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When the fighting above deck starts, the Captain will head toward his cabin. Your trio will spot him and pursue--by the time they catch him, though, he will have gathered up the ship's war-wizard, a mage of no small repute by the name of Tiernan--Machavel knows of him from his time in Waterdeep. Tiernan spirits Raynor away via a teleport spell, then turns on the Trio and lets loose a (relatively) small fireball in Raynor's cabin, singed eyebrows and clothing hems trailing wisps of smoke abound. Many nautical charts and devices are ruined in the process, and both Tiernan and Raynor escape.
Machavell, Kester and Videl will all survive. Although Machavell thinks he failed, he did the best he could. The enchantment was far more powerful than he, but his action contains the spell (to a degree)The enchantment is greatly weakened, but all its force is directed towards Machavell. Also, Tiernan will want to be teleporting away whilst you do whatever you wanna do
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