The Writer Tournaments

The Writer Tournaments

Where Pens Are Dank Memes.

  • 5 forum topics
  • 454 wall posts
  • Created Tue Feb 24, 2015 4:27 pm

← Back to Forum

The Handy Host's Handbook of Helpfulness

10 posts in this topic.

  1. Hosting a Tournament
    Communication is Key


    How to Start

    Talk to the current staff of TWT if you're interested in creating a tournament. They will be your safety net in case you need to quit hosting during the tournament.

    During your time as host you'll have new responsibilities. To make it easy, you may need someone you can talk to comfortably on the staff, so get to know them. The staff are all willing to help and if you never see them online, you can always PM them to chat about your ideas.

    "Communication is key."


    The process to start a tournament is:

    Find and Develop an Idea > Advertise > Decide on Special Conditions/Rules > Create a Main Thread > Update a Participant List > Tournament Starts

    For each round, the general process is:

    Generate Duel Pairs/Triplets > Post Prompt & Deadline > Communicate with Participants > Announce Voting > Encourage Voting* > Generate Prompts > Tally Winners > Add Alternates* > Encourage Voting for Late Duels* > Announce Winner
    *If needed

    This guide will cover the basics of these tasks: Creating Tournament Ideas, Prompts, Advertising on YWS, Creating a Main Thread, Creating Duels, Keeping Participants Alternates

    Index

    1. Hosting a Tournament
    2. Creating Tournament Ideas
    3. Creating Prompts
    4. Advertising on YWS
    5. Creating a Main Thread
    6. Creating Duels
    7. Keeping Participants
    8. Alternates
    9. Newsletter Managment

    Written by Aley and PretzelStick
    Edited by a lot of people.
    Thank you all for your support
  2. Creating Tournament Ideas

    Tournament ideas usually follow the prompts that you come up with, so there are a few questions listed here you can answer to help decide what sort of theme you should use.

    After you have a tournament idea in mind, talk to several people about that idea. The best way to find out how many people would be interested in a tournament is to ask them. Make sure to include someone on the TWT staff because they can give you help if you run out of ideas for prompts, or if you need to leave the tournament after getting halfway through.

    Any idea you have should have at least 4 prompts you can do. Keep a list of these 4 prompts you thought of when you created the tournament as backup.

    1) Do you want poetry, short stories, chapters, other, or all types of writing involved in your tournament?

    - If you chose one of the first four, then create a tournament prompt around that type of writing. For instance, if it's poetry, add poetry to the title, or something poetic to the title.

    - If you chose all, then choose something that's not writing related as a theme to create your prompts around.

    2) Do you have an idea for a prompt already?

    - If so, what other prompts do you want to use? Make a list of the prompts you want to use and see what they have in common. This could be your tournament theme. Keep these 4-6 prompts as backup prompts in case you get stuck.

    3) What do you really want to read about right now?

    - You're going to be reading a lot of entries for this theme, so pick something you would want to read. For instance, if you're really into romances right now, make a romance-themed tournament and come up with prompts to utilize that theme.

    Our staff are very good at coming up with tournaments. Here are a couple quotes from them about how they do it.

    I've found it helpful to have a central theme.


    My inspiration comes from talking about it with other people, seeing what they're interested in, plus that already generates some people who want to participate.


    There isn't really one concrete thing for tournament ideas. They just kinda appear out of thin air.


    Still stuck but you want to create and host a tournament?


    Contact the staff! If you want to make a tournament, they can help you brainstorm a good tournament idea.
  3. Creating Prompts

    Each prompt should have at least three different avenues you can use to write. It should be inspirational, not crippling. Allow for prompts to be butchered by the participants in any way they see fit. In other words, don't elaborate much after providing a prompt.

    When you first create a tournament, you should have brainstormed a couple ideas that you can use as prompts. Keep these handy as back up in case life gets overwhelming.

    The best way to create a prompt is to consider the theme of the tournament, and things you'd like to read under that theme. Give thought about what you want to see, and when you pick a story or technique you'd like to see, create a prompt pointing towards that thing. Don't get upset if you don't end up seeing what you wanted.

    Each prompt has the opportunity to have two things it could restrict or inspire; the theme, or style could be manipulated with your prompt.

