
Brought to you by: @Ley, @WeepingWisteria and @chrysanthemumcentury
*This Storybook Officially starts on September 23rd*
Outside the small, fog-laden town of Ravenhurst, the annual Halloween Masquerade Ball is held at the infamous Ashcroft Manor, a crumbling mansion known for its haunting history.
This year, the event promises more than just a night of luxury. As the guests step inside the mansion, they find themselves caught in a ritual beyond their understanding. The clock strikes midnight, and the house itself begins to twist and change, trapping them in a game of survival. The only way out is to uncover the dark secrets of the manor before the dawn--or become part of its twisted legacy forever.
This year, the event promises more than just a night of luxury. As the guests step inside the mansion, they find themselves caught in a ritual beyond their understanding. The clock strikes midnight, and the house itself begins to twist and change, trapping them in a game of survival. The only way out is to uncover the dark secrets of the manor before the dawn--or become part of its twisted legacy forever.

Spoiler

Obsessed with local folklore, they are convinced that the mansion hides an ancient artifact or treasure. However, their pursuit of knowledge may lead them into dangerous territory.

Armed with ghost-hunting gadgets, they are skeptical but determined to prove the existence of spirits. They believe the manor holds the ultimate proof.

A distant relative of the original owners, they’ve been drawn to the manor by strange dreams. They are desperate to reclaim their family’s honor, unaware of the deadly curse tied to their bloodline.

Investigating a string of disappearances linked to the masquerade over the years, they’ve come to solve the case. But as they dig deeper, they realize they may become the next victim.

A person with real magical abilities, they sense the power emanating from the mansion. They seek to harness its energies, but at what cost?

Thrill-seeking and reckless, they came for the excitement of the night. But they quickly realize the stakes are far higher than just a night of fun.

A ghostly spirit trapped in Ashcroft Manor for centuries, cursed to warn others of their impending doom with her chilling wails. They are torn between helping the living and being forced to lead them to their deaths.

A visitor from another era, stuck in the mansion due to a malfunction in their time-traveling device. The Traveler knows little about the mansion’s present but may have vital information about its past--if they can figure out how to escape both the house and the time loop they’re caught in.

A traveling fortune teller hired for the ball. While their prophecies were meant for entertainment, some of their predictions begin to come true in horrifying ways. Now, they must decide whether their visions can help them escape or if they’re doomed to fulfill their own grim fate.

A mischievous, reality-bending being from the Fae Realm. They thrive on chaos, manipulating the mansion’s atmosphere for their own amusement. Their help is never guaranteed, but their games are deadly.

Just looking for a fun night of partying, they were invited to the ball through a mysterious flyer. Now trapped, they must navigate the mansion’s horrors, their inexperience making them vulnerable but resourceful.

Seeking a big scoop for their newspaper, they’re here to uncover the truth about the mansion’s haunted reputation. What started as an opportunity for fame may become a fight for survival as they realize the supernatural stories are real.

A professional debunker of the paranormal, they believe everything can be explained rationally. But as the night unfolds, they must confront terrifying evidence that defies reason, pushing their skepticism to the limits.

Armed with ghost-hunting gadgets, they are skeptical but determined to prove the existence of spirits. They believe the manor holds the ultimate proof.

A distant relative of the original owners, they’ve been drawn to the manor by strange dreams. They are desperate to reclaim their family’s honor, unaware of the deadly curse tied to their bloodline.

Investigating a string of disappearances linked to the masquerade over the years, they’ve come to solve the case. But as they dig deeper, they realize they may become the next victim.

A person with real magical abilities, they sense the power emanating from the mansion. They seek to harness its energies, but at what cost?

Thrill-seeking and reckless, they came for the excitement of the night. But they quickly realize the stakes are far higher than just a night of fun.

A ghostly spirit trapped in Ashcroft Manor for centuries, cursed to warn others of their impending doom with her chilling wails. They are torn between helping the living and being forced to lead them to their deaths.

A visitor from another era, stuck in the mansion due to a malfunction in their time-traveling device. The Traveler knows little about the mansion’s present but may have vital information about its past--if they can figure out how to escape both the house and the time loop they’re caught in.

