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The Sun Children V Appendices



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Thu Mar 22, 2012 7:09 pm
TheSunChildren says...



2013 INTRO


Before a single step is taken on the journey across such a corrupt land as Arzutare, which was once named Arinalgar, one must know what to expect. You will find no creatures from the Realms of legends, only the men who claim their power over those lesser in will – the kings and the Lords of lands forged from the bleeding hands of the laboured commoner. The kings – the tyrants who lust only for power and feed from fear. The lands here were risen into existence when a single king was crowned amidst a bloodbath – his cloak dragging a red trail behind it as the crown was placed upon him. Ever since then there has only been the way of the bloodline, but one other creature does exist however – one that above all else can bend history at their own will, the first fear of men, the ‘Sun Children’ they are known as – the wielders of the endless flame, tamers of the fire.

***

1683EOS

Far in the western lands lay an Empire spawned from the pain and blood of those it has slain to achieve its power. Its name was Argar. Since the early years of the first era this great and dark nation had fed from the weakness of the small Kingdoms at its borders. In the most recent years, its once greatest foe, Narashar had been ground into ash – its people forced to flee across the seas to the lands now known as Calamara. Narashar had for over one and a half thousand years been the grandest Empire to ever dwell in the western lands. Its lands were once an array of reds, greens and golds, and its people draped in robes of the same. Its armies were something to boast about, their armour glimmering in the grand sunlight that forever shone over the lands of the Sun Children. The Sun Children – once guardians of the netherworlds – their ability to conjure flames from their own flesh has now only earned them and their once grand Empire a place in the halls of infamy.

From the very beginning there existed an Order of five Lords who served as the Sun Children’s greatest advisors and protectors, but the malice of the Argarian King to the north began to manipulate the loyal hearts of the great. The Lords were forced out of Narashar by their rulers, and their rulers became hated for the Lords were loved by the people. Ever seeking vengeance and security in their newly inherited Empire, the Lords dedicate their lives and services to bring down the Sun Children whenever another is born.

This is a brief guide to the world around which my novel ‘The Fire Princess’ is set.
I realise that after much time spent on writing the history of the world there is very little that comes into the story. And upon receiving advice that what originally was placed at the start of chapter one has now been deleted. What this is is a mini appendix for the current novel, and the ten other prequels.
I think it’s safe to say I’ve created more of a background to this novel than anyone ever thought. These shall be updated regularly, as to type out the entire mini-appendix would take a fair few hours.

A few of the countries:

Nyshuhr

Spoiler! :
The central lands of the main western continent of Farohseldar. Nyshuhr is know for its glory and worship-like loyalty to its royal state. Its lands are of red, green and gold grass, its trees likewise. The mountains are grey and brown with very little snow above its peaks and its cities are built in the mountains, within forests and beside vast expanses of water. They are a militaristic folk who had, at the time of their golden age, become feared by every nation around them. However their loyalty to those who mate peace with them is never forgotten. Their knights wear silver armour with red swirls upon them and those who guard the royals are the opposite.
Their lands are of the most beautiful in the world and the grass ripples upon clear days and the rivers flow blue on stone shores and between old ridges of earth.

Nyshuhr was first founded upon the arrival of Queen Elarnarsur from Arinalgar, far east, in the twenty fifth year of the first age. She and her brother were the first of those who were to become known as the Sun Children. She swept into the lands where she met little resistance from the original armies of Argar whose kingdom lay north of the mountain border which stretched from ocean to ocean. The Queen settled in the forests on the western side of the country and hence her city was built with the internal style of her own kingdom far away in mind. There came tan buildings and olive roofs and the people worshipped her as a deity for her abilites as the sun child wiped-out all oppressors. The name Nyshuhr came from the Arinalgarin words meaning ‘New Realm’ though the Nyshuhrians themselves spoke the tongue of Barthorin (what we hear as English)

From there the bloodline went on. She married the Lord of whom she had allied when destroying her brother’s kingdom and together they had a child who they named Elavor, from their son the bloodline continued with strong kings, even after Elarnarsur’s death when she underestimated the sheer power of the Areddunians upon attacking them at their northern border which was south of Arinalgar’s.

After Elarnarsur’s death her lords found in her chambers the stone from which she got her abilites. It was then decided within the cult that came from the lords that the stone should be made into separate items fro separate Nyshuhrian sun children to gain their abilities from and so four items were cast.

Elavor’s descendants each ruled with great passion from their people who built cities in places no one could ever destroy them, or so they thought.
Elavor had two sons from a wife who although he didn’t know it, was Argarian. These sons were Envalor and Enfalor. The latter ruled Nyshuhria whilst the other took a great army into Argar and revealed that he was of blood and demonstrated the sheer size of his army and so he was forcedly made king of Argar.

Enfalor of Nyshuhr then conceived a daughter, Enfar
The bloodline continued from there.
Envelor
Anvelor (who married Rhanil, an Uhrian and hence a great unity was sparked between the two countries, an alliance that would last until the end.)
Anranil
Arahnil

Then came Rhandyr upon the rising of the second red dawn. He was the sun child of the second age. Many thought of him as evil and he fully unified Nyshuhria with Uhria in the southern warmlands and hence Nyshuhria was born. The names of cities and the some words of the Arinalgarin language were changed to adapt to such a unity. Rhandyr took his abilities and combined armies back into Arinalgar, though he swept south and once again attacked the Areddunians and won over three of its five largest provinces. He returned having made his empire expansive. Argar however was waiting for the right moment to strike.