    A prompt revolving around theme has more to do with the story than how it was written. This could mean that the prompt was something like a noun, verb, or phrase. It's about the content of the writing. Your prompt could be limiting what they could write about such as a prompt dictating that it has to have an apple somewhere in the story, or, it could be inspiring what they write about such as a prompt to include a personal memory.

    If you keep your prompt vague, such as "apple" instead of "Have an apple in the story" then you can release them from the need to follow the prompt so strictly because they can explore creative ways to play with the word as well as the actual object itself. Saying "have an apple" means it often won't be a metaphor for something, it will usually physically be an apple. That's why being vague such as "an apple" gives more room to maneuver in theme.

    Some examples of prompts of this kind are:
    - Eating breakfast
    - Dancing with Butterflies
    - Blue Ball
    - Infinity

    Style is when a prompt is talking about writing in particular. In these cases being obscure isn't the best. When you are trying to pick something you want to see, such as a short story contest using flash-backs, it is best to be specific and clear so that people can get on with creating their universe and story without interruption. Only limit either theme or style not both to give the writers some room to maneuver.

    Some examples of prompts of this kind are:
    - Alternate Time
    - Use a rhyme scheme
    - Don't use the letter "I"
  4. Advertising on YWS

    There are two main things you advertise during a tournament. The tournament itself, and the threads which need more votes to have a fair shot at getting the best user to advance. Advertising for both of them is often the same, so communicating with people both in and out of the club will get you the best responses.

    Tournament Advertisements

    Creating an advertisement can be as simple or complex as you choose to make it. You can make a unique image to post with dates and times, or you can create a simple text advertisement.

    The Art and Photography forum on YWS occasionally has people who make book covers, banners, and advertisements for people on YWS per requests and specifications, so if you don't create images like that yourself, you can ask for help there.

    If you want a text advertisement, you can find all sorts of cool icons, codes, and fonts found in the Big Book of YWS Codes. Use the New Message's preview button to check your codes without posting it anywhere.

    Your advertisement should include your general information about the tournament.

    - Name
    - Number of Competitors [optional]
    - Time-frame
    - Teaser prompts [optional]
    - Your Username [optional]
    - A link to your Main Thread when created.

    To link an image to a thread, use the image code inside the URL code.

    Code
     [url=URL You are linking to goes here][img]URL of the Image[/img][/url]


    There are a couple of places that you could post your advertisements. Your wall, the club wall, the club Newsletter, and the YWS Newspaper, Squills.

    The Shameless Plugs article is usually an empty slot in Squills, but since there are so many subscribers, it's a good opportunity to take up the offer. To advertise with Squills, PM SquillsBot with the image of your ad exactly as you wish it to appear and function, and a copy of the code. If you are using an image, you may wish to include a code for centering your image, and link the image to your Main Thread.

    Word of Mouth

    The biggest advertiser you have is your word. Talk about your tournament with friends on YWS and if you find out someone sounds like they might like a tournament, ask them to join. Many people, when asked to join directly, will do so if they have the time.

    If you're not completely sure how to go about this, then consider following a couple basic guidelines for sales pitching. You have to make sure you're not talking to people to sell, but talking to them because they're people who you want to talk to. YWS is a close community, so chances are a lot of people already know you're hosting a tournament if you have a main thread and advertisements.

    Use that to your advantage to bring up tournaments. Talk about how the tournament is going, how long until it's off the ground, what you think you might use as a first prompt, or what inspired your tournament when you get a chance to share. These things will generate interest for people who are curious about your tournament.

    Don't push it.

    If no one picks up on your line of conversation, then don't bother continuing that line of discussion. Follow what conversation is talking about, and engage in it. Eventually, a moment will present itself where you can relate something being said to the tournaments going on. When that happens, you can see if it will generate interest.

    Once you've gained familiarity with people who are usually on chat, and you know that someone is big into tournaments, and they're on chat, you can hop on and ask if anyone's willing to participate casually, but don't just hop back off again once you have your participants, stick around and chat, because usually the more people who are on chat, the more people will join.

    Voting Advertisements

    Voting comes and goes so quickly that you won't want to advertise it with an image, however, you can still advertise threads that need voting during the voting blocks for the tournament. The best places to do this are the same places you advertised the tournament in the first place. While Squills may be out of the equation because of its posting times, you can still post links to those threads on your wall, the club wall, talk about them, and advertise them in The Writer Tournament Newsletter.

