Three years ago, there was a meteor shower.
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They woke up at far corners of the countryside in the dead of night and made their ways into the nearest towns. They collapsed at the first doors they saw, and they slept.
They forgot all about the long journey there.
Three years ago, there was a meteor shower, and by morning there were three more residents of the land of Lorne. These restless spirits didn't want to remember who they were, so they forgot; now, they carry thin umbrellas in the rain, they've forgotten the lord's name, and they watch the forest for glowing red eyes when they pass.
The crows watch them from afar.
- - -
There are more crows lately. They've been gathering in numbers so thick they blot out the sun behind bare trees.
Unbeknownst to the people, someone new is living in the old lord's manor, and she sheds black feathers with every step. Soon, things will start changing to fit her will—small changes at first, then big ones, until the sun rises in the west and sets in the east.
Locked doors won't keep the demons out any more.
The Crow Man is watching, too.
- - -
Who fell?
Who will rise?
Fallen
Rohn Swyndel - Hattable
Alyc Smithe - ScarlettFire
Kael Fos - Lightsong
Guides
Beth Eder - Lareine
Bey Taylor - Holysocks
NPCs
The Crow Man - a friend to help the wanderers along their way in the treachery Unkindness is creating in Lorne. He's followed by crows wherever he goes. Who is he, under that huge dark coat and wide-brimmed hat? And what does he really want?
Unkindness - an unknown shadow at current moment. More will be revealed about her as the wanderers progress in their quest.
- - -
The Land of Lorne
Spoiler
Sile: The largest town in Lorne. Situated on the river in a prime location for both fishing and farming, and with a stretch of hills behind it, Sile is home to many of the workmen of Lorne, as well as being a center of trade between the three towns.
Felden: The second-largest town in Lorne. On the slope up to the cliffs, Felden is caught between the river and the forest, but it's got some of the best land for farming in all of Lorne. Home to much of the food supply.
Verden: The smallest town in Lorne. It's in the best location to harvest wood from the light woods nearby, though it's also regarded as the most dangerous due to its proximity to the forest. It's the closest to the abandoned chapel and the maze.
Chapel: An abandoned chapel with a broken stained-glass window that stands on the edge of the forest. There's a graveyard in the back, and a path that leads north, into the forest. The altar is scorched for some reason.
Maze: A mysterious hedge maze that no one has ever been able to get through. Those who do enter may not leave, and the walls seem to rearrange themselves every once in a while. What secrets does it hold?
Old Woman's House: The home of an old woman who doesn't like to talk to anyone. She especially refuses to talk to the Fallen and Guides, since she says they're "touched by that devil crow". Her garden has a variety of herbal remedies.
Light Woods: A section of woods that isn't quite as foreboding or dark as the forest itself. The wood used in Lorne mostly comes from here. If you take the path past the Old Woman's house to here, you'll find a little clear pond.
Forest: Death and damnation to those who live in Lorne. The home of demons that wander the land at night, the forest is, for all intents and purposes, an evil place that no one dares explore. Somewhere in its depths, there's a castle that used to belong to the lord of Lorne, and now that castle has been taken by Unkindness.
River: The river that feeds all of Lorne. People have followed it to either end, but it seems to simply disappear at the edges once they get far enough, and they wake up in their beds at home the next morning. Still, there are fish in it, and the water's clean enough to bathe and drink.
Felden: The second-largest town in Lorne. On the slope up to the cliffs, Felden is caught between the river and the forest, but it's got some of the best land for farming in all of Lorne. Home to much of the food supply.
Verden: The smallest town in Lorne. It's in the best location to harvest wood from the light woods nearby, though it's also regarded as the most dangerous due to its proximity to the forest. It's the closest to the abandoned chapel and the maze.
Chapel: An abandoned chapel with a broken stained-glass window that stands on the edge of the forest. There's a graveyard in the back, and a path that leads north, into the forest. The altar is scorched for some reason.
Maze: A mysterious hedge maze that no one has ever been able to get through. Those who do enter may not leave, and the walls seem to rearrange themselves every once in a while. What secrets does it hold?
Old Woman's House: The home of an old woman who doesn't like to talk to anyone. She especially refuses to talk to the Fallen and Guides, since she says they're "touched by that devil crow". Her garden has a variety of herbal remedies.
Light Woods: A section of woods that isn't quite as foreboding or dark as the forest itself. The wood used in Lorne mostly comes from here. If you take the path past the Old Woman's house to here, you'll find a little clear pond.
Forest: Death and damnation to those who live in Lorne. The home of demons that wander the land at night, the forest is, for all intents and purposes, an evil place that no one dares explore. Somewhere in its depths, there's a castle that used to belong to the lord of Lorne, and now that castle has been taken by Unkindness.
River: The river that feeds all of Lorne. People have followed it to either end, but it seems to simply disappear at the edges once they get far enough, and they wake up in their beds at home the next morning. Still, there are fish in it, and the water's clean enough to bathe and drink.

