The Plot
Normally with a labyrinth, the people start on the outside and have to find the centre, but there's nothing normal about waking up in the middle of a hedge square with a group of strangers.
In this labyrinth, the people start in the centre and they have to get out. Before they starve. Before or after they kill each other. But most definitely before bedtime because strange things happen at night...
The Facts
The maze is 6 metres high and it's a spiky hedge. This might be the group's first clue that the maze is in some form magical as I don't think there are any spiky breeds of hedge which grow that high.
There are food packages dotted about the maze and the group will definitely have to spend several nights within it because it's a 40 hour walk from centre to exit and that's if you don't make any wrong turns.
There are also fountains and every member of the group will have woken up with a pack next to them. Some of these packs contain water bottles. Some don't.
Some of the packs also contain weapons and at night, strange things happen. This is dependent on which part of the hedge you are in. Some parts, sections of the hedge move around so you lose your way. In others, swarms of mosquitoes come out of the hedge, enough to suck a man dry if he doesn't get out of there. In some parts there may be elves or tricky pixies who like to tie strangers together with heavy ropes.
But these are only the dangers from outside the group and there are plenty from within as well. Afterall, not all of the strangers are human...
The Characters
Choose from the list below. If they're all taken, ask nicely on the DT thread and I may add some more.
1. The Werewolf. **TAKEN** @LittleSister Can you get out before the next full moon? No because that would be boring. Do you warn the group or try to stay away from them or do you not care who you might eat at night? Pack contains: One gun and a box of ammo. Both werewolf friendly (i.e. no silver). One bedroll (attached at the bottom of the pack like this.) Two rations of meat.
2. The Elf. **TAKEN** @MarbleToast Let's all blame the elf. They're magical and this is clearly a magical maze. Said magic includes being able to part the hedge long enough for a small group of people to walk through. Say 4/5. This could only be done every couple of hours. The ability to make things grow (feel free to make the hedge taller. Why not.) Keen eyesight and good reflexes. Fast mover but generally weaker and quicker to tire, more prone to injury. Has some small healing ability and herb knowledge. Will not be harmed by the elves in the labyrinth. Pack contains: herbs to aid in healing, herbs to put people to sleep and herbs to cause internal bleeding (a small dose incapacitates, a large dose kills). These are all known to the elf but none labelled. A bottle of water. A warm cloak. A silver knife (including the hilt so no touchy werewolf!)
3. The Vampire. **TAKEN** @thelostone You're going to need a daily supply of blood so you don't want to be splitting off from the rest of the group. The good news is you don't need food or water so maybe you can trade yours for theirs, if you get my drift. Or you can try and lead one off with you and keep it on tap. You're a traditional vampire though, none of this sparkling in the sun business so you'd better stay covered. Immune to mosquitoes. Pack contains: big black cloak to hide under during day. One ration of meat, one bread roll, one chunk of cheese. One two man pop up tent for anyone who wants to cosy up with the vamp. One bottle of water. One bedroll (attached at the bottom of the pack like this.
4. The Centaur. **TAKEN** @Rydia Half man (Or woman though that would be awkward with the boobs and things...) and half horse, look it up if you don't know. You're a vegetarian so you'd better make sure the group understand that when they're dishing out any supplies they find. You can carry an injured person on your back if you're feeling nice and you're used to sleeping outside so that won't bother you. You know the stars so you can find your way on a clear night. Not so handy for daytime travel. Pack contains: One roll of bread, three carrots, one tub of raspberries (if you find a bush, feel free to re-fill). Two silver bullets and a small gun.
5. The Navigator. **TAKEN** @Elinor Brynn You're a human and you're probably not too happy that half the group aren't. You're used to helping parties find their way, both at sea and on land but normally you're well paid and well fed so this isn't your dream task. Pack contains: one bedroll (attached at the bottom of the pack like this. One compass, one small bag of kindling, a knife (better for cutting thorny branches than stabbing people), a magnifying glass and a lighter for good measure, though you're a smoker so you may not want to waste that starting fires. It's low on gas. You've also got a pack of cigarettes, a water bottle and enough food for a day, aren't you lucky? Some paper and a pen (if you'd rather write sonnets than make a map, be my guest...)
6. The Hunter. **TAKEN** @jackm1999 You're a human and normally you spend your time hunting stuff, whether that be wolves or werewolves. You're not too bothered as long as you can make some money out of it or eat it or turn it into a nice fur hat. Pack contains: one wooden stake. That's it for weapons, if you want some others you're gonna have to go and beg. You probably know how to use them better than anyone else in the group, but let's not make this too easy. You can have a bedroll (attached at the bottom of the pack like this. You can have one uncooked rabbit and two bread rolls. You can also have a cooking pot and a bottle of water because I'm feeling generous.
7. The Shapeshifter. **TAKEN** @Aurora99 You're able to shift into a small selection of forms. I'll let you choose three but no birds and nothing too big it can tear down the hedge. I'm gonna deny you if you put something like an elephant down. Feel free to shapeshift into people though, i.e. change your appearance to look like someone else. Or you can shapeshift an elf if you're that way inclined. Pack contains: No bedroll so you better be able to turn into something furry if you don't wanna be cold at night. Or go snuggle up with the vamp. One bottle of water. One ration of meat. Three apples. If you shapeshift into something that can eat grass then go nuts. You can also have a machete because I'm feeling bad about the whole no bedroll thing. It will take you approximately 2 hours to hack your way through a patch of the hedge and it constantly grows back as you're doing it so you won't get the whole group through.
8. The Stranger. **TAKEN** @AriaAdams You wake up in a different place to the rest of the group and they stumble across you on day 2. Should they trust you? How long have you been in the labyrinth? Do you know some of its ways or have you just got there too? You're a human so no fancy powers I'm afraid. Pack contains: one bedroll (attached at the bottom of the pack like this. You've got a crossbow and some bolts, though you're not a great shot. You've got enough food to feed one person for three days or three people for one day. How generous do you feel? A bottle of water that you filled up a few hours before meeting the group. A staff that looks like a walking aid. Okay so I lied you get one fancy power - the staff creates a safe zone that wards off evil. It stretches about the size of two people so it can't protect many, but it will keep Mr. vamp at bay and the werewolf (though only in his werewolf form). You're also protected from the pixies and the mosquitoes and anything else nasty which pops up. The elves can get around it with their magic though. Sorry!
The Rules
1. It's a 16+ rating. You don't have to be that old to join, just fair warning that swearing is allowed but keep it under control. I don't want to see more than 3/4 big swears in a post (though you can use crap/ bloody as much as you like) and no c word please.
2. Don't kill off another character without the owner's consent but feel free to rough them up a little. If you've got a weapon and they don't then they're fair game. Especially if you're the vamp and they're the elf. I'm not sure if elf blood tastes all that good though, you'd have to let me know.
3. Try and keep everyone's characters acting in character so read their profiles before you make a post about them.
4. Have fun. Don't take anything too seriously. If someone has your character get injured, don't whine about it. Get even. Or you can talk it out like adults. Either is fine!
I'm not going to take a character just yet as I don't really have a preference. But I'll grab one before they're all gone so that leaves seven spaces. Ready... set... go! Claim in the DT and then submit a character profile when you're ready please.
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