z

Young Writers Society


The Autumn Door



User avatar
425 Reviews



Gender: Gendervague he/she/they
Points: 50
Reviews: 425
Sun Jun 24, 2018 5:12 pm
View Likes
Vervain says...



She TOTALLY just like walks up and randomly gives you a bunch of purple hyacinths like "hey. have these." And like, no one really talks to her? On her own? Like they include her when she's with Scott and everyone knows Scott's her best friend so they all go to him like "uhhhh" and he goes "oh, she's sorry" -- by now (end of junior year) it's pretty much common knowledge in her classes but in a school of 1600 you still get the kids who don't know.

Justin is actually super adorable like he does all the single dad stuff like learning how to braid Zelda's hair (until she chops it all off) then learning how to dye hair and do nails and stuff, and when Zelda outgrows her girly phase he supports her 100% through her tomboy phase, and now she's juuuust starting to get settled into the idea that she can be girly and boyish at the same time. (you'd think it'd be easier since her dad has a stereotypically feminine profession but nah xD) But he's 100% the kind of dad I wish I had growing up and also he doesn't age much but that's like nbd right, just perpetually like 36 with "I have good genes"/"my family ages well"

THE KNIFE YES it all goes together it's all part of a Big Plot (well a Little Big Plot) on the part of Nerissa c: I maaaaay have it be a little creepier and have Justin see it and freak out because ALERT ALERT FAER FAER TAKE AWAY FROM KID. "Where did you get that?"

coming soon: wait, Zelda's great-uncle was also kidnapped into the Other? YEP THERE'S A REASON THE TOWN IS AFRAID

ALSO coming soon: possibly a Spotify playlist? it's mostly going to be inspiration and aesthetic songs but I have a couple I'll totes single out for characters.
stay off the faerie paths
  





User avatar
1735 Reviews

Supporter


Gender: None specified
Points: 91980
Reviews: 1735
Sun Jun 24, 2018 5:54 pm
View Likes
BluesClues says...



Justin is actually super adorable like he does all the single dad stuff


OMG YES EVEN BETTER wow okay how am I so in love with these characters already, I don't know but I totally am
  





User avatar
425 Reviews



Gender: Gendervague he/she/they
Points: 50
Reviews: 425
Sun Jun 24, 2018 8:41 pm
Vervain says...



<3 yay

and now, on the silver screen: The History of Gramarye

1. Gramarye was founded way long ago by a dude named Gramarye. Theophanius H. Gramarye, to be exact, or Theo G if you're one of the many teenagers attending Alice Faye High School.

2. AFHS used to be named Theophanius H. Gramarye High School, and before that it had an array of other names. A statue of Gramarye still stands in the park next to the school. It was recently renamed to Alice Faye after Ms. Faye herself, an influential teacher and principal, was lost to the Other. A portrait of her hangs in the front office. The eyes follow you around the room—almost screaming to be watched.

3. The town has a history of disappearances. Usually people no one cares about—tourists, or wanderers from elsewhere—but occasionally a high-profile citizen will disappear. Most recently, senior high school student Fred Hawkins went missing at graduation. One moment he was walking out of the theater with everyone else, and the next he was gone. Skeptics assume he ran off to be with his not-so-secret boyfriend in the city. Believers bless the tree he vanished under, now known colloquially as the Hawkins Tree, as they walk by.

4. The most high-profile disappearance of the last century was that of the lumber heir Stephen Wethers. The older brother of present-day mogul Josiah Wethers, Stephen was 7 years old in the winter of 1944. He was due to inherit the fortunes of both his father's and mother's families.

Then he went missing in the snow.

Ten thousand dollars bought a lot of manpower in 1944. Enough to turn the whole town on its head as people searched yards, snow drifts, ditches, forests—anywhere within ten miles of Gramarye was searched to the bone. No ransom letter was received. The town searched so long the snow melted.

His mother visited T. H. Gramarye Park often—a sweet little garden where the Grey House now stands. The mirror pool has been there for longer than anything else; whispers rumor that the town was build around the mirror pool. The wife of a skeptic, Pandie Cordell Wethers knew none of this in the spring of 1945.

She knew only one thing: As she sat on the bench by the mirror pool, the thin layer of ice on the surface was beginning to melt. A small, dark shape bobbed under the water like a fish trying desperately to break through for air.

The ice cracked.

Her son's shoe floated to the top.

There was no way Stephen could have drowned in the mirror pool—it was four inches deep. Not even deep enough for the shoe to bob like it did. There was no way he could have fallen into a snowdrift beside it; they had been overturned as thoroughly as everything else in town. Stephen Wethers was gone, and his shoe had, mysteriously, returned.

