Utopia
We had utopia in our hands. Purified, cleansed society, finally attained through the sacrifice of science and warfare. The 2036 American election brought in a bold visionary, Judas Il Deo, to power over their country. The following year, South and Central America coincided with the states, unifying the western hemisphere.
The success of such a massive unison tugged at the interests of the Eastern world. One by one, nations began to pledge their allegiance to the new world order, but no one could figure out why.
At last, with such a grand alliance formed, international terrorism fell to a violent end as the burrows and caverns of their operations were decimated. The world, at last, was at peace.
Pontiff Il Deo grasped the world warmly in his arms and revolutionized the world’s philosophy. His take-- perceptive dominance-- established a society wherein no religion was practiced; no one felt any need for diversion from the ordinary.
But Judas Il Deo could not prevent what seemed to be cast from the heavens.
The new world’s Lord did not survive the apocalypse.
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The Crimson Tide
The end of the world didn’t come in a flaring meteor, a seismic cataclysm, or a nuclear holocaust.
Slowly, without notice, the earth began to overheat in a high-pressure sphere. The creatures living in the oceans could no longer survive the extreme climate, and one by one by thousand by million, they all died, staining the oceans a ghastly crimson red.
And all those fools, those optimists, they drank their own blood.
As the Crimson Tide crisis rose to high notice, the unity that had become so strong among humanity ripped apart at the seams, segmenting the world into nations, then factions, and finally tribes. When survivors began to dwindle, four major camps established their own society, extricating all means necessary for survival.
Without water, without crops, without fertile soil, the earth became red and violent.
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Peace to His Grave
At the beginning of the crisis, the world turned to their leaders for help, especially Pontiff Judas Il Deo. Without hesitation, he laid out a plan that would draw upon the farthest reaches of mankind’s power to attain drinkable water from any possible source. Aerospace engineering was once again licensed, fractioning off the higher intelligences to obtain water from the heavens.
Plants opened up along shorelines to filtrate and purify the Bloody Sea, forcing the unskilled laborers to hard work with little reward.
As desperation grew, tension grew; as tension solidified, a marksman drew a blood-drenched arrow into a hand-woven bow and fired it into the heart of the world’s only hope.
The world instantly descended into hell.
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Factions:
Lisbon: Lisbon’s colony is widely known as the shining city on the Red Field. Located in southern Spain, Lisbon’s engineers harnessed their financial prowess and engineering skills to creating high-efficiency water purification systems that run along their coastline. Lisbon has one of the highest populations, but also the poorest living conditions, given its potential.
Cassadaga: Located in Old-World Florida, USA. Cassadaga is home to the most spiritual leaders in the post-apocalyptic world. Nomads wander to this location for its tales of signs and wonders and miracles. Others come for the tales of witchcraft and free-reign society where robbery and double-crossing run rampant. Once a proud religious society has fallen to the murk-land of crime and voodoo. The high reliance on the supernatural in this one location caused something peculiar to happen, rendering visions of a separate world to those who prayed in the Black Hall, one of the greatest remaining man-made temples on earth. (*)
Cairo: The only faction in what once was Africa, Cairo’s society has gained notoriety for being a place to die. The once radiant sands of the Egyptian desert are now drenched in blood, marked with tombstones of fallen families. As morbid as Cairo has become, it has one of the largest surviving populations in its main facility: “The Chantry,” which is an underground city built around a grand cathedral where mass funerals are held in ancient Egyptian custom.
Melbourne: One of the dwindling societies in the southern hemisphere, the Melbourne colony houses the purest of available water due to its connection to space and the moon. Unlike the other societies, Melbourne named a queen over their civilization, Lua Rain. Her beauty and charm captivated her public, and her genuine lust for life has driven Melbourne further than most factions, though at the cost of their connections with the others.
Patagonia: Located on the southernmost tip of the western world, Patagonia is an abandoned faction with no means of survival available to nomads. However, the quick abandonment of Patagonia left enough rations in food and drinking water to suffice a small troop for a year. Though, could one survive so long alone?
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The Black Hall
Priests and druids from across the world have entered the Black Hall in the Cassadaga colony, only not to return. Rumors stemming from the denizens of the colony claim that within the Black Hall rests a passageway to the ‘next world,’ a new Earth created by the gods in light of the disaster. Those who claim to have seen this world marvel at its beauty and untamed wildness. In fear of such disasters, the gods rendered the new earth without the color red, and no water is touched by human hands.
