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The Letter
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We all know it — the Genesis Tale. We all learned that before the dawn of time, there was naught within the unfathomable reaches of Oblivion but the Cosmic Egg floating at its centre. That the Goddess hatched from this egg and gave birth to the universe. That we hold our hatching ceremonies on the first day of every year to commemorate our celestial origins. Of course, we all know that this is hardly where the tale ends.
The Goddess divided creation into three realms: Reality, to represent the existence of all that ever was; Dementia, to represent the possibility of all that ever could be; and Mystic, to maintain the balance between the two. She chose Mystic as Her home, and it is from here where She created the beings that now inhabit the realms. It is here where She sired the dragons to act as instruments of Her will and protect all which She created.
Yes, that is where the story concludes. We all know it... but do we all remember the responsibility it infers? We must "protect all which She created". Some protectors we are, then. We have abandoned Reality and Dementia to their fates; we look with contempt upon the refugees from the increasingly hostile Dementia, barely tolerating their presence, and none of our race have even travelled to Reality in centuries, save for the foolish children who had triggered the American Calamity.
We have neglected our divine roles, and the other realms are suffering the consequences. Dementia and Reality are becoming ever more unstable, and soon, their spatial and temporal integrity will be lost entirely. The two realms will collide, and Mystic will be torn asunder with them.
Yet all is not lost. You are reading this letter because you can help alter the current course. You might think you have no reason to heed this warning, that these claims are proposterous, but stop for a moment and consider the news. Realise that there have been too many dimensional anomalies lately for nothing to be wrong. You might not understand how you are expected to make a difference, but only so much can be revealed via indirect communication. It is a significant leap of faith to make, but you would not have been contacted if you were thought incapable of grasping the gravity of the present state of affairs. Send your reply to the return address, and you will receive in due time another letter containing the particulars of a meeting to inform you of the full extent of the situation.
Our interference and abstinence has plunged the universe into disaster. Our kind has led all life down the road to its doom, but the future is never certain — any outcome can be averted, as long as there are those who dare to try. We have lost the way, but we are still dragons! It is our sacred duty to safeguard the balance of the three realms. We cannot afford to fail and bring about the end of all that our Goddess loves. Now is the time to redeem ourselves and fulfill our purpose. Let us cast aside our doubts and answer the divine call! Let us take action and neglect our duty no longer!
Overview
This storybook is the spiritual successor to Dragons, created by Cynder. It is set several decades after the events that transpired in Reality, although this translates to several centuries in terms of time in Mystic. It is only loosely based off the original story, relying mostly on the created universe, rather than the plot and characters.
As before, the story will start in Mystic and take place predominantly in Reality. You don't need to have read any of the posts for the first SB to participate in this one, for reasons already stated. There is a clearly structured storyline with a predetermined ending, but rest assured that there will be plenty of opportunities to employ your creativity and plan individual subplots.
The lore is pretty heavy in some places and barely defined in others, so don't be afraid to ask questions or make suggestions. There is even a custom soundtrack in play! Yes, each of your characters will be getting a unique theme, but all tracks come from a specific source with the same composer, so you can't make any requests. I'll be talking with each of you to find a theme you like. (If you happen to recognise any of the tracks, please don't reveal their origin to anyone but me. I'd like for them to be associated with the events of this story, not another.)
Finally, when it comes to character creation, there are certain restrictions to keep in mind, especially regarding the affinity combination (that mechanic is quite complex, I'm not gonna lie), but you're otherwise free to do as you like. The setting won't be important for now, so I'll rather focus on the lore behind the dragons. Don't worry, as I'll, again, communicate all of this to you in the Discord server and DT. I hope you enjoy getting started!
Dragons and Power
As we've established already, Dragons hail from Mystic. They are quadrupedal, omnivorous apex predators who live in a complex society, though not as massive as that of humans. Even though dragons are oviparous reptiles, they are endothermic and regulate their own body temperatures physiologically and magically. All dragons have wings and tails (for a total of six limbs), but the body tones and features vary. They have slit pupils and possess limited night vision, except where it's otherwise noted to be better. They are creatures of land, sea, and air, so even Earth dragons can fly and even Fire dragons can swim.