Rhandyr died at an old age from exhaustion of war and the Argarians overthrew their loyalty to the Nyshuhrian crown and became independent.
His bloodline continued on and the armies of Nyshuhria slowly crept into Argar until eventually being pushed back out.

For around another five hundred this line continued until Safirion was born and in the sixtieth year of his reign the third red dawn came and his granddaughter, child of his own son Safron was born. She was called Sapphire for her eyes were blue jewels. She was the third sun child and what became of her is unknown. She led her armies into Argar when her parents were taken hostage by those she thought were her own protectors. She watched many of her own die. However she did manage to besiege the Argarian capital and was about to be made Queen of the captured land once more until she died of unknown causes upon walking to be coronated at seventeen years old.

Her cousin was soon after made King and the line continued for another age until the emergence of the Fourth when Nyshuhrian prestige and glory and strength had been waning. The young boy was named Osirion, sun child of the fourth red sun. It was upon the fifth year of the fourth age that the regenerated armies of Argar swept into Nyshuhria and burnt down every city they came across. they killed all Nyshuhrians they could find for they were considered not even worthy as prisoners. The King forced his wife to take their son and his cousin to the eastern shores of Arven Hyrn when he saw great torches heading towards the second capital. They reached the shores when Uhrian ships arrived and took as many hundreds and thousands as they could onboard before setting off. Osirion’s cousin got left behind as the Argarians reached the beaches but she was rescued and taken far south by a cult who refused to leave their homeland. The ships sailed away into the darkness of night with their beaches now cold and covered in blood and crawling with the armies of the north. This was the night Nyshuhria ceased to exist for it was now part of the greater lands of Argar.

other notes:
Urasha is the eastern most realm of Nyshuhr, mainly populated with Uhrians to the south and they have their realm capital in Vran Vanar. in the north there is mainly Nyshuhrians. the realm was founded in the twenty eight year of the first age and its expanses grew until it became what is is now and that was in the three hundreth and sixty second yaer of the first age. its northern and western borders have shifted over the years but it is mainly grasslands in the north and more desert-type terain in the south

Elarnarsur visited a few times, there was almost a war in the desert mountains but it was prevented when the Uhrians did not attack. they were peaceful people, they worshiped their own god, but their alliegience to the Nyshuhruans chanegd that.

The Argarians also stopped at the borders when they invaded for the last Uhrian army held them off and thus the unity with the Nyshuhrians was broken

i suppose if i were to relate any place in the world to Nyshuhr, it would be the scenery of Denali Park, Alaska. (seen at bottom of page)


Uhria

Spoiler! :
In the era before the pre age days Uhria was a small land which lay in sands which blew across deserts and lay upon slopes of grey mountains. Its northern most parts were of yellow grass which grew in the pass of Ahvyn, the gap between mountains which would in the future lead to the land of Nyshuhr. Its cities are of sand stone and brown roofs and mainly rest in mountains or upon stone hills in the deserts. Its armies wore bronze coloured armour and were skilled with the sword. No nation that attempted to besiege Uhria’s vast deserts succeeded through toiling in the burning sun in blue skies. The flags of Uhria are of a winged spear which pierce what is a representation of the sun, displaying the fact that they are masters of such heat. In the north the great cities resided, in the south there were tribes which roamed sandy plains in search of the burial site of their goddess. The people of Uhria are of a darker skin and have dark hair, they are usually very strong and tall.

The north was split into separate provinces; Ahvyn to the north, Thuhrnyn, Unnarha, Guhrnyn, Vhanar and Dhuhra (the capital)

The King of Uhria is known as the ‘Dhara’ and was founded by Uhra four hundred and eight two years before the pre age era began. His bloodline died out and Uhria was only survived by a number of tribes that were scattered about its deserts.

There was a Queen of one of the most ancient tribes who was called Enighuir who wanted what fell from the sky. She sent out a great army across the seas to the island where it fell only to see another fleet of ships at its shore in flames and so they turned back. The desire for the stone which fell from the sky then controlled Enighuir to the point that she became so powerful and motivated that all tribes bowed down to her.

It was not until a rumour of a great divinity known as Riath and his army emerged who had travelled the world and neutralising entire nations that Enighuir decided to take action. Her armies were rallied and sent to six different places their camps grew to towns and then their land expanded to form six provinces. Many were sent to the south also but they dispersed far and wide, creating very small settlements spread about a great lake that came to be called the ‘Waterhold of Nuhrian’

Enighuir led her people onto what became known as the hundred day march which went from the south of the country where she later lived amongst her original tribesfolk and into the north. She was able to lead her people through the deserts without a single man dying.

Raith was thought to be a savour of the world, defender of his people, but with his loyalty came the death of many others. He became power drunk and there came a time where people in his home lands of Enoriva celebrated in his absence for there was peace and no fire. He came to the country with his army in the forty sixth year before the end of the old world. He saw the armies built up over the lands and mistook them as a rallying evil, not as a defence against his powers which had grown to a level unimaginable. Enighuir’s armies were savaged by the armies of Riath and Enighuir begged them to stop yet Riath refused for his lust for power had become so great.