    When you're posting links to the threads on your walls, you should use the URL code to link them and write out the name of the duel so that it doesn't look like a random link. This will give people a chance to see familiar usernames and wonder what they did. Be sure you're linking to the right place!

    Tip: You can check your codes and spelling for quick things like this by creating a new Private Message with the Compose button, putting the message you're trying to check in the message body, and hitting preview without adding a username or subject. When you're done checking, just leave the page.


    Talking to people is one of the best ways to encourage voting, especially in a tie. If you have a tie, but want to move on with the tournament now, then approach someone in chat, or one of your friends who is online and ask them to vote in the thread if you have already voted yourself. You can also ask a staff member if they are on.

    Your best voter is yourself!
  5. Creating a Main Thread

    The Main Thread is your home base for all things updated during your tournament. You should always keep it up to date! It is the place where people will go to find the most accurate information at any given time, so make sure it is accurate. Here are some things you need to know about it.

    - Your first post is something you can edit.
    - Include rules for your tournament.
    - Include your starting date and potential ending date.
    - Include your expected round length
    - Include a list of participants.

    When you intend to host a tournament, you can ask staff to make you an officer in the The Writer Tournaments for the purpose of editing your first post as need be. When your tournament gets underway, you will probably be removed from the officer list. This time as an officer gives you the ability to edit your first post as many times as you need to.

    Tip: To edit your first post, go to the bottom of the thread and look for a white box that says "Delete Topic" and click the drop down menu ▼.
    Select Edit Topic, and hit Go. This will redirect you to a page with a title line, and a text box. In the text box you should see all of the information you put in when creating the thread.
    You can now modify that text in any way you see fit. You will have the same options you did when creating the thread.
    This can only be edited by the person who created the thread, that means staff cannot edit your first post, and you cannot edit other people's first posts. You can only edit your own first post.


    Rules

    Tournaments can be as individual as each of us because we can provide rules that differ from one another. This gives versatility to your tournament. If you want to do a Super Secret Tournament where you write a haiku but will only qualify for a round by posting an icon of an apple in the bottom right corner of the post, you can do that.

    There are a few things, however, you may want to address directly with your rules. These include submitting late, alternates, rules about voting to participate, duel thread names, and including the prompt with the submission. Here are a variety of ways you can handle these situations.

    Late Submissions
    - Not accepted, Sometimes accepted, Always accepted during voting period.
    - Extensions granted, Extensions not granted.

    Alternates
    - Will be accepted before the tournament starts, Will be accepted during tournament, Will be picked from participating losers of previous rounds,
    - Will have full time to complete submissions, Will have an abbreviated time to complete submissions, Will only have submissions accepted if submission posted before end of voting, Must submit submission to host during round to be posted as needed,
    - Must respond to initiating PM to qualify as participating alternate, Can submit work once submission window is closed,
    - Will be used for all rounds, Will only be used for first and second round, Will only be used for first round, Will not be used.

    Voting
    - Must vote in duels to be placed in the next round if you win
    - Must vote in duels to be a candidate to win in this round
    - Must vote to qualify to join the tournament
    - No voting rules

    Duel Names
    - Use [Insert Acronym for Tournament] in the duel thread title [Must Include]
    - Add round number to duel thread title
    - Add your usernames to the duel thread title
    - Add duel number to the duel thread title
    - Order of the above information
    - Whether to write it out, or to use abbreviations

    Having all of the above information could look like this:
    [Tournament Acronym] [Round Number]: [Duel Number], [Username 1] vs [Username 2]
    TWT R1: D2, Aley vs. Pretzelstick
    TWT Round 1: Duel 2, Aley vs. Pretzelstick

    Prompt Inclusion
    - Include the prompt in your submission post
    - Only one participant per thread must include the prompt
    - Do not include the prompt in the first post

    Other
    - Include the title of your work
    - Use spoilers around long works
    - Include a word count
    - Include a link to the work on YWS
    - Create your own dueling threads

    Dates and Deadlines

    Tournaments need time to happen, so when you begin to plan your tournament out, take that into consideration.

    Include the length you want the writing rounds to be in your first post.

    The average tournament length is 5-8 weeks with 3 rounds of duels and writing.

    To pick how long you want to have people writing, consider how long it takes you to write the longest thing submit-able to the tournament. If you are accepting short stories, novel chapters, poems, and flash fiction, then consider how long it takes you to write and edit one novel chapter, add a day to that, and make that your round length. If that time seems unreasonable, add more or take away time depending on what you feel it needs.

