Spoiler! :
Aradia is a land where sorcery is rampant; with even the common peasant using it to do his or her chores, it is a part of everyday life. As much as personality differs from person to person, however, so does their magic; two people may have the same type of magic, but they use it in different ways.
However, recently, a certain fact has come to life; children unable to use magic are increasing, and in dire numbers. No one knows where they come from, or why. What people do know about these "Abnormals" is that they drain a person of his magic entirely with a single touch, oftening rendering them completely senseless and in some cases, drained to comatose or death. Attempts to understand these children are fruitless; they themselves are usually without awareness, unable to answer anyone's questions.
With this happening all over, the people have taken up arms against the Crown, believing that it is the work of the person who stepped up as Ruler of Aradia a few years ago - and certainly, they have reason to be suspicious. It is since his reign started six years ago that these occurences have started to pop up everywhere. Others are prophezing the end of all magic, and are advocating technology as a counter-measure - and as an answer to all the issues that have risen up. Interestingly, the Ruler himself is behind this movement, despite he being one of the most powerful sorcerors of the country.
Who are you: a normal, or an Abnormal? One of the members of the resistance or a regular ol' sorcerer? Are you someone who is close to an Abnormal? Or are you just a bystander, watching the world go by, and not wanting to do anything about it?
Note: When thinking about technology, think steampunk. E.g., clockwork, gears, chains, wires.
However, recently, a certain fact has come to life; children unable to use magic are increasing, and in dire numbers. No one knows where they come from, or why. What people do know about these "Abnormals" is that they drain a person of his magic entirely with a single touch, oftening rendering them completely senseless and in some cases, drained to comatose or death. Attempts to understand these children are fruitless; they themselves are usually without awareness, unable to answer anyone's questions.
With this happening all over, the people have taken up arms against the Crown, believing that it is the work of the person who stepped up as Ruler of Aradia a few years ago - and certainly, they have reason to be suspicious. It is since his reign started six years ago that these occurences have started to pop up everywhere. Others are prophezing the end of all magic, and are advocating technology as a counter-measure - and as an answer to all the issues that have risen up. Interestingly, the Ruler himself is behind this movement, despite he being one of the most powerful sorcerors of the country.
Who are you: a normal, or an Abnormal? One of the members of the resistance or a regular ol' sorcerer? Are you someone who is close to an Abnormal? Or are you just a bystander, watching the world go by, and not wanting to do anything about it?
Note: When thinking about technology, think steampunk. E.g., clockwork, gears, chains, wires.
Principles of Magic:
Spoiler! :
- As stated, people in this world have different magical systems, each to their own. Some may share types of magic, but the way they execute it is often different, and the way they use it is often different as well. For example, take two people of the Earth Magic type; one may be able to grow plants with the flick of a finger, but another person will be able to create cracks and even earthquakes in the ground. They won't, however, be able to replicate each other
- Magical power often depends on years and years of learning; and sometimes, it might be related to genetics. Someone from a family of powerful sorcerers is expected to have a good amount of talent. Magical power is judged by how many people you can affect with one fell swoop. (For example, someone who can grow plants might not be considered powerful; someone who can animate them, however, is quite a different thing.)
- The more magic you have, the higher your standing in society. This means that people with less talent in magic are stuck doing the lower jobs of society.
- Choose your spells wisely - oftentimes, a range of small castings can be more effective than a single strong spell.
- Magic is typified into six elements: Earth, Water, Wind, Air, Metal, and Lightning. However, don't confuse people of the same type as having the same advantage against another element. It differs from ability to ability.
- Almost everyone in this world has learned their magic since...well, kindergarten, you could say. It is a part of the basic curriculum. (Think, subject named Magic that takes place on Thursdays, for example.) After graduation, most sorcerers learn their craft by practice; and self-study.
- There are also those who can talk to animals; this is a very rare type of magic, and these sorcerers are naturally thought to be of the Earth type. However, most people tend to stay away from these sorcerers, since their magic is rather...odd, compared to the other abilities.
- Magical power often depends on years and years of learning; and sometimes, it might be related to genetics. Someone from a family of powerful sorcerers is expected to have a good amount of talent. Magical power is judged by how many people you can affect with one fell swoop. (For example, someone who can grow plants might not be considered powerful; someone who can animate them, however, is quite a different thing.)
- The more magic you have, the higher your standing in society. This means that people with less talent in magic are stuck doing the lower jobs of society.
- Choose your spells wisely - oftentimes, a range of small castings can be more effective than a single strong spell.
- Magic is typified into six elements: Earth, Water, Wind, Air, Metal, and Lightning. However, don't confuse people of the same type as having the same advantage against another element. It differs from ability to ability.
