
Zarquines was once a peaceful and bountiful land. The kingdoms thrived, and the people lived their daily lives in harmony under the loving watch of their deities. All was well until one fateful day, when something like a miniature sun was seen falling from the sky. Panic spread at first, but the deities soon reassured the people that all would be well. The people believed them, a choice that would wound far more than it healed. Hours later, the object struck the capital of Zarquines. It was revealed to be a fallen star, and its impact sent tremors of wild magic across the land, destroying the capital.
From that day forward, the deities withdrew from humanity. The land began to suffer, and the people turned against one another in desperate fights for dwindling resources. Nineteen years after the Falling, Zarquines stands on the brink of tearing itself apart, especially without deities to mediate. What had long been a carefully guarded secret among the elite was finally revealed: the deities were gone. No one knows how or why, only that it had something to do with the Falling.
The land fell into chaos, filled with anger and confusion. As if the loss of their deities were not enough, another truth came to light. Powerful beings had been living unnoticed among ordinary citizens. Some children, seemingly altered by the wild magic, had developed supernatural abilities. These children could only be identified at night, when their eyes glowed with unnatural colors.
With so little understood about these abilities, letters were sent across every region, calling for these children to come forward.
"Dear beloved citizens,
In light of Zarquine’s latest discovery, we have decided to gather all individuals possessing these unique abilities, now referred to as Nocturnals. In an effort to better understand them and restore our land, we invite all Nocturnals to join our research school. There, we will study their powers and help them learn to control them.
Such a prestigious program would normally cost thousands, but we have chosen to fully fund it through government resources. All participants will be provided with housing, food, and any materials they may require. This is a rare opportunity, one that will not be offered again in the foreseeable future.
All eligible individuals need only bring their birth certificate, identification, and any personal belongings to Krilith Station. To qualify, you must be between the ages of 13 and 19, born on the 1st, 5th, 10th, 19th, or 24th of any month, and most importantly, have developed supernatural abilities.
Please note that anyone attempting to impersonate a Nocturnal will face legal consequences.
Humble regards,
The Zarquines Council.”
Despite the Zarquines Council’s letters, the regions remained hesitant. Could they truly trust the government and its intentions after everything that had just been revealed? Perhaps the Council meant well, or perhaps it was concealing another dark secret, just as it had before.
Luckily, you're about to find out
From that day forward, the deities withdrew from humanity. The land began to suffer, and the people turned against one another in desperate fights for dwindling resources. Nineteen years after the Falling, Zarquines stands on the brink of tearing itself apart, especially without deities to mediate. What had long been a carefully guarded secret among the elite was finally revealed: the deities were gone. No one knows how or why, only that it had something to do with the Falling.
The land fell into chaos, filled with anger and confusion. As if the loss of their deities were not enough, another truth came to light. Powerful beings had been living unnoticed among ordinary citizens. Some children, seemingly altered by the wild magic, had developed supernatural abilities. These children could only be identified at night, when their eyes glowed with unnatural colors.
With so little understood about these abilities, letters were sent across every region, calling for these children to come forward.
"Dear beloved citizens,
In light of Zarquine’s latest discovery, we have decided to gather all individuals possessing these unique abilities, now referred to as Nocturnals. In an effort to better understand them and restore our land, we invite all Nocturnals to join our research school. There, we will study their powers and help them learn to control them.
Such a prestigious program would normally cost thousands, but we have chosen to fully fund it through government resources. All participants will be provided with housing, food, and any materials they may require. This is a rare opportunity, one that will not be offered again in the foreseeable future.
All eligible individuals need only bring their birth certificate, identification, and any personal belongings to Krilith Station. To qualify, you must be between the ages of 13 and 19, born on the 1st, 5th, 10th, 19th, or 24th of any month, and most importantly, have developed supernatural abilities.
Please note that anyone attempting to impersonate a Nocturnal will face legal consequences.
Humble regards,
The Zarquines Council.”
Despite the Zarquines Council’s letters, the regions remained hesitant. Could they truly trust the government and its intentions after everything that had just been revealed? Perhaps the Council meant well, or perhaps it was concealing another dark secret, just as it had before.
Luckily, you're about to find out

Spoiler
Nocturnal powers only activate at night, so during the day their powers completely disappear. At dusk powers automatically activate, glowing the color that corresponds to their power type. Here are some ideas for different power types, but if you have your own ideas thats perfect too!
