Spoiler! :
It's said that legends were made in the West, but many mages in other countries have legends of their own. Stories of their heritage and tales that define the shape of their lives. This is the Legend of the Shadow and White Mages.
Story goes that every generation in the world has an opposing pair like this. Some damned mage cursed to become either an enemy or scapegoat of the world, raiding the earth to collect crossroad contracts - magical scrolls that served as written records of signatures who signed for any deal - while a pure mage pursues the condemned one to end these raids once and for all. Many years ago, a Shadow Mage was chosen to collect a contract - which was made by a different demon - that's worth ten thousand souls and on the run from a White Mage for some reasons unknown. The Shadow Mage knew that this contract was so powerful, he couldn't let his contractor get his hands on it. So he did what no Shadow Mage has ever done before: he out-flew his contractor, gave up the contract to the White Mage, and disappeared off the face of the earth. The thing about legends is, sometimes...they're true stories.
You and four others are elemental mages, born and trained. You were told that a Shadow Mage has surfaced on the world, but none of you can tell if it's the one you heard of from your grandparents or someone new entirely. As far as you all know, a friend of yours mysteriously shows up in your hometown and befriends you within a week. You each were born in different parts of the world, but were raised in a town similar to that of a Western town - saloon and everything. The current Shadow Mage is hellbent on just one mission: destroy the predecessor Shadow Mage and retrieve the Contract of San Aradia - the biggest crossroads contract known in the history of the Shadow Mage. As it has been known even to the current generation, there's no darkness without the light to even the odds. The current White Mage also surfaced and is bent on stopping the current Shadow Mage from retrieving the powerful contract, the same one that the predecessor Shadow Mage gave up to the previous White Mage so long ago. The previous White Mage and Shadow mage were former enemies turned friends, in the past the Shadow Mage was close to giving the contract to the contractor, but the White Mage had convinced the Shadow Mage not to, and it would only destroy the world, the Shadow Mage with it. Now a new demon has contracted a new Shadow Mage to find the Contract of San Aradia. What mage are you and who will you trust? Your friends - the other mages in the group - or the mysterious friend who offers sage advice and seems to know more than he's telling you? Whatever you choose, will determine the outcome of your life as you know it.
Story goes that every generation in the world has an opposing pair like this. Some damned mage cursed to become either an enemy or scapegoat of the world, raiding the earth to collect crossroad contracts - magical scrolls that served as written records of signatures who signed for any deal - while a pure mage pursues the condemned one to end these raids once and for all. Many years ago, a Shadow Mage was chosen to collect a contract - which was made by a different demon - that's worth ten thousand souls and on the run from a White Mage for some reasons unknown. The Shadow Mage knew that this contract was so powerful, he couldn't let his contractor get his hands on it. So he did what no Shadow Mage has ever done before: he out-flew his contractor, gave up the contract to the White Mage, and disappeared off the face of the earth. The thing about legends is, sometimes...they're true stories.
You and four others are elemental mages, born and trained. You were told that a Shadow Mage has surfaced on the world, but none of you can tell if it's the one you heard of from your grandparents or someone new entirely. As far as you all know, a friend of yours mysteriously shows up in your hometown and befriends you within a week. You each were born in different parts of the world, but were raised in a town similar to that of a Western town - saloon and everything. The current Shadow Mage is hellbent on just one mission: destroy the predecessor Shadow Mage and retrieve the Contract of San Aradia - the biggest crossroads contract known in the history of the Shadow Mage. As it has been known even to the current generation, there's no darkness without the light to even the odds. The current White Mage also surfaced and is bent on stopping the current Shadow Mage from retrieving the powerful contract, the same one that the predecessor Shadow Mage gave up to the previous White Mage so long ago. The previous White Mage and Shadow mage were former enemies turned friends, in the past the Shadow Mage was close to giving the contract to the contractor, but the White Mage had convinced the Shadow Mage not to, and it would only destroy the world, the Shadow Mage with it. Now a new demon has contracted a new Shadow Mage to find the Contract of San Aradia. What mage are you and who will you trust? Your friends - the other mages in the group - or the mysterious friend who offers sage advice and seems to know more than he's telling you? Whatever you choose, will determine the outcome of your life as you know it.
