, and if you have two mage parents, you are very likely to have the ability to wield magic as well as a minimal amount. Mages who are not part of the ruling party exist, and are often employed by the richer mages. They are allowed to join the games as well, though will be sneered at.
The relationship between mages and humans is complicated, to say the least. Mages look down on humans, but they help humans - think gods. They can accomplish much more than the powers listed below - they're only limited during the games because they store their power in the box to even the field. Often they contribute to the growth of crops, the healing of diseases, the enforcement of justice, etc.
The common people are like those of any other country’s - they’re either very resentful of the games, indifferent (usually these are the people who are numbed to it/view it as a way of life), or accepting (they grew used to it - it’s the way things have always been, so they don’t argue with it). During the games, they will not talk, given that interfering with the games in any way puts yourself in harm’s way.
*Camels are foul-tempered creatures, and not as fast as horses. Horses are also more responsive than camels. Mages will very likely get frustrated with camels.
The Game:
Think of it as an election of sorts. You win, you get a ton of power. You lose, you lose a lot of your power and get rearranged. Since all of the losers will have the same power standing, the winner gets to pick how they're ordered. (Beware who you cross.) See Rules of the game for more info.
Remember the civilian attitudes towards the games. They do not want to be involved, therefore they are not likely to sell you stuff unless you disguise yourself. (Alternatively, you steal. Actually, it’s more likely you steal.) This is a game between human and mage. No one else interferes, or else that person is as good as dead. Staying at inns is risky, and most innkeepers want nothing to do with the mage. Of course you could try to threaten them, but that might lead to the innkeeper tricking someone who doesn’t know who you are into stabbing you. It’s hard to see in the dark.
Rules of and various information about the game:
Spoiler
1. You don’t pick your human. Humans are assigned to you.
2. You don’t know your human. Guaranteed. You’ll have to work around your differences.
3. The humans are most likely *not* assassins or soldiers or some other awesome job that enables them to kill/be experts at martial arts/have ninja powers. They’re NORMAL people. Like bakers, peasants, merchants, innkeepers, etc.
4. No reanimating dead humans. Dead humans are DEAD. You're disqualified from hurting other humans. However, just because your human is dead doesn’t mean you can’t wreak havoc on the game. ;D
5. Outside parties cannot kill the humans, but they can most certainly harm the mages.
6. Unholy alliances between parties are not uncommon during the early stages of the game.
7. Humans will be strapped with a collar to their neck - a collar with the stone of their mage. Very visible, and you can’t take off the collar without dying first.
8. All the mages who play the game will be on equal footing during the duration thereof. Any excess magic will be stored in the prize - a silver box.
9. Human Suicide is not allowed. Your family and anyone you love will be flayed and killed. Getting yourself killed by another contestant is a different story.
10. Human who survives gets a good amount of money.
2. You don’t know your human. Guaranteed. You’ll have to work around your differences.
3. The humans are most likely *not* assassins or soldiers or some other awesome job that enables them to kill/be experts at martial arts/have ninja powers. They’re NORMAL people. Like bakers, peasants, merchants, innkeepers, etc.
4. No reanimating dead humans. Dead humans are DEAD. You're disqualified from hurting other humans. However, just because your human is dead doesn’t mean you can’t wreak havoc on the game. ;D
5. Outside parties cannot kill the humans, but they can most certainly harm the mages.
6. Unholy alliances between parties are not uncommon during the early stages of the game.
7. Humans will be strapped with a collar to their neck - a collar with the stone of their mage. Very visible, and you can’t take off the collar without dying first.
8. All the mages who play the game will be on equal footing during the duration thereof. Any excess magic will be stored in the prize - a silver box.
9. Human Suicide is not allowed. Your family and anyone you love will be flayed and killed. Getting yourself killed by another contestant is a different story.
10. Human who survives gets a good amount of money.
Magic types:
Spoiler
Water/Earth - does not include inducing rain, or the whole shebang about blood bending in avatar. Or healing.
Fire/Air - No thunder. This is not avatar, people. oo” Just plain old fire and air. You can burn the human, but not incinerate them with a snap of your fingers, people. >>”
Illusion - Make people see and hear things that aren’t really there. Mostly a trickster sort of magic most effective on humans. Other mages will know you’re an illusionist so will probably not be as affected as their humans if they realize you’re in the vicinity. (Be creative with this one.)
Kinetic/force - Mostly telekinesis. And crushing things. Just not someone’s human. (Note: crushing *on* a human and crushing a human are not the same.)
Time - You can slow down or speed up time in a given area up to twice as fast or half as slow. No more, no less. No time travelling either. Taken out upon further consideration.
Dark/Light - Bend the shadows and light to your will. You can also hit people with little force balls of light or darkness, I guess, but they’ll definitely not be strong enough to kill a human at once.
Lightning/Metal - Self-explanatory, but remember that you are not some sort of god. You cannot call on lightning to strike your enemy whose exact location you don't know, and you have to be careful you don't fry your human when you use it. Lastly, this is a desert. Not much metal.
Fire/Air - No thunder. This is not avatar, people. oo” Just plain old fire and air. You can burn the human, but not incinerate them with a snap of your fingers, people. >>”
Illusion - Make people see and hear things that aren’t really there. Mostly a trickster sort of magic most effective on humans. Other mages will know you’re an illusionist so will probably not be as affected as their humans if they realize you’re in the vicinity. (Be creative with this one.)