Purple - Mind:
Telekinesis
Mind reading
Reading the future
Mind control
Teal - Elemental: (the actual color is this but it was too bright to read)
Fire control
Water control
Ice control
Lightning control
Wind control
Earth control
Plant/Nature control
Magenta - Emotions:
Emotion manipulation (They can physically change someone’s emotions)
Emotional projection (Projects the emotions you feel)
Empathy (Senses emotions, useful for lie detection)
Puppeteering emotions (amplifying others emotions (etc amping up their fear to make them freeze or smth))
Any powers controlled by emotions
Gold - Physical ability/enhancement:
Teleportion
Body control (Nina not even bones powers)
Tattoos that turn into the real thing
Shape shifting
Animal attributes
Can morph parts of their body
Red - Object manipulation:
Object materialization
Can put an illusion over objects to make them look like something different
Storing objects in their mindspace/spawning them back
Technology manipulation
Object teleportation
Certain object manipulation (etc glass manipulation)
Purple - Mind:
Telekinesis
Mind reading
Reading the future
Mind control
Teal - Elemental: (the actual color is this but it was too bright to read)
Fire control
Water control
Ice control
Lightning control
Wind control
Earth control
Plant/Nature control
Magenta - Emotions:
Emotion manipulation (They can physically change someone’s emotions)
Emotional projection (Projects the emotions you feel)
Empathy (Senses emotions, useful for lie detection)
Puppeteering emotions (amplifying others emotions (etc amping up their fear to make them freeze or smth))
Any powers controlled by emotions
Gold - Physical ability/enhancement:
Teleportion
Body control (Nina not even bones powers)
Tattoos that turn into the real thing
Shape shifting
Animal attributes
Can morph parts of their body
Red - Object manipulation:
Object materialization
Can put an illusion over objects to make them look like something different
Storing objects in their mindspace/spawning them back
Technology manipulation
Object teleportation
Certain object manipulation (etc glass manipulation)

OMNICESKE:
Spoiler
Omniceske is a rain-soaked land where the sun is almost never seen. Its patron deity, Mara, goddess of water and sorrow, is said to weep endlessly, her tears falling as the rain that sustains the land. Even so, Omniceske remains lush and thriving, a reflection of the happiness she once found with her husband, Ahsuke.
Ahsuke was once human, someone who caught Mara’s eye long ago. She loved him enough to beg the other deities to make him one of them. They agreed, but turned him into the god of sun and joy, her opposite. Being with him eased her sorrow too much, so to preserve balance, they were only allowed to meet seven days each year. That week is now a festival, the only time the clouds part and the land sees sunrise and sunset.
Sailors tell of a curse on lovers who cross the sea together. Sirens rise from the waves to tempt them. If either strays, the ship is destroyed, but if they choose each other, they pass unharmed.
Mara’s temple, once the largest in the land, now stands abandoned, the only one to survive the Falling, when a star struck Zarquines and unleashed wild magic across the world. The impact left Marrowcrest in ruins and forced the capital to move to Qyuince. Omniceske was barely touched, which is why the temple still stands. Even now, its people remain deeply religious, living beneath the endless rain.
Ahsuke was once human, someone who caught Mara’s eye long ago. She loved him enough to beg the other deities to make him one of them. They agreed, but turned him into the god of sun and joy, her opposite. Being with him eased her sorrow too much, so to preserve balance, they were only allowed to meet seven days each year. That week is now a festival, the only time the clouds part and the land sees sunrise and sunset.
Sailors tell of a curse on lovers who cross the sea together. Sirens rise from the waves to tempt them. If either strays, the ship is destroyed, but if they choose each other, they pass unharmed.
Mara’s temple, once the largest in the land, now stands abandoned, the only one to survive the Falling, when a star struck Zarquines and unleashed wild magic across the world. The impact left Marrowcrest in ruins and forced the capital to move to Qyuince. Omniceske was barely touched, which is why the temple still stands. Even now, its people remain deeply religious, living beneath the endless rain.
QYUINCE:
Spoiler
Qyuince is the new capital of Zarquines and its most advanced city. Towering buildings rise high into the sky, glowing with warm artificial light that spills down onto the streets below. Steam hisses from vents and machinery tucked between structures, giving the whole place a constant, restless hum. The city always feels in motion, like it’s never done building itself.
It’s the center of all official business now, and home to the country’s wealthiest and most influential people. After the Falling, the capital was moved here, and Qyuince quickly became the heart of government and progress. Inventors and creative minds gather here, drawn by opportunity and resources, each trying to push what’s possible a little further. It’s also the place where fashion and trends are born, changing fast enough that no one ever feels fully caught up.
It’s the center of all official business now, and home to the country’s wealthiest and most influential people. After the Falling, the capital was moved here, and Qyuince quickly became the heart of government and progress. Inventors and creative minds gather here, drawn by opportunity and resources, each trying to push what’s possible a little further. It’s also the place where fashion and trends are born, changing fast enough that no one ever feels fully caught up.