Enighuir’s son was pulled from the capital by a rope on the back of a horse and dragged into the desert by Riath’s army. Enighuir ran after them and Riath only watched as she grovelled for the body of her son to be released. In anger she took up arms and ran at Riath full of vengeance, screaming that he should leave her lands alone. For her actions Riath killed her in a second. Any person that took up arms against him was considered an enemy. Her loyalty, courage and ferocity inspired her armies to come forth and attack Riath who in a matter of moments turned them to piles of ash and so the black sands of Dhuhra formed. Enighuir’s sacrifice led to her being known as a martyr. She went from martyr to a subject of tales, from there to a legend, to a myth and then to a deity for she was in the future known as the ‘Goddess of the Sun’

Hence named because of her leadership in the deserts. It is thought that a true Uhrian man would not die in the deserts unless he worshipped her.

In the one thousand four hundred years that followed the eruption of the volcano in Halvaro which killed off most of the world the Uhrians barely existed, but some tribes remembered Enighuir. They reminded the northern Uhrians of who she was, but their interpretation of the ‘Goddess of the Sun’ was far different from what it used to be. Hence why they were so eager to form an alliance with Elarnarsur in the first age, the story of Riath too being a form of sun child and wiping out Uhria’s armies had been forgotten by the North Uhrians, and the south Uhrians were furious at such an alliance which is why the country was then split even further.

Eventually the northern Uhrian provinces were re-founded and broke away from their old tribal ways and became real civilizations and the line of the Dhara was reinstalled by they who were worthy enough to act as such a leader.

In the first age and by the time that Queen Elarnarsur of Arzuria arrived on the shores of what was soon named Nyshuhr, the Uhrians were under siege by the armies of Valkor. This was a mysterious country where no much is known of its downfall in the fourth age.

Elarnarsur took over what became Urasha, eastern realm of Nyshuhr in the twenty eighth year of the first age and upon reaching its southern borders she came face to face with the uhrians. Because of their likewise worship to a divinity associated with the sun, Enighuir (goddess of the sun) Elarnarsur liked the new race she had come across and so a friendship evolved. After Elarnarsur’s death in Arinalgar the stone she possessed which fell from the sky was forged into four items by a secret cult. One member unknowingly took a fragment from the stone, fearing what Nyshuhr could become. He took it to the capital of Uhria and asked that they keep it locked within the caverns beneath the mountains.
The Uhrians gladly accepted. What they now had was a part of a stone just like that which Riath had all those years ago. The stone that their goddess was thought to have wanted. In an act of worship the stone was used for many rituals worshipping Enighuir. (No one knew what power the stone actually possessed and wouldn’t do until the fifth age when the Argarians managed to besiege Uhria. The Uhrians would use I on a prisoner girl put in their dungeons by the oppressive Argarans and the Uhrians would use her to break free of such opression)

It was only in the four hundredth and fifteenth year of the first age that Uhrian blood mixed with Nyshuhrian. King Anvelor married Dhorian (Princess) Rhanil of Uhria. They were both the great-grandparents of Rhandyr (second age sun child) they were married in Vran Vanar which later became a massive Uhrian/Nyshuhrian colony in the distant mountains of Urasha with two tall towers either end of a city upon a bridge of rock. Hence from this occasion the first great link between then Uhrians and the Nyshuhrians was born.

When Rhandyr was eventually born at the start of the second age the Uhrians wondered if their unity was still valued as it once was. This was clarified on the thirtieth year of the second age when Rhandyr met with Dhara Hehl and convinced him that their lands should form a great alliance and head across the seas to Areddun where Elarnarsur’s army was defeated and she was killed. This alliance was what allowed the birth of ‘Nyshuhria’ to be born (Nysh-uhr-ia). Hehl took his armies and that of Rhandyr’s, in a great fleet of ships across the oceans to Arinalgar in order to serge the borders in another great attack. The Uhrians had not anticipated the colder climate and the war was bloody upon the grounds aside he river which split Ainalgar and Areddun. On top of this the Arinalgarin King, Garliorn, was furious with the sudden arrival of troops on his lands. The Nyshuhrians may have been distant relatives but they chose to stay independent. The Uhrians were even more unwelcome and when the war was lost anyway the Uhrians wre forced to return to their homeland in shame. They pulled out of the war through loss of numbers. Rhandyr pulled out a year later and he died a few weeks after returning.

For the rest of the second age he Uhrians stayed in their own lands and in such un-militant times the Nyshuhrians had become far more powerful and asserted order over Uhria in the two hundredth and sixty eighth year of the second age. The south Uhrians in which time were a vast collection of tribes stretched across the Waterhold of Nuhrian. They grouped together for one time only and travelled the mountains which separated north from south. In a matter of weeks they attacked the capital of Dhura an surrounded its walls. The leader of the tribes, Yhruhl met with Dhara Guhil, great, great grandson of Hehl. Yhruhl said that the north Uhrians had lost their religion in Enighuir and they must be reminded that they are not the puppets of Nyshuhrians. The peace was settled but with a great loss of life before the armistice was reached.

Fifty years later the Nyshuhrians had grown tired of the lack of loyalty the Uhrians had displayed and ordered that they accompany them in an attack on Argar. The Uhrians could not refuse such blackmail and went to war alongside the Nyshuhrians.
This was to be the last armed alliance until the Inarian invasion a hundred and eighty years later.

In the early years of the third age the Dhara, Nheri sent his armies to Nyshuhr to assist in the battle of Narshyr Marshes against the Inarians in the southern most part of Rhuhnar which is the capital realm of Nyshuhr. The Uhrians were not prepared for such wet warfare, they had been deemed sea-lords for their great armadas of ships but never had they had to deal with undying mists and bogs. They mainly let the Nyshuhrians fight in the thick of the marshes whilst they themselves stood back at the shores and kept guard against any Inarian who escaped the wrath of the army who ruled under King Safron.

