This world is a wonderfully complex, intriguing, and mystical place- mostly because I'm in it.
I mean, without me, most of the cities in Faerun would be run-down, loveless, dark, empty, boring collections of buildings inhabited by listless people just longing for some excitement. Without me, we wouldn't have a story to tell today, now would we? While it pains me to say so, I am not the centerpiece of this epic saga- however, I was instrumental (as always) in pulling the strings of our heroes' hearts and minds until they began down the path of destiny.
I am simply a humble narrator for the time being, here to impart this glorious tale of bravery and wisdom upon all of you lucky readers with my endless charm and remarkable intellect. This is the story of some dear friends of mine, on a journey to discover themselves and their place in this world, all the while attempting to stop the wicked machinations of a misguided cult and their mystery-shrouded god.
Let's start with some introductions, shall we? And not to worry, I won't reveal too much- I have a penchant for secrets myself you see... I can't give all of these away so soon, else we wouldn't have much of a tale.
We shall begin with Karne. He is rather intriguing and coming from me, that's quite the compliment. He's devious, with a tongue as venomous as a viper's bite, and an ego that would be a reasonable size for a titan of old. He's not the blustering arrogant type, though. He prefers the sort of soul-crushing quips that chip away at one's self-confidence until you find yourself sniveling on the floor of your own gambling parlor, wishing you'd never left the warm confines of your mother's arms. Not that the arms of my mother were ever particularly warm. They were rather cold and clammy and enjoyed throwing me across the room til even the goddess Lolth cringed. So not exactly the sort of person you would expect to find as our gallant hero.
Next, we can address Pan. They are the sort of horridly amusing chaos-bringer that transcends any sort of social normalities. If he had to pick a gender, I'm fairly certain they'd choose to be an ominously grinning skull staring out of a grimy jar filled with suspiciously crimson liquid. As far as his personality goes, I would liken them to a child, in the most demented and demonic way possible. Every interaction with him leaves you feeling slightly concerned for their sanity and filled with the horrible sense that he chewed up your soul and spit it back into your body. Again, not the knight in shining armor that children enjoy being read to about.
The last member of this merry band that I will introduce at this time is Arillo. In stark contrast to the other two, Arillo is a rather stoic, decent fellow. He doesn't speak, which I have come to assume is the consequence of some heinous curse. On the other hand, his sword, Rellwin, is a boisterous, lecherous bastard with an appetite for well-honed blades and the polished handles of a certain pair of handaxes on my tavern wall. I look forward to the day that he can return to his humanoid form and join me for a drink and a jest.
Well, that is all I care to share with you today, dear readers. I have my fair share of troublemaking and extremely interesting and suave activities to get done, as I'm sure you have as well. Farewell! Remember to engage in your prescribed allotment of nefarious deeds before the sun rises!