~THE RIFT~
Spoiler! :
A rift has occurred in time and space caused by the natural entropy of the universe.
You arrive here, by chance, in a forest. There is a warm and cozy cottage not far in the distance, but you do not know it. The overall world is very large, but eventually you will hit a wall where it ends, like in a video game. The space is big, but limited. If you pass this wall the world becomes distorted and fades into a blue, misty void. In other words, turn back.
It is foreign to you, but some things here are strongly affected by your own perception. The space here is... impressionable. Reality is suggestible. If you believe something to be there or something in you wills it to be (without intentional thought) it will appear. (Example: If you say you're hungry, and a basket of food appears). It's like realizing you were looking right at something but you just didn't see it before.
People fall into the rift when they are trying to escape or hide from something. If their fear is persistent and long-term, it's possible for them to cause what is called a "phantom fear" to exist. It embodies whatever it is that they fear, but it can't actually hurt you, since it is, just a phantom. Whenever your character no longer feels the need to "escape" or feels they are ready to face their fear(s) is when they leave this realm and return to theirs.
~<>~
The world itself imposes certain rules. If a character is too violent, they are forced out and return to their realm, where they last remember being (a "save point" per-se). Demons, ghosts, and malicious or evil beings cannot enter the realm. This place filters out people and things that could be deemed dangerous and harboring ill-will to others. Magic is also "frozen" here, so magic users will find that they're unable to use it.
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