When they are young adults, dragons are generally about 5.5 metres (18'4") in length, 3 metres (9'10") in height (4 metres [13'2"] if the wings are raised), and 1.5 metres (5') in width with a wingspan of 4.4 metres (14'8"). These are roughly the dimensions we'll be using for medium-sized dragons, but certain varieties are much larger or slightly smaller. Buildings are constructed to accommodate the largest of dragons, who far exceed these measurements, so draconic architecture makes use of ample negative space and curved styles to allow for comfortable movement.
Draconic society is organised into city states, and all our characters will hail from and live in the same one. Modern technology is present and functions through Power, not electricity. The extent of this is one of those relatively undefined areas, so I strongly encourage you to come up with ideas and pitch them to me. I'll obviously be happy to answer any questions you have, after which I'll share my answer/s with the others via both mediums. But, as an example, telecommunication and data storage rely on enchanted tablets, through which the former projects and receives telepathic communication and awareness, and in which the latter stores data for recovery upon Power activation.
Now, Power is this universe's version of "mana", if you're familiar with the term. To employ magic, dragons must utilise Power. This is exhaustable, which is a problem, as you've probably noticed that Power is needed for essentially everything. Luckily, our dragons are battle-ready, so they know how to conserve Power. They naturally generate Power over time, so there's no need to worry about potions or any such rubbish.
Power is used in their daily lives for things like flying (did you really think dragons could be as fortified as they are and still fly naturally?) and communicating telepathically. The whole story of reading minds through eye contact is partially true; in reality, it simply makes it more cost-effective in terms of Power usage. Therefore, a dragon can easily read most humans' minds from afar, while having a human gaze into their eyes poses no risk of mental invasion.
Dragons are sometimes known for casting glamours, and in the case of ours, they most certainly can. Glamours constitute anything from suggestion to greater illusions, but these only apply to non-draconic species, with varying degrees of success. For dragons to manipulate each other, they need to speak each others' true names.
A dragon's true name is something they guard jealously, and so it is not known publicly. Only a dragon's parents — having named them — and those they deem worthy know their true name. To everyone else, they are known by a chosen name: a compound word consisting of the format [Modifier][subject], such as "Skymaw". A chosen name holds no power over a dragon, but if a dragon knows another's true name, they can invade the other's mind more easily and resist being expelled. Clan names are too shared to see much use outside initially forcing a telepathic conversation.
The only dragon whose name is commonly known is the Goddess. She is the monotheistic deity of the dragons' only accepted religion, and is therefore considered the only "true" god. Besides being credited with creating the universe, the dragons also believe that their kind was once weak and uninteresting, but were blessed by the Goddess to become the powerful and elemental beings they are today.
Elemental Affinities
There are five universal classes that govern the application of Elemental Power: Wood, Fire, Earth, Metal, and Water. For each of these classes, there are three alignments that determine its nature: forward, reverse, and transverse. The forward alignment represents the class in its true form, the reverse alignment represents the class' polar opposite, and the transverse alignment represents the class in a modified state. As a result, there are fifteen affinities through which Elemental Power can be exercised.
Many of the magical species hailing from Dementia posses affinities of any combination, but for the dragons of Mystic, there are certain limitations that restrict these possibilities. This is because each of the classes fit into two cycles — one inferior/generating (Wood → Fire → Earth → Metal → Water → Wood), and one superior/overcoming (Wood → Earth → Water → Fire → Metal → Wood) — which then cause inherited affinities to influence each others' alignments. As such, dragons must choose their mates carefully, for certain affinities (reverse-aligned ones especially) carry certain stigmas. Of course, the classes themselves have particular associations and expectations from society, so generalisation cannot be avoided (fantastic racism for the win!).
Below are brief introductions to the classes, followed by a more detailed description of each affinity. The affinities will be addressed in order of alignment, namely forward, transverse, and reverse. Each affinity has its own set of elemental abilities.
Wood
Dragons belonging to the class of Wood are associated with the concepts of life and death, as well as the force of nature. They tend not to mingle with dragons of other classes, and are picky about their company even within their own class. When combined with their great diversity, this results in the impression that they are eccentric and contrarian. Their statures are generally smaller than those of other classes, so they're erroneously considered useless and burdensome to most of society.