This was the first time the Wethers family was exposed to the Other.

No ransom note ever came, but in 1975, Josiah Wethers—now the inheritor of his family's fortunes—had a daughter, named Karma (by her mother, who ascribed to those sorts of things). Shortly after her birth, he received a picture in the mail: a photograph of his brother, aged 7, with yesterday's date on the back in a lazy, smudged scrawl.

He never took it as truth, but he kept it folded into a secret pocket of his wallet so none of his family would ever know.

5. Stephen Wethers is still alive. He is still 7. And in the present day, though she doesn't know it yet, Zelda is close to following in his exact footsteps.
stay off the faerie paths
  





User avatar
1735 Reviews

Supporter


Gender: None specified
Points: 91980
Reviews: 1735
Sun Jun 24, 2018 8:52 pm
View Likes
BluesClues says...



AHHHHHHHHHHHHHHHHHHHHHHHH how do I get more excited for this story literally every time you post something? MYSTERY YES PLEASE OMG okay sorry Imma stop shouting now for a little bit like I'm literally contributing nothing to this thread but excitement
  





User avatar
425 Reviews



Gender: Gendervague he/she/they
Points: 50
Reviews: 425
Tue Jun 26, 2018 1:06 am
View Likes
Vervain says...



❈ The Plot ❈
this entire post is a giant spoiler
you have been warned


(this is super super super rough and will get smoothed out as i actually write)

1-
Spoiler! :
Zelda's aunt comes to visit. Zelda and Scott hang out at the Quikway on Tansy Lane. Gramarye is full of barely-hidden secrets, like the knife blade Zelda carries in her pocket. ("Isn't that dangerous?" Scott asks. "So?" Zelda replies. It's got something written on it in a language she doesn't speak.) Jupiter Grey's weird little brother comes by the Quikway. Zelda invites Scott back to his place, but he gets a call from his mom to come home and offers to drive Zelda back to the apartments. -- When Zelda gets home, her weird aunt asks her about Scott. Her dad is obviously uncomfortable with this intruder in their home. He removes Zelda from the discussion and tells her to go fold laundry; from the laundry room, she can barely hear them arguing about secrets to be kept. Something about Zelda's mother, and then, from her aunt, something about taking back a birthright. Justin yells out: "It doesn't sound much like folding clothes in there!" Zelda, internally, "it doesn't sound much like a family reunion out there."


2-
Spoiler! :
When Zelda wakes up the next morning, Nerissa is still there. She corners her aunt and asks what she and Justin were arguing about the day before, but Justin cuts her off from behind and asks why Nerissa hasn't left yet. "It's not a discussion for young ears," he tells Zelda casually. Nerissa shrugs and says she got what she came for, she's just staying for the sightseeing know. Justin: "Consider your sights seen. You've overstayed your welcome." Zelda watches Nerissa drive away in a sleek urban car, otherworldly in the impoverished streets of Gramarye. -- Zelda goes to meet up with Scott at the Key residence, as usual, but he's missing. His mother, ever the sleek suburbanite, tells Zelda that he never came home the night before. It's clear that Zelda is being suspected, but she insists she had nothing to do with it, and reflects on the rash of recent disappearances, latest of which being high school star senior Fred Hawkins. She's excused from the Key home and goes back to Tansy Lane Apartments via the Quikway, but gets stopped on her way by Jupiter Grey.


3-
Spoiler! :
Zelda Fairchild does not like Jupiter Grey. She gets preferential treatment in school for no reason. She gets discounts at the grocery store when her family doesn't even need it. All the teachers bow to her name. If a tie ever comes down to Zelda and Jupiter, Jupiter wins. So why the hell is Jupiter Grey reaching out to her now, with that pitying look in her eyes, and how does she know that Scott is missing? Zelda stops at the Quikway and chats tersely with Jupiter for a moment about how she doesn't want to talk about it, and Jupiter points out that she obviously does, because she is. She offers the use of her family's computer room (and reliable printer) if Zelda wants to make some missing posters. They even have a laminate machine. Zelda hesitates, but accepts, on one condition: they let her borrow their phone to call her dad so he knows where she is. -- The Grey House is weird. Zelda's never seen anything quite like it. Even in the computer room, she feels like she's in the body of some great beast, some Baba Yaga cottage, that's about to just pick up and carry her off on spindly bird-legs. She feels like she's surrounded by witches, and it doesn't help that Jupiter's mom is actually a psychic-for-hire. Jupiter quietly coaches her through the house to the home phone ("no reception on the hill," she explains, "so only landlines work") and Zelda notices a variety of odd things about the house. She and Jupiter print out and laminate posters with the only picture Zelda can find of Scott online, a profile picture from two years ago. Jupiter's dad interrupts them with the announcement of dinner, and Zelda is surprised how normal and how weird the Greys are at the same time.


