"On April 14th, 1912, the famous ocean liner, known as the Titanic crashed into an iceberg. After remaining afloat for two hours and forty minutes, it sank between the waters of the North Atlantic. I will give you more time. Nine Hours. That is the time you will be given to make your escape."
- Zero, on the Exact Time to Failure.
Summary
You wake up in a cruise liner cabin, in the heart of a dark, anonymous ocean... much like the state of your mind, you soon conclude; to the best of your ability, you can't seem to remember an awful lot about how you got here, and for what reason. Heck, your not quite certain on the specifics of yourself for a moment. Attached to your wrist is a watch-like device displaying a number. Your head pounds and your limbs are weak, as if you've been drugged. Your new reality comes to you in slow fragments.
You escape the room to encounter eight other people in the same predicament. A few moments later a voice, introducing itself as Zero, announces over a loudspeaker that all nine of you are participants in the Nonary Game, with the challenge to find the door marked with a "9" within nine hours before the ship sinks. All of the external doors and windows have been sealed, and many of the internal doors are locked.
You, along with the other eight people, are forced to work in separate teams in order to make your way through the ship and solve puzzles to find Door 9, before you all drown inside. Through various discoveries, you and the others learn of a previous Nonary Game, played nine years earlier, and the connections of each person to that event.
Who Are You?
Your character is one of the nine victims aboard the cruise liner. Who they are and what their past reveals is up to your boundless creativity! The thriller/mystery genre tends to focus on hidden motives and suspicion when it comes to characters. Try to make your character interesting and unique from the other characters, with some secret connection to the first Nonary Game. Be free and have fun!
Each character wakes up in a separate cabin, and are given a different number. They will adopt code names to protect their identities due to the stakes of the Nonary Game.
Character slots:
One -- @Iggy -- Alpha (Elizabeth Sparse)
Two -- @Sassafras -- Tango (Kin)
Three -- @Chaser -- Ether (Tong Shiyuan)
Four -- @rosette -- Jazz (Miles Sanks)
Five -- @Lael -- Star (Colton Grayson-Blair)
Six -- @Sheyren -- Seraph (Serena Kimberly)
Seven -- @Falconer -- Pleiades (Keira Shard)
Eight -- @Wolfical -- Oxygen (Bradley Watts)
Nine -- @CoffeeCat -- Fox (Karma Melnyk)
Character Template:
- Code: Select all
[b]Code Name:[/b]
[b]Actual Name:[/b]
[b]Gender:[/b]
[b]Age:[/b]
[b]Sexuality:[/b]
[b]Number:[/b]
[b]Physical Appearance:[/b]
[b]Personality:[/b]
[b]History (can be developed as the story progresses):[/b]
[b]Ulterior Motives and/or Secrets (potential plot twists):[/b]
[b]Strengths:[/b]
[b]Weaknesses:[/b]
[b]Other:[/b]
I will be guiding the story forwards, but the plot is highly flexible and open to anything within reason. Mystery, Suspense and Surprise will be your most valued companions in this storybook (however Drama, Action and Romance are also invited to the party). Think outside the box and go wild with ideas, or just take it easy and let the story lead where it may. It's up to you.
See the storybook rules on the right side of the page. Anyone is welcome to join by commenting in the Discussion Topic.
Gender:
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