When news broke out of Nyshtare, the Nyshuhrian capital falling Nheri and his most trusted captain put Nheri’s son in charge before riding off on horseback to the forest city in Nyshuhr known as Nyrsu Gara where it was rumoured the survivors of the attack by Argar were headed and they felt compelled to help protect their allied country from a second foreign invasion. There Nheri met Princess Sapphire and a deal was made that the Uhrians would not only help keep Inar at bay, but venture into the northern lands of Argar to rescue the captured monarchs of Nyshuhr. The armies of Uhria came to use once again at the battle of Rhushar where they sent forces across the sea of Ahrndorn from their colony in northern Urasha (the eastern realm of Nyshuhr) in great ships and secured a victory when Nyshuhrian numbers began to fall unfavourably.

Hence afterwards the great Uhrian army helped Sapphire’s army break through into Argar where they pushed north and found the Nyshuhrian royals before they were executed. The armies fought to destroy the agrarian capital but they were forced to fall back when a great new power emerged, but history has deemed it unspeakable. A great beast they say, who stared in Uhrian eyes and turned them to ash, a beast too powerful even for Sapphire. Dhara Nheri was killed in this last battle.

After the events of such a time and the Nyshuhrian state was restored, although seriously damaged, the Uhrians went back to their own lands where they re-grew their numbers and re-glorify their lands after they had served the superior Nyshuhrians for so long. In the rebuilding of Nyshuhria, Dhara Nerhil, Nheri’s son, and King Farnhire, Sapphire’s cousin ruled side by side and the nation became great once more.

In the fifth year of the fourth age the Nyshuhrians displayed one last act of loyalty when the Nyshuhrian lands north of their borders began to burn in the fires of Argar. Dhara Nuhrl got message of the Nyshuhrians being burned alive without mercy and ordered his last great fleet of ships to head for the coast and rescue any survivors. One of his sons went with the ships and ended up travelling to Areddun with the Nyshuhrians. Nuhrl never saw him again and sent the rest of his armies to the pass of Ahvyn to keep the Argarians out. With a great loss of life both sides ceased to fight and a great wall was built between the two lands. Uhria was on its own yet the Argarians didn’t know part of the Nyshiniak stone still lay in the depths of Dhuhra.


Countries to come soon:

Spoiler! :
Arinalgar

Areddun

Rumelian

Elgarn

Arivan

Argar

Inar

Enoriva

Thorynwor


Prologue: work.php?id=94502
Chapter One: work.php?id=94517
Chapter Two: work.php?id=94588
Chapter Three: work.php?id=94589
Chapter Four: work.php?id=94590
Chapter Five: work.php?id=94806
Chapter Six: work.php?id=95051
Chapter Seven: work.php?id=95648
Chapter Eight: work.php?id=95764


The chapters in summary:
One (The Red Sunrise)
Spoiler! :
Ember, the main character speaks to her sister, Sharla, about her frustration of being kept hidden all her life within the city of Arzuritan in Arzutare. she unlocks her abilities by connecting with a crown she has owned for 12 years. afterwards she dreams of another girl, Princess Sahfire. Sahfire looks similar to Ember in appearance and lives in Elarnitan in Nyshuhr. she is revealed as the 'sun child'. Ember wakes up wandering what the dream was all about and queries it with her sister, but Sharla acts like she hasn't noticed anything strange, however the candle in the room begins to change form with Ember's concentration.


Two (The Bond of Sisters)
Spoiler! :
Ember has another dream about Sahfire. this time Sahfire's brother is sent off to war and he comforts his sister who feels alone. Sahfire admits she never wanted to be the sun child because people throguhout history have looked down at them for their chaotic behaviour. She sinks into an alcove in the wall and the candle above her begins to shift form. Ember wakes up and goes to speak to ehr mother. she asks about Sahfire and if she infact is a sun child also. Ember learns that she has had to hide all her life because she is a sun child, but also learns that the army was responsible for her father's death 15 years previous. Her sister, Sharla overhears and in anger she leaves the house. a while later she returns in the custody of a silver armoured soldier for having tried to kill a guard on the market. for assaulting the man holding her she is told she is to go to Koren Court to learn discipline. Ember watches her sister leave the house. (by now paralells with Ember's dreams and her real life begin to show)


Three (The Towers of Koren)
Spoiler! :
Sahfire goes to see her disowning parents about troubles on her mind, but she sees her royal guards converging and entering her parents' chambers uninvited. She realises something is not right and follows them only to find that they have been taken hostage. she picks up her father's golden sword which rests in a weapons rack nearby. (this is one of five unique items which we learn about later)
soldiers arrive and try to take her, but she refuses and kills them. she runs after her parents and after having to kill many more trecherous royal guards she reaches them only to see them killed before her. something hits her and she is knocked out. she wakes up as she is being dragged along, her eyes turn orange as the candles all around begin to flicker more vigorously.
Sharla arrives at Koren Court and is taken under by General Hanron. The General tells her that in secret he favours all who disobey the law for he finds the rule of Lord Larinian corrupt. He introduces her to a fellow General; Larnkor, and a new friend; Theran (of whom takes an imediate liking to her). Sharla ends up telling Theran that Ember, her sister, is the sun child (the sun child is the most feared being in history, the only one feared by Lord Larinian)