A traveling fortune teller hired for the ball. While their prophecies were meant for entertainment, some of their predictions begin to come true in horrifying ways. Now, they must decide whether their visions can help them escape or if they’re doomed to fulfill their own grim fate.

A mischievous, reality-bending being from the Fae Realm. They thrive on chaos, manipulating the mansion’s atmosphere for their own amusement. Their help is never guaranteed, but their games are deadly.

Just looking for a fun night of partying, they were invited to the ball through a mysterious flyer. Now trapped, they must navigate the mansion’s horrors, their inexperience making them vulnerable but resourceful.

Seeking a big scoop for their newspaper, they’re here to uncover the truth about the mansion’s haunted reputation. What started as an opportunity for fame may become a fight for survival as they realize the supernatural stories are real.

A professional debunker of the paranormal, they believe everything can be explained rationally. But as the night unfolds, they must confront terrifying evidence that defies reason, pushing their skepticism to the limits.

Spoiler

Ashcroft Manor is a sprawling, gothic estate located deep in the countryside, miles away from the nearest town. Known for its eerie exterior and ominous presence, the mansion has long been abandoned--at least, according to the locals. Thick vines creep up the walls, and its towering spires pierce the sky like claws reaching into the heavens. The grounds are overgrown with wild, twisted foliage, and an unnatural fog lingers around the perimeter.
The mansion's architecture is a mix of Victorian luxury and dark occult. The grand entrance is framed by large oak doors, engraved with arcane symbols, some of which glow faintly when touched. Gargoyles loom over the entrance, watching all who dare approach.
The mansion itself is cursed and alive with dark magic. It is more than just a haunted house--it actively works against those who try to leave. The rooms shift and change, trapping guests in endless loops, and doors that were once open will slam shut or disappear entirely.
The mansion's architecture is a mix of Victorian luxury and dark occult. The grand entrance is framed by large oak doors, engraved with arcane symbols, some of which glow faintly when touched. Gargoyles loom over the entrance, watching all who dare approach.
The mansion itself is cursed and alive with dark magic. It is more than just a haunted house--it actively works against those who try to leave. The rooms shift and change, trapping guests in endless loops, and doors that were once open will slam shut or disappear entirely.
- Inside Ashcroft Manor, time bends and warps. What feels like an hour inside could be a minute or an entire night outside. As dawn approaches, the mansion accelerates its efforts to keep its victims inside.
- The mansion responds to its inhabitants’ emotions. If a character shows fear or weakness, the walls may close in, or traps will activate, making it nearly impossible to escape. If the group is close to breaking the curse, the mansion will increase the number of supernatural creatures haunting the halls.
Character Template
- Code: Select all
[b]Name:[/b]
[b]Gender[/b]:
[b]Profession/Role: [/b]
[b]Age (16+):[/b]
[b]Appearance:[/b]
[b]Personality:[/b]
[b]Biggest Fears/Phobias: [/b]
[b]Strengths:[/b]
[b]Brief History: [/b]
[b]Other: [/b]

The Historian: Reserved by @RangerofIthilien
The Paranormal Investigator: Reserved by @RavenAkuma
The Descendant: Reserved by @JazzicusMaximus
The Detective: Reserved by @SilverNight
The Witch: Reserved by @LuminescentAnt
The Daredevil: Reserved by @APoltergeist
The Banshee: Reserved by @Ley
The Time Traveler: Reserved by @WeepingWisteria
The Fortune Teller: Reserved by @Moonlily
The Fae Trickster: Reserved by @chrysanthemumcentury
The College Student: Reserved by @Spearmint
The Journalist: Reserved by @dissonance
The Skeptic: Reserved by @winterwolf0100
The Paranormal Investigator: Reserved by @RavenAkuma
The Descendant: Reserved by @JazzicusMaximus
The Detective: Reserved by @SilverNight
The Witch: Reserved by @LuminescentAnt
The Daredevil: Reserved by @APoltergeist
The Banshee: Reserved by @Ley
The Time Traveler: Reserved by @WeepingWisteria
The Fortune Teller: Reserved by @Moonlily
The Fae Trickster: Reserved by @chrysanthemumcentury
The College Student: Reserved by @Spearmint
The Journalist: Reserved by @dissonance
The Skeptic: Reserved by @winterwolf0100