4-
Spoiler! :
Zelda and Jupiter spend most of the next day posting flyers around town. The day after, they've all disappeared. Jovian, Jupiter's weird brother, says it's the work of goblyns, but won't say more when pressed. ("He goes quiet when he's doing things he shouldn't.") Zelda, determined and unaware of social cues, barges downstairs to ask Jupiter's mom to do a scrying for her to locate Scott. Julissa, pissy about her work being interrupted, snaps that Jupiter can do one just as well, and kicks them out. Jupiter admits that she's been practicing scrying, and leads Zelda to the reflecting pool in their back yard. The mirror pond. Zelda marvels that this pool has been there longer than most of the buildings in Gramarye; hardly four inches deep, it's gorgeous and reflects back the sky in a beautiful still image. Jupiter asks Zelda to touch the water and think of Scott; as she does, the sky warps and then clears into a vision of another pool, this one darker, in a different place; a cavern, maybe? Jupiter frowns and starts to describe it, but Zelda interjects that she sees it, too. (This should not happen.) Jupiter wonders at that and finally says that that's where Scott is. Zelda says plainly that that's where they're going, then. -- Jupiter's mother is inside, put out that her delicate spell was ruined by Zelda's eagerness. When the girls ask her about the pool they just saw, she questions them more about the surroundings, then tells them plainly that it's part of the Inbetween. ("Inbetween?" "Not the Herenow or the Beyond.") Jupiter stays quiet and brings Zelda up to her room, then quietly, as if she's afraid of being overheard, confesses that she knows where to find a Door.


5-
Spoiler! :
Zelda goes crazy waiting for the full moon. It's like everyone has prematurely given up on finding Scott, like he's not as important to them as pretending there's peace and pretending no one ever goes missing. She avoids mentioning anything to her dad; she'll leave a note when she goes, and hopefully he'll wait for her. She and Jupiter do some preparation, putting camping supplies together from whatever's available in the Grey house. -- The night of, they both sneak out of their respective homes to meet at the park. Jupiter confesses that she's nervous and she's never disobeyed her parents like this before. Zelda laughs; "you should hang out with us more often. It's like an art form around here." Jupiter points out a break in the trees that will lead them straight to the point where the Door should appear. In the distance, dogs howl eerily, as if on the tail of their prey. She and Zelda go looking for the door with their flashlights, and the dogs get closer and closer. Finally, they find it, a doorway made of twigs with a soft autumn glow on the other side, and a whirl of rabid hunters bursts through the forest, chasing the ghost of a man through the trees. Jupiter throws Zelda through the Door and hurtles in afterwards herself.


6-
Spoiler! :
Zelda wakes up in a caravan, warm and dimly lit, with someone humming a ditty nearby. When she freaks out, she's immediately calmed by their presence, and they speak to her gently to try and find out who she is. ("Caidred," they say. "You?") They feed her a rich brothy soup and ask where she comes from; when she says she's from Gramarye, they freeze a moment. ("You're human?") Zelda asks about Jupiter, but Caidred didn't find her; only Zelda, curled up in a briar bush, fast asleep. -- Zelda travels with the troupe until nightfall and then asks if she can leave; she has a friend she's supposed to be meeting up with and a place she's supposed to be going. Lyoth, the leader of the troupe, frowns ("no, that won't do at all.") and says she's basically a prisoner until they get to the Autumn Court ("you'll be a gift for Mothwyn; she likes rare things like you"). That night, Zelda asks Caidred to help her escape, and they hesitate; this wandering is the only life they've ever belonged in. They putter and say they should stick with the troupe until they reach the court at least. ("These are wild lands; only the troupe is keeping us safe right now.")


