Launched in 2011, Bastion is a fresh lime twist on the point and kill RPG that we're all familiar with. With professional narration that follows you to tell your story as you (The Kid) uncover more of your world and story, you (the player) instantly find yourself enthralled in its real-time rendering environment and fresh art style.
In short, this game is every good song remix you've ever heard, all made into a new being.
To start the discussion, @Kyllorac and I felt that it would be fairest to break Bastion down into its four most admirable qualities:
1. The Narrator. That molasses-sweet western drawl in the deep gravel following your actions through the story really is the first thing that I believe seals your hours poured into this game. It's a wonderful technique, and the narration was wonderfully written.
2. The MUSIC. You who know me know that I'm a sucker for a good soundtrack. Bastion is no exception, but it totally breaks away from its RPG fantasy brothers and sisters and goes for a western and sometimes bluesy feel. It's frequented in my playlists.
3. The world is as new as you seeing it. If you watch a video on Bastion - go ahead, go watch one - the most notable thing, I think, is that the world renders out of the void mere paces in front of you, which is both haunting and, again, enthralling. This technique powers up the feeling of exploration. Always for the better.
4. The ART STYLE. Entirely fresh and unique, Bastion cares nothing to nod to pixel bros or Dx9 wonders. Instead, it blends together legitimate art that I found myself slowing down to appreciate. I mean it, guys. The hours. THE HOURS you will spend in this game for every little thing.
It's astounding. I look forward to hearing from you. c:
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