Four (The Plan Conceived)
Five (The Ignition of the Fire)
Six (The Downfall of Arzuritan)
Seven (The Breakout)
Eight (The Twighlight Trees)
Nine (The Flow of the Carnemur)
Ten (The Shadows of Korvon)
Eleven (The Dark Descent)
Twelve (The Mountain Path)
Thirteen (The Erivanian Oath)
Fourteen (The Old Ways)
Fifteen (The Divanian Plains)
Sixteen (The Ways of Four Lords)
Seventeen (The Echoes of War)
Eighteen (The Vanishing Bridge)


I am about 1/2 way through now :)

The Sun Child Series
Spoiler! :
The Fire Princess Part 1-4 are the 10th-14th books in 'The Sun Children' series i am writing. planned books include;
-The Forgotten Stone
[The red dusk / The red dawn]
-The Nyshiniak Stone
[The first age / The second age]
-The Phoenix Prince
[The burning west / The Rising East]
-The Descendents
[The days of old / The refugees / The bond of sisters]
-The Fire Princess
[Arinalgar / Areddun / Nyshuhr / Thorynwor]


example of Arinalgarin;
Spoiler! :
The child of the sun,
The master of the fire,
Their wrath shall come,
Their flame grows dire,
They come with the ash,
They live in sorrow,
Their blades shall clash,
Their lands burn in the morrow.

Ava ovalvar agg ava arupa,
Ava panor agg ava olisi.
Avisiri ikav uvki vira,
Avisiri olkilra norvis varisi.
Avkil vira vav ava kuv,
Avkil lind ra ariorv.
Avisiri dalkilvaris uvki callkuv,
Avisiri ars dornov ra ava pariorv.


The stories in many books overlap and tell the entire history of the sun children.

The Scientific Bit
Spoiler! :
There is also the scientific side to this story. the sun children have the ability to control fire with their minds, known as Pyrokinesis in the real world. (it is actually thought vaguely possible on earth) but it requires so much concentration and energy that it can leave a sun child in pain or even death if they overdo it. over years of practice the sun children can learn to use their abilties for longer, but when they're new they struggle to control them. unidentified psychons have some sort of connection with the oxygen in the air and interference causes the oxygen to combust where ever the sun child diverts their attention (or their eyesight) to. using the effects of pyrokinesis however, weakens a sun child's immune system whilst they use their abilties and makes them suseptable to radiation. radiated objects such as sun stones or sun vaults (nyshiniaks 'great jewels of the gods') are already radiated with beta radiation from the heat energy already absorbed by a previous sun child. the beta radiation can hence penetrate the sun child's skin and cell walls in moments of vunerability.
Attachments
sapphire2.jpg
img015.3.jpg
NYSHUHR2.jpg
Last edited by TheSunChildren on Mon Aug 12, 2013 11:20 pm, edited 23 times in total.
Not many remember how life there began, in the lands amidst surrounding walls of stone and pools of deep darkness, but whilst they forget the secrets of the past, they begin to riddle the future with their growing lust for knowledge, greatness and power.
  





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Sun Apr 15, 2012 11:33 pm
Kale says...



That. Map. It's beautiful. And you even have a scale.

I think I'm in love.

You've obviously put a lot of work into the worldbuilding. The one thing that caught my eye map-wise was the placement of the river courses. In some cases, it looks like they run uphill in places, though it is not impossible that the topography in those regions could allow for rivers; it just appears unlikely looking at that map.

The only other thing that really caught my eye was the name Sapphire. While it is consistent with the naming schemes you've got going on, the fact that it's an actual word really threw me off. Sometimes, you need to alter a name to make it less word-like, otherwise you risk knocking your readers out of the story. An alternative spelling could be Sapfhire (which looks a bit ugly) or Safhire.
Secretly a Kyllorac, sometimes a Murtle.
There are no chickens in Hyrule.
Princessence: A LMS Project
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Sun Apr 15, 2012 11:49 pm
TheSunChildren says...



ah thanks! means alot that you said that! to be fair i had considered changing sapphire's name. not to go into too much detail but her name in my language of Arinalgarin (which is the ancient language of the Nyshuhrian people which sapphire's family rules) is actually pronounced 'Sa-fire' with emphasis on the 'f' she was so called because she is the sun child and her eyes are as blue as the gem. much like the main character is called 'Ember' because she is also the sun child (of the fifth age) so techincally speaking the Nyshuhrian people typically have Uhrian names consisting of a lot of; l,v,u,h,i,a and r. Sapphire in that respect would then be called Sahfire which is similar to what you suggested because h usually comes after the vowels...wait you acutally picked up on the cultural name patterns? wow no one has ever done that!

haha listen to me, talking like its a real language...van ir avoni irupan van? 8)

thats only one of many maps i have drawn but Nyshuhr is my favourite! what may appear as rivers on there are in some cases actually border lines between realms, i need to make a better, clearer version i think.

i just hope i do all this world building justice in the novel itself. i've only written upto chapter 9 and ive only written about a small amount of places.

thank you :mrgreen:

Ash
Last edited by TheSunChildren on Mon Apr 16, 2012 12:17 am, edited 2 times in total.
Not many remember how life there began, in the lands amidst surrounding walls of stone and pools of deep darkness, but whilst they forget the secrets of the past, they begin to riddle the future with their growing lust for knowledge, greatness and power.
  





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Mon Apr 16, 2012 12:09 am
TheSunChildren says...



just remembered actually, i've got a couple more pictures to upload relating to this.