Ranks of Magic:
Spoiler! :
There are four ranks of a mage that can be given through training, experience, experimentation, and - if done well enough - age. The rank can be promoted or demoted at any time, but it takes a very long time to be promoted to the Sage rank - the highest rank a mage can get that's so far only been done by time when experience becomes wisdom. The rank determines one's experience in magic.
•Apprentice/Rookie: the beginner's rank of magic. Many has started as an apprentice and mentored by a Knight or Sage of the same element the apprentice is born with. A rookie can be known for wooden weapons or slightly discolored hand-me-down clothes. Sometimes a Field or Knight can get demoted to an a rookie in spite of the said mage's age.
•Field/Page: the intermediate rank. Field mages take time to practice their skills and experiment with their magic in hopes of inventing new spells or reviving classic spells. Although no longer a rookie, a Field mage is under the watchful eye of the Knight or Sage. Chances of being demoted to this rank are slight.
•Knight: the advanced rank. Knight mages are experienced enough to be mentors of the rookies, but are carefully watched by their own mentors in case of making mistakes. Getting demoted from this rank is very likely and common. Knights are often demoted to rookies as a punishment for immaturity or disrespect. A Knight mage, as the rank suggest, is rumored to be of chivalry and follows a code of honor.
•Sage: the highest and most advanced rank of magic. Sages are highly respected because of their wisdom and has been known to become mentors of new rookies. Unlike Knights, Sages have the right to demote or promote their apprentices. To become this rank is to know magic for many years, have lots of experience and discipline, and give wisdom to those who need it. Most Sages become this rank through time alone, but some mages are often ahead of their time and become Sages at an early age.
•Apprentice/Rookie: the beginner's rank of magic. Many has started as an apprentice and mentored by a Knight or Sage of the same element the apprentice is born with. A rookie can be known for wooden weapons or slightly discolored hand-me-down clothes. Sometimes a Field or Knight can get demoted to an a rookie in spite of the said mage's age.
•Field/Page: the intermediate rank. Field mages take time to practice their skills and experiment with their magic in hopes of inventing new spells or reviving classic spells. Although no longer a rookie, a Field mage is under the watchful eye of the Knight or Sage. Chances of being demoted to this rank are slight.
•Knight: the advanced rank. Knight mages are experienced enough to be mentors of the rookies, but are carefully watched by their own mentors in case of making mistakes. Getting demoted from this rank is very likely and common. Knights are often demoted to rookies as a punishment for immaturity or disrespect. A Knight mage, as the rank suggest, is rumored to be of chivalry and follows a code of honor.
•Sage: the highest and most advanced rank of magic. Sages are highly respected because of their wisdom and has been known to become mentors of new rookies. Unlike Knights, Sages have the right to demote or promote their apprentices. To become this rank is to know magic for many years, have lots of experience and discipline, and give wisdom to those who need it. Most Sages become this rank through time alone, but some mages are often ahead of their time and become Sages at an early age.
Elements of Magic:
Spoiler! :
The elements of magic are what grant a mage their abilities. Magic is actually the fluctuation of a primal superforce known as Mana, which reacts to a mage's personality and ideology to create elemental manifestation.
There are two types of Elements: Corporeal and Incorporeal.
There are two types of Elements: Corporeal and Incorporeal.
The Corporeal Elements:
Spoiler! :
Corporeal Elements are the most common types of elements manifested, and strongly tied to the Mage's personality. The Five Corporeal Elements are:
•Fire: Fire mages are dangerous when furious, but very helpful with cooking and making fire for camps. According to most fire mages, the higher the training rank, the stronger the flames in the long run. Controlling fire takes discipline and extreme caution, since a wildfire caused by a fire mage can get out of control if the mage's temper is provoked. The color of this kind of mage is red.