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The Evolution of Species
To adapt, humans with the ability began to transmogrify their DNA to create sub-species of humans less reliant on water and food and more reliant on heat and air. Using animalistic DNA, the humans began creating their own species, unique to their own traits.
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Free-Reign World of the Red Field
Each participant (there is no limit on who can join, how many can join, or how many characters you can make) may create their own species of transmogrified human. Your species must come with its own strengths and weaknesses, preferences, needs, and habitat. As of right now, there is no set plot in order, nor will there be until there is a world established within the storybook. Please post a profile before beginning any story. Profile outlines should be as follows:
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Name:
Gender:
Species Name:
-Dominant Species: (should be human)
-Subordinate Species:
Advantages:
Disadvantages:
Conviction: (The options here are nearly endless, but listed below are some exmaples)
Hero- Obviously, you are one who feels the conviction to help others and save the world. However, you are a person with justifiable constraint and refuse to help if the world cannot be helped. You whole-heartedly believe in the revival of the world and those around you look up to you for it. You're their savior. You're their only hope.
Bandit- You rely on the success of others to thrive, resorting to robbery when seemingly necessary. You are the society's 'bad guy' and your life is surrounded by the pain and suffering of others. Your survival and success are the only things important to you, and you look out for your own. After all, who else would?
Revolutionary-You are a great mind with a grand vision to save the world. Your abilities aren't held in your will to fight or your strength of survival, but in your voice and charisma. After all, only you can save the world. Your greatest fear is vigilante justice, and your campaigns are taken greatly off-guard by Liberations, but you must succeed in your quest to
Liberator-Like a hero, you thirst for justice and live to help others. However, unlike a hero, you feel no constraint to power and are not afraid to use force if necessary. After all, this is the apocalypse, and you and your family must survive. Your primary goals will be Liberation Missions, in which you declare yourselve the savior of a faction and go in (with or without accompanying forces) and take out the bad guys.
Vigilante- You are the shadow cast by the light shown in the darkness. Your strong sense of justice and duty come at a great price of the affection of those around you. But you don't need affection-- your only love is the city you live to protect. Bandits and robber-barrons must be taken out, and organized crime is the ultimate sin. However, you have suspicions regarding everyone, even the revolutionary speakers. They must have an agenda, right?
You are to decide your conviction based on what your character believes in. For example, a zealot from Cassadaga may feel the order of his god to Liberate the darkness. An optimist from Melbourne may see the fate of the world in her own hands. It's up to you, and interventions happen. Changing sides is like changing clothes, if you're good at fooling yourself.
World: (Primal Earth or the Black Hall*)
Faction: (if none, choose Nomad)
History:
Personality:
ETC:
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*If from the black hall, you are allowed to create your own mythology behind your character(s). This means that you could be completely human, or a species completely unique to the Black Hall World. If you ARE from the Black Hall world, then your point of origin will basically be Cassadaga.
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RULES:
1. No God-modding
2. You are allowed to shed light on details of historical significance not previously mentioned. (Though, the year must remain consistant throughout all posts)
3. Romance is allowed, but abide by the general YWS rules.
4. Feel free to generate plot points as you see fit, seeing as how there have been none instated.
5. Please post a Location and Time stamp at the beginning of each post.
6. Minimum 400-word posts. (unless you're a rapid poster)
Rules and information are all subject to change if necessary.
Have fun.
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Plot Meter
For a bit of plot-organization, this is the system that I'm asking to incorporate:
Once you develop a plot structure for your particular party/faction, you will set up what I'm deeming a Plot Meter. The plot meter will take structure in the storybook like this:
(1) (2) (3) (4) (5)
Each plot you deveop will be broken into segments that I call Plot Points. It will be incorporated into your Time Stamp and Location before each post. However, the entire meter will not show up during a post. Only the designated point that you reach. Sub-points exist as well, and are incorporated by using decimals. e.g. (1.4)
This system is more of a way to pace yourself and your plot than for me to track during posts. Basically, it's a way to better your plot development skills.
An example of a header stamp including the plot meter and plot name:
John Doe, Cairo Cemetary | "Where She Rests" (3.7)
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1.) Your name
2.) Your location
3.) Plot/Chapter name (make it catchy and relevant)
4.) Plot meter status
I'm asking that no plot be less than 5 major points long. If it's a really great plot and you hit a snag somewhere, feel free to deviate from the guidelines, but don't make it a habit.