The palace i made on google sketchup a while ago and the map i drew for a friend who wants to write a spin-off from my novel, but the land of Uhria itself shall not appear until book 3 :)
Attachments
NYSHUHRIA2.jpg
Nyshuhria, Nyshuhr and Uhria as a unified alliance.
Nyshurhianpalace.jpg
Nyshuhrian Palace of Nyshtare, home to the House of Tavral
Not many remember how life there began, in the lands amidst surrounding walls of stone and pools of deep darkness, but whilst they forget the secrets of the past, they begin to riddle the future with their growing lust for knowledge, greatness and power.
  





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Mon Apr 16, 2012 12:33 am
Kale says...



wait you acutally picked up on the cultural name patterns? wow no one has ever done that!

Well, I did quite a bit of extensive conlanging in my youth... except I'm not that old, so it was only a couple of years ago, really. XD Conlangers, represent!

Nowadays, though, due to time constraints, I limit my conlanging to the basics. Naming, in particular. And so, of course I'd notice. ;P

I was actually going to suggest Sahfire, except Farnhire ends in -hire, so I figured that was a more "proper" name ending.
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Mon Apr 16, 2012 12:57 am
TheSunChildren says...



i must give you kudos for picking up on it ,seriously, at least i know now that it is noticable. :mrgreen: conlanging is one of the things which has driven me to develop my separate cultures, i just wish people could see inside my mind at the world i've built, its frustrating that i'm the only one who can see it...

Kyllorac wrote:I was actually going to suggest Sahfire, except Farnhire ends in -hire, so I figured that was a more "proper" name ending.


ooh forgot about that, may have to change his name too, although Sapphire did have a brother called Fehrnire who was killed due to her un-controllable abilties.

the actual name of Sapphire is the only think that has stuck from my original concept 2 years ago that i got an A for in my GCSE coursework, i suppose i always got stuck on the thoguhth that hat is what it is without realising how much it stuck out :? it will actually suit the story better if i chanegd it. it's wierd really, i think of my writing in the big picture and if names aren't layered on a 'smooth surface' which sticks away from the fact that the story is in a consistend and coherent fantasy world then i need to change it. hard to explain really, bit like ironing out a crease or cutting that one blade of grass thats higher than the others... :pirate2:
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Mon Apr 16, 2012 1:33 am
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Kale says...



i suppose i always got stuck on the thoguhth that hat is what it is without realising how much it stuck out

I know exactly what you mean, and I'm in that exact same boat. The novel I've been working on on-and-off for the past six years as suffered a dramatic shift from fantasy parody to a more serious work, and the MC's name no longer fits in the setting. Except I'm rather attached to it since the whole story idea came to me because of his name. And efforts to integrate it with the developing naming schemes are not working since it results in consistent but "already a word" names.

Oh well. I'll work something out eventually. XD
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Tue Apr 17, 2012 2:14 am
RacheDrache says...



Conlangers are awesome. As long as they know what they're doing. Can't count the number of published authors who make me want to pull my hair out because of how very evident it is to me that they don't know what they're doing at all.

I've actually been meaning to comment on this for a while, Ash, because keeping me away from something language-related is... well, it's difficult. I've restrained myself so far, but if Kyll gets to comment on it, then I certainly get to.

Before I add in my own observations here...I'm a bit curious as to what phonetic systems you're using, whether these are polysynthetic, synthetic, or isolating syntaxes, what permissible syllable structures you've elected, any cultural influences on the languages (I warn you now that if you try to Sapir-Whorf anything there will be a lecture) and anything else. Basically, this is your change to tell me about your languages and prove that aspiring Tolkien claim of yours from a few weeks ago.

No pressure :D.
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Tue Apr 17, 2012 12:38 pm
TheSunChildren says...



oh, wow, that's alot of terms :shock: um...i think, and i mean think because i only have a vague undertsnading of these, i might be using synthetic phonics.

i'm not sure what tolkien did to make his languages, so i can't say that i am copying his methods.
What i can tell you for a start i haven't just put a random word here and there for the sake of calling it a language.
what i basically did was a standard range of words (mostly directional and landmark related) which included most of the letters of the alphabet and made them sound conistent, in the only spoken language i've begun to develop (Arinalgarin) the letters a,r,z,n,u,e,d and o are the ones primarily used. most of the names in Arinalgarin have 'ar' in them due to their heritage being related to their original bloodline all having 'ar' in them and so it is used for patriotism more than anything. also because of this 'ar' is spoken with more emphasis than other letters. applying this the language is actually spoken 'arr-inalgarin'.

from the original set of words i used i then began to pick out certain pronounciations between the two, for instance if i was write 'river' from english, this would consist of the two arinalgarin words 'long' and 'water' which if were merged together make 'galinorn'

so if river=galinorn i then split it down to find a pronounciation. e.g. picking out 'ri' as 'gal' 'iv' as 'in' and 'er' as 'orn'. because we have twin vowels 'riiv' this is then merged to say 'riv'

then i begin to arrange this into separate pronounciations and merge them with others that i have derived from other words of the older script.

e.g. i posted earlier 'van ir avoni irupan van'
'van' is the older script term for 'it'
'ir'='is'
'avoni' comes from the older term 'the'='ava' and the sound 'oh' ='oni' so merging them to form 'though' (pronounced th-oh)= av-oni (if there is two vowels only the latter is kept, but in this case it is only 'th' used which is 'av')

if i had my sheet of over 50 english pronoucniations with their arinalgarin deriviations here it would be a lot easier to explain, but hopefully this gives some sort of insight as to what i am doing and hopefully it proves i am giving it a proper attempt and effort. :)

if there is a lecture coming, then i understand because i still have a long way to go (i'm only a beginner conlanger, but i am giving it my best shot) i made the written version over a year ago and that has actually come as a fluent written language to me now..

also from this you may be able to see how much detail i want to put into this story (as if the appendix isn't enough as most of it is irrelevant to any story i am going to write)

but yes, that is my attempt at explaining what i'm doing, hopefully i am not doing such a bad job so far? i'll let you be the judge of that :?
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Wed Apr 18, 2012 2:11 pm
RacheDrache says...