•Water: Water mages are dual-active mages - able to control water and ice. This kind of mage known as a healer by trade. A water sage is known to be the best water-related healer in the area and rumored to be strong enough to walk on the surface of the sea. The mage of this element might be cold and unforgiving or harsh yet kind, depending on the mage itself. The color of a water mage is dark blue.
•Earth: Like their water counterparts, Earth mages are healers by trade. As the element suggested, this kind of mage control the earth. Even without the use of the element of earth, an earth mage can heal by means of herbal medicine. The color of this kind of mage is yellow or brown. They're patient folks, but get them angry enough and you'll face the wrath of Mother Nature.
•Wind: Mages of this element are, at best, carefree and happy-go-lucky, at worst unpredictable and destructive. Without discipline and harsh training under their belt, the destruction of buildings and fields may ensue. Even with discipline and harsh training, there's always a slight chance that destruction will happen. The color of wind mages is pale green, sometimes white.
•Lightning: The color of lightning mages is electric blue-green. Just as unpredictable as wind, but as destrctive as fire. Only the truly skilled can wield Lightning, and is kept under very strict watch by a knight or sage who is skilled with Lightning. They're normally not allowed to use the magic outside of training and battle.
•Fire: Fire mages are dangerous when furious, but very helpful with cooking and making fire for camps. According to most fire mages, the higher the training rank, the stronger the flames in the long run. Controlling fire takes discipline and extreme caution, since a wildfire caused by a fire mage can get out of control if the mage's temper is provoked. The color of this kind of mage is red.
•Water: Water mages are dual-active mages - able to control water and ice. This kind of mage known as a healer by trade. A water sage is known to be the best water-related healer in the area and rumored to be strong enough to walk on the surface of the sea. The mage of this element might be cold and unforgiving or harsh yet kind, depending on the mage itself. The color of a water mage is dark blue.
•Earth: Like their water counterparts, Earth mages are healers by trade. As the element suggested, this kind of mage control the earth. Even without the use of the element of earth, an earth mage can heal by means of herbal medicine. The color of this kind of mage is yellow or brown. They're patient folks, but get them angry enough and you'll face the wrath of Mother Nature.
•Wind: Mages of this element are, at best, carefree and happy-go-lucky, at worst unpredictable and destructive. Without discipline and harsh training under their belt, the destruction of buildings and fields may ensue. Even with discipline and harsh training, there's always a slight chance that destruction will happen. The color of wind mages is pale green, sometimes white.
•Lightning: The color of lightning mages is electric blue-green. Just as unpredictable as wind, but as destrctive as fire. Only the truly skilled can wield Lightning, and is kept under very strict watch by a knight or sage who is skilled with Lightning. They're normally not allowed to use the magic outside of training and battle.
The Incorporeal Elements:
Spoiler! :
Incorporeal Elements are very rare to manifest, and a mystery to most. It's rumored they're tied to a person's mind more than personality. White and Shadow Mages are Incorporeal Elementalists. Incorporeal Elementalists follow a different ranking system.
•White: White Mages are overall good people, employing the powers of healing, illusions, and manipulation of light and their previous element to their advantages. They embody the positive aspects of their element. Their chosen color is a silvery-white.
•Shadow: Shadow Mages are the polar opposite of White Mages- morally ambiguous, go insane over time, and selfish. They use the power of death, shade-walking, and manipulation of darkness with their previous element to pursue their goals. Their chosen color is a pale grey-black.
•White: White Mages are overall good people, employing the powers of healing, illusions, and manipulation of light and their previous element to their advantages. They embody the positive aspects of their element. Their chosen color is a silvery-white.
•Shadow: Shadow Mages are the polar opposite of White Mages- morally ambiguous, go insane over time, and selfish. They use the power of death, shade-walking, and manipulation of darkness with their previous element to pursue their goals. Their chosen color is a pale grey-black.