Wood-aligned dragons are naturally independent and self-sufficient, which only exarcebates the common opinion of them. However, given the way they're treated, they don't believe they have much reason to treat dragons of other classes with anything besides indifference or barely conceiled hostility anyway. They can be fiercely protective and loyal, but also wholly uninterested in interpersonal relations. Generalising a Wood-aligned dragon is ultimately futile, and this unpredictability is yet another turn-off for the rest of society.
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Fire
Fire-aligned dragons are admired by most of their race for their awesome power and daring spirit. This makes it very easy for them to assume influential and authoratative positions in society, and since they boast excellent leaderships skills, they excel in such roles. However, they are just as often engaged in sport and battle, where they enjoy equally great success.
The entire class is known for its ambition, pride, and choleric temperament. Insulting one of these dragons is rarely a good idea, and do they hold grudges. When treated well and provided with ample love and support, Fire-aligned dragons are easily tolerated. Despite being self-absorbed, they can be generous and loyal to their allies, and may even be persuaded to have mercy on their enemies (though they'd still prefer to unleash their wrath upon any who provoke them).
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Earth
The class of Earth is a mixed bag. Sometimes, Earth-aligned dragons are stoic and reserved, but they could just as easily be cheerful and friendly. Nevertheless, all tend to be grounded and dependable (no pun intended), and value a good work ethic. Though they are practical and reliable workers, they also make for studious and thorough scholars.
Most dragons get along well with Earth-aligned dragons, but they themselves display a tendency toward close-mindedness and therefore judge ostracised individuals and groups more readily. Stubbornness is a common trait, and since humility and pride are about equally dispersed, it's often difficult to change their minds.
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Metal
Something about Metal-aligned dragons makes some other dragons feel uneasy. It might be the intensity with which they engage in activities, be it socialising, working, or fighting. Their personalities could be too polarising (that one wasn't intended either, I swear!), or the expression and magnitude of their feelings too great. Whatever it is, Metal-aligned dragons have an unmistakeable presence about them because of it.
Keeping this in mind, dragons of the Metal class are never boring, no matter their personality. They are best suited to careers where their energy can be put to good use, and where their colleagues won't find it tiring. These dragons are some of the most intelligent, though, so anything they do must stimulate them in some way or another. Fortunately, they can find ways to enjoy even menial activities. Of course, this simply adds to their oddity, for many.
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Water
The dragons in the class of Water are collectively known as the keepers of wisdom and protectors of knowledge. Though their views on achieving goals may differ, all provide thoughtful advice to those who seek their counsel. They understand that focusing too much on details obscures the bigger picture, and find it frustrating when others ignore them. They appreciate company when it's present, but are equally content when it's not.
Water-aligned dragons, due to their aquatic preferences, often live near or in sufficiently large bodies of water. Being reserved and knowledgeable, others sometimes perceive them as secretive, which they can admittedly be. They can also be manipulative, and while they dislike lying outright, they readily tell half-truths or lie by omission. Nevertheless, dragons tend to trust them, making Water-aligned dragons a common sight in careers like education, philosophy, psychology, and politics.
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Character Template
Our characters will be spending the minimal amount of time in Mystic. It will be longer than in the first storybook, but in the context of the storybook's duration, it's going to be relatively short. Familial history is irrelevant, so keep it brief and focus more on social and occupational history. Personality and combat acumen will be the largest focus of this SB, but I'll guide you all through that. Work on your character profile in this pad, if you don't mind, but if it's not possible, feel free to suggest any other means.
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[b]True Name:[/b]
[b]Chosen Name:[/b]
[b]Sex:[/b]
[b]Primary Affinity:[/b]
[b]Secondary Affinity:[/b]
[b]Appearance:[/b]
[b]Personality:[/b]
[b]Desires:[/b]
[b]Fears:[/b]
[b]Quirks:[/b]
[b]Interests:[/b]
[b]Combat Experience:[/b]
[b]Strengths:[/b]
[b]Weaknesses:[/b]
[b]History:[/b]
[b]Beliefs:[/b]
[b]Reason for Contact:[/b]
It's been three years, but the sequel is finally here! @Wolfical, @SpiritedWolfe, @Magestorrow, @Sheyren, @soundofmind, @Ventomology, and @DragonNoire, are you ready for an unforgettable journey? If so, then hop off the hype train and enjoy your stay!
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