Kinetic/force - Mostly telekinesis. And crushing things. Just not someone’s human. (Note: crushing *on* a human and crushing a human are not the same.)
Dark/Light - Bend the shadows and light to your will. You can also hit people with little force balls of light or darkness, I guess, but they’ll definitely not be strong enough to kill a human at once.
Lightning/Metal - Self-explanatory, but remember that you are not some sort of god. You cannot call on lightning to strike your enemy whose exact location you don't know, and you have to be careful you don't fry your human when you use it. Lastly, this is a desert. Not much metal.
Rules of the SB:
Spoiler
1. When you join this SB, please make two characters - a human and a mage. They won't be partners - this I can tell you. Also, upon more thinking, the pairings will be awarded randomly. Never mind PMing me a number. ^^" Sorry for the inconvenience.
2. Let’s have fun with the politics of this, guys. There will be lots of intrigue involved - backstabbing, alliances, etc. Please do not let your character know IC what the others are scheming about unless you have a legit reason.
3. Let’s not kill anyone without informing them first. Also, the game masters will see who is at the bottom and most likely to get killed from time to time (or, failing that, roll a dice and see whose lucky number is chosen), and will inform the character's driver of the impending doom. If the gamemasters die, then we'll continue to read and mod this. Do not fear. <3
4. Use your powers creatively, but work within the limits given. You cannot under any circumstances kill a human in one blow, unless you somehow got a sword somewhere.
5. Irresponsibility in-character is highly encouraged, as is responsibility out of character.
6. Let’s go with a diverse pool of people, not just a whole bunch of one genderor magic type or age group, all right? Magic types can be repeated now that they're all taken.
7. No god-modding. It will be punished. ._." Godmodding is very bad, especially in SBs lik this. Remember you're not all god-level mages. No Noah-type-floods, Sodom-and-Gomorrah-firestorms, crazy thunderstorms, or extended use of magic. The mage will tire out.
8. Swearing is allowed, as long as it makes sense in-character.
9. You will not know where all your opponents and their humans are at the beginning. You will be busy trying to hide yourself and looking for them. You may form alliances, as mentioned.
10. Keep the setting in mind. If the mage likes humans, he will be looked upon as a radical liberal and will not have any allies among the mages, who will most likely distrust him. And not all of them can like humans, guys. oo
11. If you need anything/have any questions, ask me, Jagged, or ScarlettFire ! ^^
12. Don't worry too much if your human/mage dies. You still have the other character. Also, try not to get too attached. With an SB like this, death is common. oo"
2. Let’s have fun with the politics of this, guys. There will be lots of intrigue involved - backstabbing, alliances, etc. Please do not let your character know IC what the others are scheming about unless you have a legit reason.
3. Let’s not kill anyone without informing them first. Also, the game masters will see who is at the bottom and most likely to get killed from time to time (or, failing that, roll a dice and see whose lucky number is chosen), and will inform the character's driver of the impending doom. If the gamemasters die, then we'll continue to read and mod this. Do not fear. <3
4. Use your powers creatively, but work within the limits given. You cannot under any circumstances kill a human in one blow, unless you somehow got a sword somewhere.
5. Irresponsibility in-character is highly encouraged, as is responsibility out of character.
6. Let’s go with a diverse pool of people, not just a whole bunch of one gender
7. No god-modding. It will be punished. ._." Godmodding is very bad, especially in SBs lik this. Remember you're not all god-level mages. No Noah-type-floods, Sodom-and-Gomorrah-firestorms, crazy thunderstorms, or extended use of magic. The mage will tire out.
8. Swearing is allowed, as long as it makes sense in-character.
9. You will not know where all your opponents and their humans are at the beginning. You will be busy trying to hide yourself and looking for them. You may form alliances, as mentioned.
10. Keep the setting in mind. If the mage likes humans, he will be looked upon as a radical liberal and will not have any allies among the mages, who will most likely distrust him. And not all of them can like humans, guys. oo
11. If you need anything/have any questions, ask me, Jagged, or ScarlettFire ! ^^
12. Don't worry too much if your human/mage dies. You still have the other character. Also, try not to get too attached. With an SB like this, death is common. oo"
Mage Profile:
Spoiler
- Code
[b]Name:[/b]
[b]Age:[/b]
[b]Gender:[/b]
[b]Title:[/b] (Any of the ranks listed, or prince, or civilian mage. If civilian, specify his/her job.)
[b]Stone:[/b] (Pick a gem that hasn’t already been chosen.)
[b]Appearance:[/b] (Description is needed, and picture is optional, but put it in spoilers.)
[b]Personal History:[/b] (The more detailed, the better. Previous games? How did he fare? Probably not very well. How did he obtain his magic? Bought, or played for? Relationship to other mages? Etc.)
[b]Personality - Strengths:[/b]
[b]Personality - Weaknesses:[/b]
[b]Area of magic:[/b] Pick only ONE. ONLY ONE.
Human Profile:
Spoiler
- Code
[b]Name:[/b]
[b]Age:[/b]
[b]Gender:[/b]
[b]Occupation:[/b]
[b]Appearance:[/b] (Description is needed, and picture is optional, but put it in spoilers.)
[b]Personal History:[/b] (The more detailed, the better.)
[b]Personality - Strengths:[/b]
[b]Personality - Weaknesses:[/b]
DT: Click me. All OOC posts go there.