    A typical length for a writing round is 3-5 days, and voting is also 3-4 days or longer. Usually voting runs over because of a lack of voters.

    You can plan out your entire tournament's deadlines before you start the tournament itself. Get a calendar, and somewhere to write while looking at the calendar, then consider the following.

    On average, half of the participants you will have will be better at writing on the weekend than the weekdays, while the other half will be better at writing on the weekdays than the weekend. Give your participants time both during the week and on the weekend for each round. This means 3 rounds will take potentially 4 weeks.

    - To have a 3 day writing round, and include a weekend, you must start your writing rounds between Thursday and Sunday*.

    - To have a 4 day writing round, and include a weekend, you must start your writing rounds between Wednesday and Sunday*.

    - To have a 5 day writing round, and include a weekend, you must start your writing rounds between Tuesday and Sunday*.
    *Starting on any of those days will include a weekend.

    Fill the rest of the time with voting. If you wish to make voting longer, then do not start the writing rounds on the same day each week, but change it to add time for voting. Usually voting can take anywhere between 2-10 days. It depends on what people are voting on. If it is short stories or longer pieces, it takes longer to get voters. If it is short pieces, it takes less time to find voters. People don't come to The Writing Tournaments to vote, they come to participate. Advertising voting will get you more voters than waiting.

    Decide how long you want to give people to write, and approximate how long you want to give voters. Use your calendar to map out the tournaments time frame to determine the start of the rounds, and the end.

    Only post the approximate end date. Because of voting, your time table needs to be changeable. Giving people approximate dates should be done only after you know how to best motivate people to vote and can be assured that each thread will get at least one vote. This is so they keep track of the tournament as it progresses and don't miss out on accident.

    Tip: If you have hard dates you need to set for the tournament because of obligations in your offline life, make everyone aware of those dates, talk to staff about managing the tournament, if needed, during those dates, and plan to put those dates after the tournament or, during a round and manipulate the start and end of other rounds to ensure it happens.
  6. Creating Duels

    This is one of the simpler jobs as a host. Keep a list somewhere of all of your participants on a scrap sheet of paper to make it even easier.

    Determining your Duel Numbers

    To determine if you need duels of three, you can do the following:

    In the interest of keeping this simple, here is a non-math way to figure out how many duels of two or three you need. It also creates a tournament bracket you can use for the rest of the tournament.

    Take the number of contestants you have. Draw a vertical (up down) line for each contestant on the bottom of scrap paper. Have a little space between them in case you want to fill in names. You should have a "tally" for every contestant on your paper.

    Connect groups of two. If you have an extra tally after connecting groups of two, connect that into a group of three.

    Count the number of lines (horizontal [side to side]) that connect the tallies you have. That is the number of duels you need. The tallies are how many participants will be in those duels. You can even use this for the next round.

    Draw one line up from each of the horizontal lines making a new tallies that represents the winner of those duels. Now connect those as pairs and connect any groups of three you need.

    If you want to avoid having three people dueling in the last round, make 2 duels of three at the bottom and see if your duels work out better. If not, make 2 more duels of three at the bottom and check again (you probably have 14 or 15 members).

    Congratulations! You just made a duel tournament layout! You can use this throughout the entire tournament to show who won, who is facing who, and what round you are in!

    Distributing Participants

    If you used the cheat sheet above to create the duel layout, you have a few ways you can distribute the members.

    By Hand - Pick and choose who you want to see face one another.

    By Order of Arrival - Just go straight down the list of who signed up and put their name next to a tally

    With a Random Generator - Put your list into a random generator to re-order your participants, and then put their names next to a tally in order.

    Duel Filling - Using either a random list or order of arrival list, put them in order by filling up the first slot in each duel all the way down the line, then the second slot in each duel all the way down, and then any left overs get put in the third slots.

    Back and Forth - Using either a random list or order of arrival list, put names next to tallies on opposite sides of the page so the first person on the list would only compete against the second person on the list if they both got to the finals.

    Organizing - You could organize the list by alphabet, join date, age, or anything and fill out the list in order, duel filling, or back and forth filling.

    If you didn't use the cheat sheet for creating a duel layout, mock up something that looks like this and you can do the above as well.