7-
Spoiler! :
They reach the Autumn Court in three days, if the eternal golden light dimming and then brightening is the signal of night and day in the autumn lands. Zelda has never seen anything like it, a magnificent castle springing up from a hill that spreads down towards the river like a waterfall. Her closest comparison is the Grey house or the Key manor, and neither of those are quite as splendid as this feat of light and magic. The troupe is stopped by a courtier who questions them intensely, but they've dealt with him before; the only person he stops at is Zelda. He insists he's taking "this one" for a toll, but Zelda shocks him when he touches her; how did she do that? Caidred snatches her away and they go for the castle. -- Word travels fast, and by the time they reach the High Queen, word has already reached her about the incident between Zelda and Liollach. She's curious about Zelda's abilities and questions the girl about what she can do, who her parents are, and where she comes from. Zelda spots Jupiter in the crowd and tries to get the girl's attention, but the Queen has her totally trapped on the royal dais. The Queen offers Zelda a promise of safety if she wants to stay in the autumn court. Zelda, torn between her quest to find Scott and her desire to learn more about this place, accepts, adding in her mind the caveat: "for the time being".


8-
Spoiler! :
Zelda is held captive in the High Queen's court. Initially, she has more freedom, but then she's dragged as a curiosity from event to event, meal to meal, and the days flash by. Jupiter finds her in the middle of the night; she doesn't know if it's been a week or a month since they arrived. She's starting to worry about her father, if they town has noticed that she's gone missing, if there's search parties out for her and Scott like for Fred Hawkins. She still doesn't know where Scott is, or if he's still in the place she saw in the reflecting pool. She and Jupiter sneak away between events and talk about their plan for getting out of here. Lyoth's troupe is getting ready to leave and move on to their next stop, the Spring Court. Jupiter's been trying to contact the Herenow, but something keeps getting in the way. She doesn't think they'll be able to go back until they find Scott. -- Zelda runs into Liollach, the faerman who tried to kidnap her. He threatens her for daring to hurt him, and would obviously hurt her in return if she wasn't plastered to the High Queen's side these days. -- Jupiter comes to Zelda at the next event and drags her away from the crowd. From the outside, everything moves in slow motion. She explains that she's been in touch with the Herenow, if briefly, and she caught a glimpse of the month: July. They have to keep pressing forward. -- Zelda looks for a way out of the Autumn Court, but all the doors are sealed to her, and even the open ones shock her when she tries to go through them. The High Queen has her on a magical leash. [AT SOME POINT IN THIS ONE ZELDA LEARNS ABOUT THE SLEEPING QUEEN]


9-
Spoiler! :
Liollach challenges Zelda to a duel of honor at the next event. Zelda accepts, but has no idea what she's doing. She picks up a sword and mimics what he does, down to shouting insults at him ("your mother was a bitch," he spits) and accidentally cuts him with her literal words. As Liollach is rushed off by another faerman, the High Queen loses her temper and her control on the tenuous illusion she sustains. It drops, and the Autumn court is revealed to be a falsehood, only half the courtiers alive; the rest are skeletal remains, tattered rags of old finery rotting away on corpses. Horrified, Zelda runs for the nearest exit while the queen's magic flickers in and out. -- Caidred catches Zelda in the streets of the Autumn court ("you've seen the truth," they say bluntly, "now how do you like it?") and offers to bring Z and Jupiter along with them to the Spring court. Zelda wants to accept, but feels like that's not where they should be going. She asks him if he's heard of Nerissa, and he freezes for a second, then clarifies: "The Vulture Queen?" ("Iunno. She kidnapped my best friend." "She's the queen of the dark faer." "I'm going after her." "You're stupid." "She's my aunt, she can't hurt me." "She's your what?") Caidred admits that they're Winter faer, but they haven't been back since the old Vulture King died; they've heard only rumors of the new Vulture Queen's rule. -- Caidred joins Zelda and Jupiter on their way to the Winter Court ("it's dangerous to go alone, take this!"). They travel, and Cai explains that they've only been to the Herenow a handful of times, how it's a dangerous place for faer folk, and how Zelda must be a powerful faer indeed if she can handle that kind of pressure. Zelda is confused, and Cai clarifies that only a faermaid would be able to manipulate magic like she did against Liollach. Human magic is much less concrete. To demonstrate, he changes his appearance with words, manipulating the truth. Zelda tries to come to terms with the idea that she might not be entirely human, or human at all, but comforts herself with how mundane her dad is -- but if Nerissa is Justin's sister, then Justin has to be faer, doesn't he? Everything falls into place.