Sorry if I came off as jerkish or aggressive there. I get...well, aggressive...when it comes to language-related things. You should see how hard I have to bite my tongue in one of my non-linguistics class when the non-linguistics majors start talking about language and get everything wrong!

That said, that you admitted you're a beginner was the main thing I cared about, to put it bluntly. The guy who developed the language for that (horrific) Avatar movie? The James Cameron one? It took him six years and he has a PhD.

I don't have a lot of time right now, so I'll have to come back later and give you the tips I wanted to give you, but I can say that I think you're off to a good start.
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Thu May 03, 2012 9:08 pm
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TheSunChildren says...



The largest world building project i have ever done has begun, i have redrawn the entire north western section of my world map and in the coming weeks i shall upload so many more maps all being well.

as of 6th may i have now drawn the map of Enoriva, redrawn Arzuria and am in the process of cartographing Inar

Arinalgar was the old name used for the 4th age lands of Arzuria (which was named after its predominant realm). arinalgar is of the old arinalgarin tounge meaning 'land (of) three realms' which were founded by the brothers Arzor, Alorn and Erivan. Their realms became Arzornia, Alornia and Erivania. the 'ia' meaning 'people of' to an effect. Azror had a son named Arzur of whom the later realm was named in his greatness. Arzornia became mere myth when it was lost to the gala mountains when its people fled to Danalavonia in the second age.

when the third age collapsed, and when the sun child died having never stirred matters in the east, Arinalgar began to convulge. from its undoings Kornia was founded in the same mountains from the shadows of fort Korvon that sat high abvoe the old capital. travellers from Elgarn then came into the grassy lands east of Kornia and settled in their new land of Ghalania. they made peace with the neighbouring nation of Umria for their love of nature was likewise.

Arzornia was forgotten and its people fled to a new land which was named Arzuria in memeory of the great king who once ruled who had not got a kingdom named after him as his father had. also this new king was so named Arzur II. he then founded what was to become known as Arzutare (now renamed Arzuitran)


In the age of Elegardin, Enoriva was the lands founded by Riath (known as Atharniak to the Nyshuhrians) after he obtained superior abilities he was cast away from his homelands of Inar and was exiled to the 'sun hidden isle' where he set out on a quest to reach the highest mountain. there he and his people settled. his lands grew and soon he left to explore the world in his later age.

the lands of Enoriva were peaceful, separated into Sanatharo (north) and Enotharo (south) which were both equally strong but possessed different cultures of the same people. the capital saw the largest tower in the world built below the mountain and within a grad bay of a elegant white city. Rivianor it was named. lands were green, skies were blue, seas were turqioize and the earth was brown. a land of peace and tranquility until Riath one day returned riding a dragon of which witnessed him gain his abilities fifty years previous . he told of a great rupture in the earth and soon he was proved right. skies turned black and ash fell from the skies. it seemed his abiltites had aided a giant volvanic eruption in Halvaro which blew soot over every nation in the world and cast them into shadow. the people of Enoriva were told to head high into the mountains of Enoriva to stay safe for a great wave was coming caused by the largest earthquakes ever known.

night came and Riath stood with his wife upon the shores of the northern lands which faced Halvaro and watched as the coast was swallowed by waves so large they cast a great shadow over Rivianor. the great ruler and peacebringer stood with his lower as ash and water fell over them and sent them to their grave. their death did not stop the water's plight. it rushed into the lands and wiped out all towns in the plains. they even rolled up into the mountains and swallowed those to shallow to stand above the crest.

after the tides had died the people in the mountains felt no breeze but a warm and red skies for many weeks. before long they perished and died upon the sunken mountains. only a string of high rock and the great mountain remained of Enoriva abvoe the water. even Rivianor had sucumb to the wrath of Halvaro's black mountain. Enoriva ceased to be.


COMING SOON: synopsis of entire sun children series, as brief as i can bet it, including the great war of the fifth sun at the end of the Fire Princess mini series.
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Tue May 15, 2012 12:56 am
nikkikajeh says...



TheSunChildren wrote:just remembered actually, i've got a couple more pictures to upload relating to this.

The palace i made on google sketchup a while ago and the map i drew for a friend who wants to write a spin-off from my novel, but the land of Uhria itself shall not appear until book 3 :)



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Sat May 26, 2012 4:55 pm
TheSunChildren says...



I have started to write the overviews of all 14 books i plan, in chronological order.
the first one consists of 2 books; the red dawn & the black sky. The Forgotten stone is my smallest mini series. whereas the Nyshiniak stone is rather large because both included books tell of the first and second age of Osirigardin.

The Sun Children

Five Eras; Elgarvarkivi, Elegardin, Elekilnar, Osirigardin and Osilivonar

Each separated by thousands of years and each yielding its own mystery and tales of legendary entities known as the Sun children and the tyrants who sought to kill them.

The sun children appear many times throughout history, but who are they?
Well in actual fact they are mere humans, but through a genetic recurrence they obtain the ability to wield fire. Though this ability is not one of heroic proportions, many die when they side or war with such an entity. Nations rise and nations fall, for the power unleashed by the sun children is so great. Seven have now existed, and all have their own tale to tell.