    For Math Nerds
    Spoiler


    For those of you who love numbers more than drawing, here is how you can quickly determine how many sets of two and three you need to complete the tournament.

    If you don't care about having three people duel in your final round, proceed to step 1.
    If you do care, proceed to step 3.

    1a) Add to your total number of participants using only 2 and 3. If they are divisible by 2 or 3, you can do so to get the number of duels needed of that sort. Ex. 10 = 5 duels of 2 or 12 = 4 duels of 3

    2 and 3 represent the number of people in one duel, so a 2 means a duel of two people. If you want more duels of 2, then begin by adding as close as you can using 2, and then use a 3 as necessary for odd numbers.

    To have 3 rounds, you need to use between 4 and 9 numbers. The least participants for 3 rounds is 8, the most is 27 with every round and every match being duels of 3.


    b) Count how many of each you had to use.
    Each 2 represents a duel of 2 and each 3 represents a duel of 3.

    Ex: 15= 2+2+2+2+2+2+3
    # of 2s= 6
    # of 3s= 1

    That means there are 6 participants left from the duels of 2, and 1 participant left from the duel of 3, or a total of 7 participants left.

    You can also use multiplication. If you have an odd number, subtract 3, and then divide by 2, that is the number of rounds of 2 you need, with one round of 3. If you want more rounds of three, subtract 2 until you reach a number divisible evenly by 3 and then divide. The number you get is the number of rounds of 3 you need.


    2) To determine how many you need in the next round, find the total number of participants left, or the total number of duels form the last round, and add using 2 and 3 to get to that number.

    Ex: 15= 2+2+2+2+2+2+3
    # of 2's= 6 duel of 2
    # of 3's= 1 duel of 3
    6+1=7 # of participants left
    7= 2+2+3
    # of 2's= 2
    # of 3's= 1

    Repeat step 2 until one person remains. You can tell this has happened because you get to 2 or 3. If you reach 2, then you have a duel of 2 people left in your final. If you reach 3, then your last duel is between 3 people.

    Ex: 15= 2+2+2+2+2+2+3 = 7 participants left = 2+2+3 = 3 participants left
    21= 2+2+2+2+2+2+2+2+2+3 = 10 Participants left 10/2 = 5 participants left 2+3 = 2 participants left!
    11= 2+2+2+2+3 = 5 participants left = 2+3 = 2 participants left

    3) To avoid having duels of 3 at the finals, you can try adding to your number using 4 or 6 digits. This works for participants between 8 and 18.

    Ex: 15=_+_+_:+_+_
    15= 3+3+3+3+3 = 5 participants left = 2+3 = 2 participants left!
    15= 2+2+2+3+3+3 = 6 participants left = 3+3 = 2 participants left!

    8=_+_+_:+_+_
    8=2+2+2+2 = 4 participants left = 2+2 = 2 participants left

    18=_+_+_:+_+_
    18=3+3+3+3+3 = 6 participants left = 3+3 = 2 participants left.
  7. Keeping Participants

    The best way to keep participants participating is communication. Oftentimes, participants will have struggles going on that have nothing to do with the tournament, and they might be distracted from the fact that it even exists, let alone that they are participating in it. Just by being around, you help remind people that they have something going on with you involved, so you don't often need to remind them directly that they need to be writing.

    Be gentle about it. People are sensitive to the fact that they owe you something, so don't badger them. Instead, try to help them if they seem stuck. Be there to encourage, guide, and inspire them. If they haven't started yet, ask them what ideas they have for the prompt. If they don't have any, suggest a few yourself. This is really easy if you are participating in your own tournament because you can talk about what you're doing.

    Ask them about other things too. You're not just there as a host; you're also there as a member of YWS, so remember that. This is a friendly, caring community of encouragement and growth. Talk to participants like what they are: living, breathing people.

    If you don't see someone online often where you can talk to them over chat, then send them a PM asking them how the prompt is coming.

    Keep a list of all of the usernames of people in your tournament so that they all appear on separate lines that way you can copy your whole group's name list and mass PM them all at once quickly and efficiently. This is handy if you have a habit of PMing prompts, deadlines, and voting requests. You can even put it in a code box so you can use the quick select.

    Here's an example with the list of the current staff members of The Writer Tournaments.
    Code
    Aley
    Pretzelsing


    YWS will even erase numbers in front of names if there is a space, so you could use your participant list for this if it was in a 1. Aley format instead of 1. Aley.

