
The town of Kleinhavn sits on the edge of the Furchtwald, the Forest of Fear that separates five countries. Impassable, impenetrable, the forest, some say, is founded on nightmares. Many who have gone in do not come back out. Those who do are never the same – haunted by something, somebody always looking over their shoulder or whispering in their ear.
The cause for the Furchtwald’s mystical, horrible energies is clear: it is abundant with wild magic, magic that has gone untamed and unchecked for generations, with nobody within to pin it down.
Kleinhavn has been managing quite well, given that it is surrounded by trees on three sides. Once a year, just before winter, traders come to sell their wares. This year, an altogether different caravan is arriving alongside them.
The King & Queen, their daughter and son-in-law and granddaughter have all made an appearance. The country of Wasserland, where Kleinhavn is, wants to make an example: they are not afraid of the Furchtwald, nor should their neighbours be. Wasserland will dare to bring their entire royal family into the embrace of the forest, because Wasserland is not afraid of trees, and Wasserland is not afraid of magic.
Maybe they should be. Because on the third night of their stay, the King & Queen’s granddaughter, the seven-year-old Princess Greta, goes missing. All that is left is a trail of enormous, impossibly inky black footsteps, leading back into the forest.
The World
Spoiler
The Forest of Furchtwald separates five kingdoms:
-Wasserland
-Machtdorf
-Schwarztal
-Regondy
-Schonberg
These are all smaller, Germanic kingdoms, but there are no hard & fast rules about writing a nationality or appearance for your character (though if you want to stick with vaguely German names that’s definitely a cool worldbuilding point – everything else is fair game!). They tend to leave each other alone due to the forest separating them on all but a few small borders. In fact, the forest is currently unclaimed territory, but will it stay that way?
Wasserland otherwise is well known for having strong rivers that run water mills for flour and power terrific forges, and a series of canals linking the country – part of Kleinhavn’s struggle in gaining supplies is that it isn’t on a canal system, because barge horses get spooked by the trees. It is a low lying country that has extremes of temperature – this story begins just as a bitter winter is setting in.
The Characters
Spoiler
All of the characters will be undertaking a mission from the King & Queen to venture into the forest to reclaim the missing princess. There are four categories of character:
The Tree-Touched
Woodcutters & hunters, they live on the outskirts of society in Kleinhavn, because they are believed to have been touched by the forest, and claimed by it.
If you choose one of these characters, you are a bit of an outcast, and need to come off as just a little odd to the other characters. What you have experienced in the forest is up to you – magic affects everybody differently – whether you see ghosts of the past, or the future, or you have eaten forbidden fruit that is now eating you up with addiction, or drunk the water and met the beautiful creatures that dwell within. You should have an occupation that requires you to go into the forest. You will be acting as a guide to the rest of the group – even if you don’t really know what you’re doing. Your story is your own – but make it interesting, and make your experiences of the Furchtwald just a little menacing.
The Villagers
The majority of Kleinhavn residents have never set foot under the canopy – only heard about it from legend and story. That doesn’t mean that they aren’t curious. If you choose to play a villager, you are playing one willing to lose their good name with the rest of the village to explore what lies within the forest. You can be any age, of any background (within reason to live in a small village on the edge of the world eg. You can’t be very rich or important), but you must never have been past the first branches (that anybody knows of).
Your possible motivations to venture into the forest are endless – the Royal Family are offering a reward, there are opportunities for fortune and fame and a life outside of Kleinhavn, or maybe you’re just intrigued by what the forest has to offer, or maybe there’s someone else going that, for whatever reason, you want to stay close by. Your story is your own – but make it interesting, and make it just a little less wholesome than outward appearance might suggest.
The Merchants
Only the most fearless head to Kleinhavn – it requires going off of the canal route and by horseback and wagon. Most of the merchants are nomadic by nature, they crave the adventure that travelling around the country brings them. Others are simply greedy – or needy – either way, profit is what drives them. Whether you choose to go into the forest as an explorer or in search of the royal reward is up to you – just make it interesting, and not too altruistic.
The Royal Entourage
You can play either the prince or princess (married to one another) or a member of their entourage who is desperately seeking the tiny heir to the throne. You can really play around with what rank and standing you want your character to be, and their reasons for going into the forest – is it to search for the princess, or to curry favour, or even something a bit more sinister?
You have come from the capital and have travelled this whole way with the family, and are used to their ways. You have also been on the road with the merchants. Those that you don’t know are the people from Kleinhavn village – it’s up to you if you’re intrigued by them, or disgusted by them.
The Magic
Spoiler
The most common form that wild magic takes – the most visible, most known-about form – is that of magic storms, raging through the trees. They most commonly leave burns, but their effects on people who get caught in them differ wildly: some people are consumed entirely, some lose their minds, some come out and appear to be possessed by a terrible presence.
But the storms are not the only way the magic travels. It is, after all, wild. It moves through the tree roots and rivers and as mysterious clouds overhead. Anything you can imagine – the magic can do.
That’s the fun (and terrifying) part.
The Plot
We’ll start the day the caravan arrives in Kleinhavn. After the princess disappears, there will be a call for volunteers from the Prince for a search party into the forest for his missing child. Each of our characters will volunteer and head into the deep dark woods together.
Magical shenanigans will occur.
Characters
More can be added, of course!
- Tree Touched 1 – claimed by BiscuitsBatchAvoy
- Tree Touched 2 – claimed by Remembrance
- Villager 1 – claimed by StellaThomas
- Villager 2 – claimed by xXxTheSwordsmanxXx
- Merchant 1 – claimed by SacredLedge
- Merchant 2 –
- The Prince - claimed by Casanova
- Royal Entourage 1 – claimed by Steggy
- Royal Entourage 2 – claimed by KAL
Character Template
- Code
[b]Full Name:[/b]
[b]Usually goes by:[/b]
[b]Age:[/b] (children will not be accepted as part of the party, must be 16 or older)
[b]Appearance:[/b]
[b]Occupation:[/b]
[b]History:[/b]
[b]Personality:[/b]
[b]Skills:[/b]
[b]Weaknesses:[/b]
[b]Ever been into the forest before?[/b]
[b]Reasons for volunteering:[/b]
[b]Other:[/b]