Throughout 14 books in 5 miniseries in 1 large series these stories are told.

The Forgotten Stone

The Red Dawn

This story takes place towards the latter years of the second phase of Elegardin, the second era. A small boy was born in a village on the island of Inar upon a summer’s day. He was like any other person who lived in the grand white villages dotted about the landscape amidst running rivers.

The boy, who was named Riath, saw that a colony of dragons flew about the skies in distress and many clung to their homes in fear of the creatures. He had heard many stories about the beasts and that night he decided to venture off into the hills. He was accompanied by an elder who guided him through the land and told many more stories. After weeks of travelling Riath came to the peak of the mountains where the dragons slept amidst a crater. In the centre was a stone which gave off an orange glow and made a slight whirring sound. It had been radiated by the sun and as Riath touched it the energy flooded into him. The dragons awoke and blew fire at him but to his surprise he was able to twist the flames around him in a vortex until they vanished. It was then that the dragons realised who their master was and bowed down to him.

Weeks later Riath returned to his village to see that it was being attacked by a foreign army. The dragons flew over him and coated the sky in fire which he then used to wide out the savages. Instead of gratitude he was looked to with fear and was sent away. Even his parents turned him away as he was exiled to the sisters lands so that Inar could be rid of the threat.

He and many others were taken into Rivianor, capital of Enoriva (sister island to Inar)
There he displayed his abilities and was heralded as a deity, or a human to have descended from such. He was given a position which made him equal to the king and when the king eventually dies when Riath was 18 the country fell into chaos. Many came to claim the throne and Riath was reluctant to do likewise.
However one day, taking advantage of the weakness, the Inarians invaded Enoriva’s shores to take control of their sister land. Riath was looked to as a leader to send the invaders back, and he did. He burnt the sandy beaches into glass shards and removed all threat from the lands.

After that he was married to his wife, Nira, and shortly after they had their first and only child, Riva (named after the island they lived on) they became the royal state and lived in the palace of Rivianor, which itself was a needle of white stone growing from a city in a grand bay of water.

The Black Skies

Soon after Riath was told that many Enorivans who lived in Halvaro across the ‘sea of fire’ as it became known later on, were being taken as slaves by the Halvari. In response he took his armies across the waters to the land of the dark mountain. His dragons flew overhead as he took to the gentle waves in the summer’s heat. The shores were guarded by hundreds of Halvari but they stood little chance against so much fire. Riath managed to decimate half of the towns in Halvaro out of both reason and spite. The Halvari were experienced fighters, having won many wars against their neighbours ‘Atana’ (later Argar after a new civilization rose from the ashes and took the land back from the Halvari)

They were vicious in war, but Riath saw that all their armies were gone so that his people were protected and every town he liberated he sent the civilians to the coast to be taken back to Enoriva, those who refused were killed.

Eventually, when Riath was headed back to the shores, Halvaro’s main armies arrived, and there were no fewer that a million men stood upon a great hill line extending from the dark mountain.

Riath used all his abilites to dismantle the forces whilst his own men fell. But his powers had grown into unimaginable forces and he walked into battle with his skin and hair aflame whilst the warm winds were shifted into clouds of fire. His wrath caused the ground to shake violently as he scorched the lands and the skies were orange. After 2 days of sleepless fighting Riath fell in exhaustion after he had managed to kill the last Halvari soldier. He was taken back to the shores by his men and taken back to Enoriva. There he recovered and there he continued as king, the great defeater of evil. His abilities became legend and he was worshiped as an almighty being.

The one day he awoke to see that the skies had turned dark and was raining ash. It appeared that in his wrath he had awoken the dark mountain and its fires poured from the peaks. His people gathered in the bay and took shelter as the great rain of darkness as history called it, coated the city. Riath, his wife and their twenty five year old son stood atop the palace and saw the skies thundering miles away across the sea of fire, and its name came from the next sequence of events. One great shockwave took the land and a great tsunami pummelled Rivianor, destroying its low lying levels. Next came a great torrent of fire which rumbled across the waters and shrouded the lands in fire. Riath was able to control it, but only for a while. Then he fell and the fire took over his city, killing all inside.

Only a few Enorivans survived that day, and they went to the mountains which now stood as a tail of land in the water where a great nation once existed. A few other thousand around the world did the same. All nations were decimated from Halvaro’s destruction, yet only one stood in the east, and its name was Thorynwor.

Blue skies arrived and so began seven hundred years of silence whilst the survivors festered in what was left of their lands. only the great continents of the east and west remained as they had done yet their people too had disappeared.

Riath died as a deity, but it would be a great while before anyone possessed anything like his abilites. The abilities of a sun child, though none in the latter Eras knew what he was, or if he and his dragons even existed.
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Mon May 28, 2012 10:16 pm
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TheSunChildren says...



See, when i said world build, not even i expected to do this much. this is only a 1/3 of the whole map and has taken me 3 A4 sheets to draw, scan and put together.

i originally had all of Arinalgar to scan in 6 parts, but i lost them at school -.- oh well. in the next few days i might actually make a tutorial for fantasy cartography, it really does help me write, wanna see if it helps anyone else.

Also, the Princess of Nyshuhr, Sahfire Tavral.
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Tue May 29, 2012 2:01 am
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Kale says...



in the next few days i might actually make a tutorial for fantasy cartography, it really does help me write, wanna see if it helps anyone else.

I will love you forever if you do. Your maps are so nice.
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