About This Storybook
This storybook is a fanfiction based on The Bartimaeus Sequence (also called The Bartimaeus Trilogy) by Jonathon Stroud. However, you don't need to read the series to join the storybook! I'd be happy to help you out if you have any questions on how things would work (you can PM me or ask your question in the DT), and the wiki has a lot of information on the mechanics of the world; which, by the way, are the only major similarity to the series this fanfiction is based off of.
Magicians: Magicians are wielders of magic, which they do through the binding of spirits from a realm of chaos known as "The Other Place". Magicians used to be the ruling class, but, after the Salem Witch trials and similar witch hunts, have taken to ruling by controlling corrupt politicians or being politicians themselves.
Imps: Barely worthy of classification, imps have little power, although certain sub-types of them fulfill useful roles, such as acting as Search Spheres. Imps are commonly used by magicians as messengers, sentries, or other minor roles. Personality-wise, imps tend to be disrespectful and extremely dull.
Foliots: Foliots are considerably less powerful than djinn, and spirits more powerful than foliots view them with some disdain. They are somewhat prone to petty squabble but are apparently capable laborers.
Djinn: Djinn (plural form of djinni) are the third most powerful kind of demon; most demons summoned by magicians tend to fall into this category. Partly as a result of this and partly as a result of the fact that Bartimaeus, who narrates a large percentage of the trilogy, is a djinni, more djinn are mentioned, and more details of their various strengths and habits are brought to the reader's attention.
Afrits: Afrits are the second strongest conventional class of demon, and are typically summoned more than marids. They are described as being spirits of fire and possessing fiery hooves.
Marid: Marids are the strongest form of commonly summoned demon. Marids are so powerful that they leave behind traces of their powers that can be tracked, similar to the slime left behind by a snail. It is unwise to use this analogy in the presence of one though, for obvious reasons. Even a weak marid usually takes two magicians to be summoned.
Resilience: Resilience is an intrinsic property exhibited by certain humans, that makes them naturally resistant to the effects of magic. An individual possessed of it may withstand magical attacks that would kill or even obliterate another. The causes of resilience are undefined, but it seems to develop over a period of centuries in societies where magic has been present and active. Resilience was apparently solely a born ability and could not be gained if a person was not born possessing it.
The foremost aspect of resilience is the resistance to magical attack, and this is shared, to lesser or greater degrees, by all possessed of the trait. However in certain individuals it is augmented by further abilities, such as:
-The ability to see through magical illusions, and perceive the true forms of demons
-The ability to see auras, and thus determine the magical properties of apparently mundane objects
-The ability to hear concentrations of magic in their locality, in the form of a slight ringing
Resilience has variable effectiveness. It should be noted that no one person's resilience is demonstrated to be perfectly effective against magic.
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