In contemporary storybookery, what sets YWS roleplay and collaborative projects apart from traditional roleplay is the professionalism brought to the table by all participants, I'd say.
I'd say that with money if I had to.
With that in mind, I look at the old concept of "This is the concept. Make your character!" and think "This is silly--everyone will end up writing for them anyway!" And at least in storybooks that I write for and/or manage, it's true. So it begs the question:
Does character ownership mean as much as you think?
Do traditional roleplay standards mean as much here as you want them to? Or do they mean more than you'd want?
If your answers go against the grain, this is your volition: your storybook projects and games are yours to operate as you see fit. If one person should control one character, then say so...though I personally think that's a step backwards!
But heyo! I'm a legendary control freak! I have episode arcs plotted for storybook projects that won't launch until 2018!
What are your thoughts? Where do you fall on the spectrum of freedom of control?
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