Roll for Initiative
[ A Saeverse Production ]
When you open your eyes, you find yourself in an unfamiliar world. It may similar to your own, but there are little things that aren't the same. The songbirds sing different tunes. The trees and grass are a slightly different shade of green. The clouds in the sky above are lighter and fluffier than those of your own.
But the setting isn't the only thing that is wrong. Some things have changed. Your clothes, at least, are different. But other details may have also changed - you've gained features that weren't previously present, and abilities that you could have only dreamed of. It doesn't make any sense in the slightest.
You don't have much time to process your confusion, however. The woods you are in border an unsuspecting village. You find yourself drawn to a tavern nestled in the heart of it. Maybe it's because taverns are naturally a place of gossip; maybe it's because you realize this situation is eerily reminiscent of Dungeons and Dragons.
Maybe, this tavern - and the people within - will help you find a way home.
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