- Almost everyone in this world has learned their magic since...well, kindergarten, you could say. It is a part of the basic curriculum. (Think, subject named Magic that takes place on Thursdays, for example.) After graduation, most sorcerers learn their craft by practice; and self-study.
- There are also those who can talk to animals; this is a very rare type of magic, and these sorcerers are naturally thought to be of the Earth type. However, most people tend to stay away from these sorcerers, since their magic is rather...odd, compared to the other abilities.
Aradian Elements: (The Main and Corrupted.)
Spoiler! :
Main Aradian Elements: the land's magic.
-Fire: very offensive and can be dangerous if not properly controlled. Fire can be genetic or earned but never stolen. Sorcerors/sorceresses with this element believe that fire comes from one's fury, therefore only the calmest could control fire without self-consequence. Fire sorcery consists of burning almost everything in one's path and other fire-related magic. This element, being genetic, can be made known by the user's anger. The element feeds of Anger and Ambition.
-Water: more of a healing element than an offensive type of sorcery. Water can be genetic or earned but never stolen. Sorcerors/sorceresses with water are said to be healers, but some who learn from experience can also control ice if the occasion calls for it. Water sorcery consists of healing properties, cleansing, and any kind of magic water-related. This genetic element can be known either by the user's coldness or sorrow.
-Earth: one of the offensive types of sorcery and also a healing element. Earth is entirely genetic, which can also be stolen but never earned. Anyone with earth has different powers entirely- one could control plants and make them grow; the other could create landslides and other earth-related disasters. Earth sorcery consists of healing properties, earth-related magic, earth-related disasters, and plantlife-control. This element, when genetically gotten, is made known by the user's sheltering nature and calmness. When stolen, Earth makes the thief become nurturing for his/her fellow thieves. The element feeds off of Kindness and selfishness.
-Wind: offensive, but not offensive enough to hurt anyone. Wind is mostly genetic, but can be stolen as well. Anybody with this element are known to have certain differences- some cause windstorms or hurricanes, others (when band together, depending on the group's size) can cause either a whirlwind or a tornado. Wind sorcery consists mostly of wind-related magic. This element is made known by either fury or calmness to those who have it genetically.
-Metal: offensive and defensive, depending on the class. Metal is the only element that is entirely genetic. Sorcerors/sorceresses of the lower class use this element for trade and are often masters of the trade. Metal sorcery is mainly consisting of smithing, but there's sometimes the occasional alchemy at some point. This element is made known by the user's body build- strong-muscled with rough hands.
-Lightning: The second most dangerous element, lightning can very rarely be inherited it can not be taught, but can be stolen. User's of this are very few and are normally ranked very powerful within the society, even more so if the user is trained. If used wrong, the lightning generated can pass though the user's heart and cause the heart to go into a fast paced beating causing cardac arrest, if used properly lightning alone is supposed to rival the kings powers. Advanced user's can charge metal weapon's, and power eletric machinery this is in high demand as the steampunk era is rolling in. The element feeds off Ambition and Desire.
-Dark: the most dangerous of sorcery and greatly discouraged by the other sorcerors of Aradia. Dark Sorcery is not genetic or be stolen, but can be earned by apprenticeship. Unlike most sorcery in Aradia, the element Dark can consume the user into darkness. Some future apprentices believe that Dark sorcery can cause immortality, some can't handle the strength of Dark sorcery and die before apprenticeship is complete. Dark sorcery consists of necromancy and curses. An apprentice of Dark sorcery is very rare since most who tried have died fighting to control such terrible magic. This element feeds off dark desires and thoughts, also feeding off the desire to create and the desire to destroy.
Corrupted Aradian Elements: These corrupted versions of the elements that can be stolen by a thief, the thief can maintain ONE corrupted element at a time. The corrupted versions are optained though stealing the magic from another user, when finally used the thief will see its not exactly as they had hoped. These corrupted versions have there own name.
-Rotting Earth: The corrupted version of earth magic, this magic does not get the unqiceness of its orginal user. There for no special powers come out of theving this power other than the exact reverse of what Earth magic is supposed to be. Rotting Earth instead of healing, can actually worsen a wound. Sometimes even cause infections, diseses, and cause more bleeding from an open wound. This is capable of destroying an entire victims body if the chance were to be given, truely a dangerous element.
-Windburn: The corrupted version of Wind magic, this magic is not much different than its pure form. The thief who uses this needs little knowledge of the element to cause speeding winds that cause windburn or if really used to its full extent can create a giant tornado that can destroy anything. The thief who steals this element is caught is almost certain to be put to death quickly because of how dangerous this element can become when stolen. Threatening the entire nation with its very power.