HARLSBAY:
Spoiler
Harlsbay is a rugged coastal kingdom carved into mountains and cliffs, full of winding caves and hidden tunnels that stretch deep underground. The land is scattered with remnants of older ages, from buried treasure to shards of the fallen star, all of which turn up in the bustling trade ports and fetch high prices. Ships from near and far crowd the harbors, and the ports stay busy day and night with vendors, merchants, and travelers hoping to strike it rich.
High in the mountains sits Pirate’s Bay, a rough, half-hidden settlement that feels like it belongs outside the rules of the kingdom. It’s loud, messy, and alive in a way the rest of Harlsbay isn’t, filled with smugglers, pirates, and people who’ve learned how to survive on the edge of the law. Goods flow in and out through secret tunnels that connect to Rivenfell, making it a constant back-and-forth of stolen, hidden, and traded items.
High in the mountains sits Pirate’s Bay, a rough, half-hidden settlement that feels like it belongs outside the rules of the kingdom. It’s loud, messy, and alive in a way the rest of Harlsbay isn’t, filled with smugglers, pirates, and people who’ve learned how to survive on the edge of the law. Goods flow in and out through secret tunnels that connect to Rivenfell, making it a constant back-and-forth of stolen, hidden, and traded items.
RIVENFELL:
Spoiler
Rivenfell is where the rich go to spend what people in Qyuince build. If Qyuince is about invention and progress, Rivenfell is about excess. It’s full of heirs, spoiled kids of inventors and businessmen, and anyone wealthy enough to turn a fortune into a lifestyle. In Rivenfell, money doesn’t just buy comfort, it decides how far you get in life.
The city is packed with clubs, bars, spas, luxury restaurants, and stages where performers fight to be noticed. Singers, dancers, and entertainers all come here hoping for a break, but only the best ever really last. Two places define the region's reputation. Red Wonderland is a huge amusement park with rides, games, and a circus known for its dangerous, almost unbelievable acts. The real secret is the Black Pass, which gives access to a hidden area called the Passage of Sins. No one talks about what happens there, only that once you go in, you don’t come out the same.
Then there’s the Blissful Chapel, where people go when they want to lose themselves completely. It’s famous for its drinks, substances, and hangover cures that make last night feel like it never happened. Everything there is carefully kept quiet, and most of it is smuggled in through Harlsbay tunnels. In Rivenfell, pleasure is easy to find, as long as you can afford it.
The city is packed with clubs, bars, spas, luxury restaurants, and stages where performers fight to be noticed. Singers, dancers, and entertainers all come here hoping for a break, but only the best ever really last. Two places define the region's reputation. Red Wonderland is a huge amusement park with rides, games, and a circus known for its dangerous, almost unbelievable acts. The real secret is the Black Pass, which gives access to a hidden area called the Passage of Sins. No one talks about what happens there, only that once you go in, you don’t come out the same.
Then there’s the Blissful Chapel, where people go when they want to lose themselves completely. It’s famous for its drinks, substances, and hangover cures that make last night feel like it never happened. Everything there is carefully kept quiet, and most of it is smuggled in through Harlsbay tunnels. In Rivenfell, pleasure is easy to find, as long as you can afford it.
MARROWCREST:
Spoiler
Marrowcrest is the largest region of Zarquines, made up of wide grasslands, thick forests, and soft green mountains that roll on for miles. Everything here feels alive in an almost overwhelming way, like nature never stopped growing or taking things back. Flowers spread across open fields, trees twist through old stone paths, and even the air feels rich with life.
At the center of it all are the remains of Zarquines’ old capital, now mostly buried under vines, moss, and time. What was once a grand city has been slowly swallowed by the land, leaving only pieces of it visible if you know where to look. Rising above the overgrowth is the castle of Marrowcrest, still standing and still in use, watching over the region like it never quite let go of its past.
At the center of it all are the remains of Zarquines’ old capital, now mostly buried under vines, moss, and time. What was once a grand city has been slowly swallowed by the land, leaving only pieces of it visible if you know where to look. Rising above the overgrowth is the castle of Marrowcrest, still standing and still in use, watching over the region like it never quite let go of its past.
For some vibes/an actual look of what these regions look like heres a pinterest board link! https://pin.it/34zvpFwhq

Spoiler


Name:
Age(13-19):
Gender/Pronouns:
Personality:
Appearance:
Power (color and specific power, be as detailed as you like!):
Backstory:
Region of origin:
Other:
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Well thats all I have! You can make up to 3 characters, and are always welcome to ask any questions you have! Also this is a realm but I will make a big "Plot post" every 3 weeks to continue the storyline. There is no minimum or maximum amount of words ^v^. If you get a(or a couple) posts in, perfect! If not no worries!
I hope you enjoy!