    Try to talk to your participants at least twice during the writing period and at least once during the voting period before the next prompt is released. This could mean two times PMing them reaching out, or two times talking to them on chat, or any other method of communication you have with the individual on YWS. This way, you can encourage them to keep voting and keep up with the tournament after they've been eliminated.

    Staff

    The other people you should be talking to twice a week, more or less, is the staff of the club.

    They are there to help you with anything you need, so keep in touch if you see them around, and PM them questions or discussion starters if you have a second to do so.

    If you have issues with a participant, or a pair of them, PM staff. If it's a YWS issue too, PM a JM staff member. There are a lot of issues that can come up like this, and if you're uncomfortable handling anything, then PM staff about it.

    The other time you should reach out to staff for help is if you need to quit the tournament host job. We have hosted a lot of tournaments, so if you give us a heads up that you have to leave, we can finish it for you in a more official capacity than a fellow host or TWT member.
  8. Alternates

    There are a lot of ways to go about the problem of people dropping out of a tournament. Sometimes you know before the round has ended if you've kept up your connections with the members. Other times, it's a lack of communication that hints to you there might be something going on with a participant. In either case, it is up to the tournament host to decide how to handle the situation.

    You can and should consider the following options available to you.

    1) Advance participant who actually submitted without contest considering the drop-out a loss instead of a disqualification.

    2) Extensions can be useful if they contact you soon after, or beforehand about an inability to participate. Consider giving them more time and extending voting or trimming voting to push around the beginning of the next round. [Be sure you check your personal calendar before accepting an extension so you are not doing too much yourself to get the prompts posted in time after voting]

    3) Alternates. This is what we're here for, right?

    You can get alternates from a couple places.

    Sometimes people will sign up late for a tournament, after it's started. These people can be alternates if you can get in touch with them and stay in touch with them.

    You can get alternates from people who have lost previous rounds.

    You can get alternates from people who have been disqualified in previous rounds.

    You can volunteer anonymous work for contest with the tournament's participant.

    Handling alternates can be difficult but rewarding. The individuals who have been voted out can get a chance to shine again because they actually participated, and everyone gets a fair shot of getting through with testing their limits. It can seem unfair to participants when people go uncontested.

    The hard part about alternates is actually timing. Voting should begin after the writing round ends, so there is no time for alternates to write. They should have the same time to write as any other participant or they aren't getting the same chance to shine.

    That being said, there are a few ways you can handle this. You can have alternates "on stand-by" who are writing during each round in case they have to jump in, so they already are finished by the time the round is finished, or you can give them time during the voting round.

    If you give them time during the voting round, you extend the voting round and open the voting round at the same time. Open the round to any complete duels, and extend the time for the duel that wasn't complete. This also works with extensions.

    The other timing issue is if the alternate actually can write and submit. If they're on stand-by you can tell if they're going to also need an alternate because they won't have their piece done when you ask for it to be posted. You can then move on to the next alternate. If they're not, then some form of confirmation that they'll follow through should be obtained unless you know the individual well enough to trust that they will provide the writing.
  9. Newsletter Management

    Keeping in touch with the active staff for TWT is important because they are in charge of sending the newsletter, but you are in charge of telling them what to send.

    Everyone has busy lives and cannot always connect in chat, so it is the duty of both the host and the staff to make sure that the newsletter is updated before it is sent out. This could mean sending a PM on Sunday and Thursday, the days before the newsletter is out, with how you want your section worded, providing links to threads you want votes for, or providing code for how you want to display your duels, prompt, and deadlines.

    It could also mean talking to staff on chat and giving them the information they ask for about your tournament whenever you have updated your Main Thread.

    Lastly, it could mean that you will have to go to the Newsletter WriterFeedPad yourself and update the information twice a week or as need be. All of these options are available for updating the newsletter, so consider the best one for yourself and follow through.

    Staff may reach out to you to get information, and if you do not provide it, they may assume information according to your Main Thread. However, do not take it for granted that they will look. Oftentimes, things are running behind and sending out the newsletter just becomes an act of copy-paste instead of checking, so be sure your information is accurate before that happens.
  10. Thank you Aley ! Stay blessed


As my artist’s statement explains, my work is utterly incomprehensible and is therefore full of deep significance.
— Calvin