-Black Lightning: The only element that can not be stolen back, Black Lightning is superior to its purified form. This would indefinitly exceed the King's magic if it were used against him, but somewhat like Dark magic this eats away at sanity, slowly ebbing the user from the inside out until they ruthlessly use this element without mercy or care for who they use it on. The user is able to use this in rapid fire from there palm, or summon a storm to strike down an enemy in a powerful thunderclap. Fear for ones life as this is a truely someone to fear for it takes only a single user to be able to challenge the king for the throne, but how long would someone last on the throne when this god-like element eats at insanity?
-Fire: very offensive and can be dangerous if not properly controlled. Fire can be genetic or earned but never stolen. Sorcerors/sorceresses with this element believe that fire comes from one's fury, therefore only the calmest could control fire without self-consequence. Fire sorcery consists of burning almost everything in one's path and other fire-related magic. This element, being genetic, can be made known by the user's anger. The element feeds of Anger and Ambition.
-Water: more of a healing element than an offensive type of sorcery. Water can be genetic or earned but never stolen. Sorcerors/sorceresses with water are said to be healers, but some who learn from experience can also control ice if the occasion calls for it. Water sorcery consists of healing properties, cleansing, and any kind of magic water-related. This genetic element can be known either by the user's coldness or sorrow.
-Earth: one of the offensive types of sorcery and also a healing element. Earth is entirely genetic, which can also be stolen but never earned. Anyone with earth has different powers entirely- one could control plants and make them grow; the other could create landslides and other earth-related disasters. Earth sorcery consists of healing properties, earth-related magic, earth-related disasters, and plantlife-control. This element, when genetically gotten, is made known by the user's sheltering nature and calmness. When stolen, Earth makes the thief become nurturing for his/her fellow thieves. The element feeds off of Kindness and selfishness.
-Wind: offensive, but not offensive enough to hurt anyone. Wind is mostly genetic, but can be stolen as well. Anybody with this element are known to have certain differences- some cause windstorms or hurricanes, others (when band together, depending on the group's size) can cause either a whirlwind or a tornado. Wind sorcery consists mostly of wind-related magic. This element is made known by either fury or calmness to those who have it genetically.
-Metal: offensive and defensive, depending on the class. Metal is the only element that is entirely genetic. Sorcerors/sorceresses of the lower class use this element for trade and are often masters of the trade. Metal sorcery is mainly consisting of smithing, but there's sometimes the occasional alchemy at some point. This element is made known by the user's body build- strong-muscled with rough hands.
-Lightning: The second most dangerous element, lightning can very rarely be inherited it can not be taught, but can be stolen. User's of this are very few and are normally ranked very powerful within the society, even more so if the user is trained. If used wrong, the lightning generated can pass though the user's heart and cause the heart to go into a fast paced beating causing cardac arrest, if used properly lightning alone is supposed to rival the kings powers. Advanced user's can charge metal weapon's, and power eletric machinery this is in high demand as the steampunk era is rolling in. The element feeds off Ambition and Desire.
-Dark: the most dangerous of sorcery and greatly discouraged by the other sorcerors of Aradia. Dark Sorcery is not genetic or be stolen, but can be earned by apprenticeship. Unlike most sorcery in Aradia, the element Dark can consume the user into darkness. Some future apprentices believe that Dark sorcery can cause immortality, some can't handle the strength of Dark sorcery and die before apprenticeship is complete. Dark sorcery consists of necromancy and curses. An apprentice of Dark sorcery is very rare since most who tried have died fighting to control such terrible magic. This element feeds off dark desires and thoughts, also feeding off the desire to create and the desire to destroy.
Corrupted Aradian Elements: These corrupted versions of the elements that can be stolen by a thief, the thief can maintain ONE corrupted element at a time. The corrupted versions are optained though stealing the magic from another user, when finally used the thief will see its not exactly as they had hoped. These corrupted versions have there own name.
-Rotting Earth: The corrupted version of earth magic, this magic does not get the unqiceness of its orginal user. There for no special powers come out of theving this power other than the exact reverse of what Earth magic is supposed to be. Rotting Earth instead of healing, can actually worsen a wound. Sometimes even cause infections, diseses, and cause more bleeding from an open wound. This is capable of destroying an entire victims body if the chance were to be given, truely a dangerous element.
-Windburn: The corrupted version of Wind magic, this magic is not much different than its pure form. The thief who uses this needs little knowledge of the element to cause speeding winds that cause windburn or if really used to its full extent can create a giant tornado that can destroy anything. The thief who steals this element is caught is almost certain to be put to death quickly because of how dangerous this element can become when stolen. Threatening the entire nation with its very power.
