Discussion Thread for Necropolis: Revelation
Main Thread
The Hitchhiker's Guide to the Settlement
Current Topics of Discussion:
1. How awesome is it that Necropolis is back?
2. Where are your characters starting?
3. Do you have any ideas of whom your character should know, or how they should meet?
4. Do you have any overarching plot ideas?
5. How can I improve this storybook experience for you?
IMPORTANT:
On communication.
I'm a firm believer that storybook writers should communicate more outside the storybook than within it. As such, I'd like to put my contact information out there for everyone to know. Please come to me with any issues, concerns, ideas, etc.
Skype: tekkieman880
MSN: dono87@gmail.com
GTalk: dono87@gmail.com
Obviously, the YWS Chat Room is a fantastic resource.
The (Starting) Groups: (Main Contact in Italics)
Kylie’s Research Team: Rydia (Kylie), JordanPierre (Nathan Boskuy), Lothbrok (Malcom Addler)
Ashville Outskirts Settlement: Charlie (Bernard), bowserette (Joanna), Cadi (Toni),
Supply Runners: LowKey (Becka), Via (Seal), and Threnody (Annika)
Solo: Ego (Kevin), Lumi (Judah), ScarlettFire (Amber)
The places:
The Settlement: Originally a plantation in the rural, unincorporated area of Ashville, this place has been essentially converted into a small town, complete with a solid fence preventing intrusions. by the undead. Run by a religious leader. Approx. 200 people living there. [i]If you don’t have a plan for your character, make them a citizen of this place. Talk to Charlie, he is essentially in charge of this area, as his character (Bernard) is rather important there. Birth control is not widely available so this will include young children. Kylie’s research team stops here to resupply and to collect additional people to accompany her on her trip. This is an ideal opportunity for your character to join the group.
The Roadside Bar: Rocko’s! Teeny, tiny fortress along the freeway, a cafe-turned safe haven for those in need. Individuals are checked for bites and signs of illness before they’re allowed to enter. Weapons are allowed here, but don’t cause trouble, for Rocko has guards and the man himself is ex-military.
Ashville Ruins: The ghost town that was once Ashville. Very, very few people live there, and even fewer survive there. The walkers own this place. The only reason to go there is to retrieve supplies..or to die. This is where the group will eventually be heading.
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