Character Slots:
Spoiler! :
Fire Mage (apprentice): Marcus Bortvin (Noelle)
Fire Mage (Sage): Aquila Arcanum (hamandcheeseisation)
Water Mage (apprentice):
Water Mage (Sage): Reia Keene (summergrl13)
Earth Mage (apprentice):
Earth Mage (Sage): Mira Idenkal (megsug)
Wind Mage (apprentice): Jason Graves (ArahAkachi1)
Wind Mage (Sage): Nikita Night (Ladyofthedeathroses)
Lightning Mage (apprentice): Lycora Runiswick (Eru)
Lightning Mage (Sage): Alexandria "Zan" Dzierzega (LoyalHeart)
Predecessor Shadow Mage: Jack Pheral (Redfang18)
Predecessor White Mage: Alexandria "Zan" Dzierzega (LoyalHeart)
Current Male White Mage: William “Will” Summerstone (Xaxas96)
Current Female Shadow Mage: Alice Brightheart (ItalianIlluminist)
Fire Mage (Sage): Aquila Arcanum (hamandcheeseisation)
Water Mage (apprentice):
Water Mage (Sage): Reia Keene (summergrl13)
Earth Mage (apprentice):
Earth Mage (Sage): Mira Idenkal (megsug)
Wind Mage (apprentice): Jason Graves (ArahAkachi1)
Wind Mage (Sage): Nikita Night (Ladyofthedeathroses)
Lightning Mage (apprentice): Lycora Runiswick (Eru)
Lightning Mage (Sage): Alexandria "Zan" Dzierzega (LoyalHeart)
Predecessor Shadow Mage: Jack Pheral (Redfang18)
Predecessor White Mage: Alexandria "Zan" Dzierzega (LoyalHeart)
Current Male White Mage: William “Will” Summerstone (Xaxas96)
Current Female Shadow Mage: Alice Brightheart (ItalianIlluminist)
Profile Template:
Spoiler! :
Name: (First and last name, no exceptions)
Mage Name: (What you call yourself, as in a title or self-made nickname)
Element: (First come, first serve, so take your pick.)
Gender: (Keep it even, folks)
Age: (16 - 29, no younger than 16 and no older than 29)
Appearance: (Describe the best you can. Pics optional, anime acceptable)
Personality: (Likes, dislikes, strengths, weaknesses - ya know the drill)
History:(Make it detailed)
Rank: (Apprentice, Field, Knight, or Sage)
Object For Magic: (Mages of any rank need one of these for harnessing their magic, so go nuts.)
Secondary Weapon:
Guardian Animal:(Every Mage has one, the animal is very loyal to it's master)
Up For Love?: (Yay or nay and what orientation.)
Theme Tune:(When the character comes around)
Other:(Anything that needs to be shared?)
Mage Name: (What you call yourself, as in a title or self-made nickname)
Element: (First come, first serve, so take your pick.)
Gender: (Keep it even, folks)
Age: (16 - 29, no younger than 16 and no older than 29)
Appearance: (Describe the best you can. Pics optional, anime acceptable)
Personality: (Likes, dislikes, strengths, weaknesses - ya know the drill)
History:(Make it detailed)
Rank: (Apprentice, Field, Knight, or Sage)
Object For Magic: (Mages of any rank need one of these for harnessing their magic, so go nuts.)
Secondary Weapon:
Guardian Animal:(Every Mage has one, the animal is very loyal to it's master)
Up For Love?: (Yay or nay and what orientation.)
Theme Tune:(When the character comes around)
Other:(Anything that needs to be shared?)
Rules:
Spoiler! :
•Romance is fine, but it has to be as far as kissing or holding hands. Never beyond that.
•No godmodding
•Keep the swearing to minimum. That means no F-bombs or such things.
•Keep gore to the minimum (if at all) necessary.
•Nobody's allowed to kill off characters without the consent of the character's creator first.
•This SB is modded by LoyalHeart and Redfang18 (yours truly), so our word is law in the SB.
•Have as much fun as you can.
•No godmodding
•Keep the swearing to minimum. That means no F-bombs or such things.
•Keep gore to the minimum (if at all) necessary.
•Nobody's allowed to kill off characters without the consent of the character's creator first.
•This SB is modded by LoyalHeart and Redfang18 (yours truly), so our word is law in the SB.
•Have as much fun as you can.
DT is this way.
Gender:
Points: 671
Reviews: 32