-Black Lightning: The only element that can not be stolen back, Black Lightning is superior to its purified form. This would indefinitly exceed the King's magic if it were used against him, but somewhat like Dark magic this eats away at sanity, slowly ebbing the user from the inside out until they ruthlessly use this element without mercy or care for who they use it on. The user is able to use this in rapid fire from there palm, or summon a storm to strike down an enemy in a powerful thunderclap. Fear for ones life as this is a truely someone to fear for it takes only a single user to be able to challenge the king for the throne, but how long would someone last on the throne when this god-like element eats at insanity?
Profile Template:
Spoiler! :
Name: (Both names, please.)
Gender: (Uh, duh? Must we spell it out to you guys?)
Age: (Age range is from 16-38)
Appearance: (Pics are optional, words are absolutely necessary. Anime pics are acceptable.)
Skills: (This is where your sorcerer's magic type and ability description goes. Minimum 50 words.)
Personality: (Minimum 50 words. Be descriptive.)
History: (Details, we want details. At least be one paragraph long, and none of this they don't remember nonsense. Even if they don't, explain WHY they don't!)
Up for love: (Yes, no, and what orientation.)
Other: (Anything forgotten.)
Gender: (Uh, duh? Must we spell it out to you guys?)
Age: (Age range is from 16-38)
Appearance: (Pics are optional, words are absolutely necessary. Anime pics are acceptable.)
Skills: (This is where your sorcerer's magic type and ability description goes. Minimum 50 words.)
Personality: (Minimum 50 words. Be descriptive.)
History: (Details, we want details. At least be one paragraph long, and none of this they don't remember nonsense. Even if they don't, explain WHY they don't!)
Up for love: (Yes, no, and what orientation.)
Other: (Anything forgotten.)
Rules:
Spoiler! :
- All basic YWS rules apply.
- Minimum two paragraphs for every post or you will find them energy-sucking vampires on your doorstep. Be afraid. Be very afraid.
- Keep cursing to a minimum, unless you want to find yourself as a tadpole when you wake up next.
- No sex scenes absolutely, but romance and kissing are allowed. Caution: If disobeyed, you will be obliterated by this storybook's guard bot. You have been cautioned.
- No godmodding. Refer to the former rule to see what will happen if this is disobeyed.
- Up to two characters per person.
- This SB is modded by Redfang18 (yours truly) and LoyalHeart. Whatever we say, goes.
- Have fun fun fun
- Minimum two paragraphs for every post or you will find them energy-sucking vampires on your doorstep. Be afraid. Be very afraid.
- Keep cursing to a minimum, unless you want to find yourself as a tadpole when you wake up next.
- No sex scenes absolutely, but romance and kissing are allowed. Caution: If disobeyed, you will be obliterated by this storybook's guard bot. You have been cautioned.
- No godmodding. Refer to the former rule to see what will happen if this is disobeyed.
- Up to two characters per person.
- This SB is modded by Redfang18 (yours truly) and LoyalHeart. Whatever we say, goes.
- Have fun fun fun
Character Slots:
Spoiler! :
-Morgan Darkrai [Leader of the Resistance](Redfang18)
-Garnet "Princess" Ashtaroth [Heir to the Crown] (LoyalHeart)
-Leopold Thaertus (AdventurerDaniel)
-Kjolir Jokibi [Abnormal Resistance Member] (kayfornight)
-Mercury Quinn [Resistance Member, Lightning Sorceror] (VampireSenshi512)
-Anair Ashtaroth [Princess of the Crown] (AriaAdams)
-Jormungandr "Jake" Ashtaroth [King of the Crown] (LouisCypher)
-Analies Lefevre [Water sorceress, Resistance Member] (KindredSpiritBee)
-Anaki Shadowflame [Fire sorceress, Resistance Member] (ShadowVyper)
-Corva "Cora" Tailwind (venividiandvici)
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-Garnet "Princess" Ashtaroth [Heir to the Crown] (LoyalHeart)
-Leopold Thaertus (AdventurerDaniel)
-Kjolir Jokibi [Abnormal Resistance Member] (kayfornight)
-Mercury Quinn [Resistance Member, Lightning Sorceror] (VampireSenshi512)
-Anair Ashtaroth [Princess of the Crown] (AriaAdams)
-Jormungandr "Jake" Ashtaroth [King of the Crown] (LouisCypher)
-Analies Lefevre [Water sorceress, Resistance Member] (KindredSpiritBee)
-Anaki Shadowflame [Fire sorceress, Resistance Member] (ShadowVyper)
-Corva "Cora" Tailwind (venividiandvici)
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DT's this way.
Gender:
Points: 671
Reviews: 32