The New Gladiators
You awake in chains, unable to speak, unable to move more than the inches your restraints allow.
"Welcome!" a man greets you and the others you begin to notice around you, all in similar restraints, "You've all been chosen for a glorious purpose!" He raises his arms dramatically, the flaring of his coat by that motion bringing attention to his strange black attire, "You have all been selected from your respective worlds and times as the strongest warriors of the bunch. Now, a few of you might not have had your training and all that yet, and that's my fault. I didn't grab you from the proper point in your timeline, so that one's on me, but that shan't be too big a deal. You're all known for being resourceful, after all."
He began to pace, not impatiently or with anxiety, but like a showman paces across a stage to address his audience. He was on a stage, you realize. The setup in which you and the others were arranged made it so you were in a sort of half-circle around where he stood on an elevated platform, with nothing but a blank grey wall to distract from him.
"You see," he said, "I've been bored. Very, very bored. Tis' the nature of things out here I suppose. But I wasn't going to settle with that, oh no, so I gathered you all!" He grinned at his captive audience as though you should all be absolutely thrilled at that prospect.
He stopped his movement suddenly in the exact center of his stage, snapping into an authoritative, all-business posture in an instant and changing his voice to match, "Here's what you will be doing. I'm going to have you all interact. Just get to know each other for a little while. Once you are properly acquainted, I'll pair you off into partners and have each duo face off in the wonderfully exciting tournament I've arranged for all of you!" He gradually lost the businesslike tone as he spoke, regaining his previous delight.
He grinned, his eyes sparkling with anticipation, "The last duo left alive will receive a personalized prize! I've scoured all of your histories for exactly what it is you most desire, and I've come up with a prize for each of you accordingly. If any of you need a question answered," he gestured to the wall behind you, where, just out of your sight, is a chalkboard with all of the required chalk in the tray, but no eraser, "all you need to do is write it out on there. If it is a question you're allowed to have answered, the answer will appear for you immediately. If not, nothing will happen."
He then tapped a foot against the ground and raised a hand in farewell, "I will see you all again when it is time for the pairing!" The ground then lowered beneath him, leaving his hand to be the last you see of him before the ground closes up and your restraints fall away, your voice returning with your freedom of movement.
Spoiler
Rules:
1) Mild swearing is allowed, but censor when possible.
2) The combat system is a little confusing by necessity, because of the format making characters fight each other is really difficult without having anyone become accidentally OP. I'll explain how all that works below, but if you have any tweaks or complaints that you think could help improve it I'm all ears.
3) Maximum of three characters per player.
4) There are only four spots open excluding my own to avoid things getting overcrowded and confusing. Sorry about that, but I just don't want there to be too many characters to keep easy track of.
5) The man's backstory will be revealed in full later, but if you'd like it early on you can ask for it. All you really need to know about him, for now, is he will have had to have read about each of your characters in history books and (possibly dramatized) retellings of their accomplishments. Keep that in mind when choosing who to play.
Basically, I modeled this partially off dnd, so if it feels familiar that's probably it. You have five points to put into these catagories:
Strength:
Resistance:
Speed:
These will determine who wins a fight against who. You and whoever controls the characters yours is fighting against are going to have to decide what those numbers mean during your individual fight as fairly as possible. It's mostly an honor system to be honest.
If your character has more strength then theirs has resistance, they take a hit. How bad is up to them, but if anyone starts being unrealistic with the amount of damage their character avoids, they will be called out. Politely, though.
The speed is harder to define. If a character has more speed than anything else, they will mostly avoid getting hit at all, but they won't be able to land any really damaging hits of their own. I know that that isn't going to be perfectly accurate to whatever story your character originated from, but, for the sake of fairness, bear with me.
The main thing is to just have fun and try not to go god mode on anyone. Also, minimal control of other people's characters may occur in combat, but nothing more than saying that they dodged an attack or something unless the owner of that character specifically says otherwise.
This ran really long, sorry.
1) Mild swearing is allowed, but censor when possible.
2) The combat system is a little confusing by necessity, because of the format making characters fight each other is really difficult without having anyone become accidentally OP. I'll explain how all that works below, but if you have any tweaks or complaints that you think could help improve it I'm all ears.
3) Maximum of three characters per player.
4) There are only four spots open excluding my own to avoid things getting overcrowded and confusing. Sorry about that, but I just don't want there to be too many characters to keep easy track of.
5) The man's backstory will be revealed in full later, but if you'd like it early on you can ask for it. All you really need to know about him, for now, is he will have had to have read about each of your characters in history books and (possibly dramatized) retellings of their accomplishments. Keep that in mind when choosing who to play.
Combat system
Basically, I modeled this partially off dnd, so if it feels familiar that's probably it. You have five points to put into these catagories:
Strength:
Resistance:
Speed:
These will determine who wins a fight against who. You and whoever controls the characters yours is fighting against are going to have to decide what those numbers mean during your individual fight as fairly as possible. It's mostly an honor system to be honest.
If your character has more strength then theirs has resistance, they take a hit. How bad is up to them, but if anyone starts being unrealistic with the amount of damage their character avoids, they will be called out. Politely, though.
The speed is harder to define. If a character has more speed than anything else, they will mostly avoid getting hit at all, but they won't be able to land any really damaging hits of their own. I know that that isn't going to be perfectly accurate to whatever story your character originated from, but, for the sake of fairness, bear with me.
The main thing is to just have fun and try not to go god mode on anyone. Also, minimal control of other people's characters may occur in combat, but nothing more than saying that they dodged an attack or something unless the owner of that character specifically says otherwise.
This ran really long, sorry.