10-
Spoiler! :
The trio cross into Unseelie lands, and the change is almost immediate. The huge, ancient trees give way to skeletons of forests dotting the landscape, dead ("no, just sleeping," Cai corrects) trees and the stumps of their fallen brethren by their sides. They cross the Wall of Thorns, a literal wall of briars that creates a narrow pass, the only safe path in and out of the Unseelie Wake. In a landscape of whispers and shadows, they fade into a progression of people approaching the Wake ("we're going to see the queen," they whisper to each other) and fall into the eternal march of the damned. Jupiter pulls Cai and Zelda out of the march as she starts to get tired; unlike some people, she's not a magical being. Zelda and Cai stay up long into the night whispering to each other, talking, and Zelda asking more about the Other, especially Mothwyn and the other rulers. They don't sleep; sleep is a stranger here. -- Jupiter wakes up with a vision of Scott in her head, and Zelda is immediately back on track. She says Scott is up in the Wake, a palace on the edge of a cliff over raging frothy waves. (Cai: "now we just have to get there.") They rejoin the march, but soon a group of goblyns comes combing through the marchers, searching for weapons and the like. The goblyns stop at Zelda's group. ("You had better come with us.") -- Zelda thinks about trying to run from the goblyns, but they seem to be everywhere. One of them opens a door to the Wake, and as they step through, Nerissa's knifepoint smile slices through Zelda's hopes. ("Welcome home.")


11-
Spoiler! :
Nerissa bargains with Zelda, who's chained to her chair as Cai and Jupiter are dragged into the dungeons of the Wake. She promises Zelda her freedom if she leaves her childishness behind, and says the only reason she brought Zelda here was so she would have an heir. Her only kin had left the Other, and she was more likely to get Zelda to agree to it than Justin. She pitches the idea of ruling the Wake to Zelda, who hesitates, but insists that she would rather go home. Nerissa leaves her in the literal dark and nothingness with a hollowing "think about it." -- Zelda doesn't know how long she's alone. All she knows is that each second is agony and she's counted to a hundred so many times she can't count. Then the door opens and soft hands let her out of the chair. ("Stephen, m'lady," the boy introduces himself. He can't be more than 7.) He leads her into the twilight of the Wake, and cautions her against turning the lights on until her eyes adjust any more. She's been invited to that night's grand masquerade, and a white mask is sitting on the edge of a great hot bath. -- The masquerade ball is beautiful. Everything about the Wake is gorgeous and truthful and alive where the Autumn court was falsified and dead. Zelda learns the dancing words of the Unseelie as she learns their dancing steps, whirled up in the arms of lords and ladies as they spin through the ballroom to the dais where Nerissa sits masked. Zelda is exhilirated by it all, especially as Nerissa introduces her as the Unseelie Princess. The night whirls past in a blur, and she's soon staring at the vaulted ceiling of a princess suite, guilty that Cai and Jupiter are sitting in the dungeon while she's having a great time.


12-
Spoiler! :
Zelda explores the Wake at her aunt's side. Nerissa introduces her to liars and cheats in the Wake, and warns her about each one behind their backs. She explains the magic of the Other and bemoans that Justin never bothered to introduce Zelda to it. ("That mother of yours, I think. He loves her too much. Weakness.") She brings Zelda to her private library ("what's mine is yours, darling") and finally to the courtyard with the Dreaming Pool. Zelda has a visceral reaction to the pool, but the one Scott was in was in a cave, not a garden open to the sky. Her aunt notices she's discomfited and promises that Scott has been returned safely to his parents. ("He was simply a ploy to get you here. No harm would ever have come to him.") -- Zelda can't sleep, and can't shake the feeling that Scott is still in the Wake somewhere, and explores in the never-ending masquerade ball of the Wake, flitting in and out of the ballroom enough that her aunt knows she's there. She explores her aunt's personal library and finds notes on a cave in the cliffs below the Wake. She goes to the dungeons below the Wake and orders the guards to free Cai and Jupiter. It's surprisingly easy, and the three of them head for the cave indicated by the maps. -- The cave is open to the salt spray of the Mer Sea, and they sneak along a thin ridge of a path to the entrance.


13-
Spoiler! :
Zelda expected to find Scott, still drowning, in the cave. Instead, she finds a door, grand and glorious and carved of the stone of the cliff. It looks like it's never been opened. Something whispers to her (the past, or the future), and she reaches for the door before Jupiter stops her. ("Something's wrong. This isn't where he is.") They argue about Scott being just past the door. While they do, Nerissa sneaks in behind them and snaps that of course Zelda went exploring. She'd never know better. Zelda lunges for the door and opens it before anyone can stop her. -- Scott is not inside. Inside is a tomb, a coffin made of glass with a woman sleeping inside. She looks like Nerissa (she looks like Zelda) with platinum blonde hair, hazel eyes staring sightlessly at the ceiling. Her chest rises and falls slowly, almost imperceptibly. Nerissa is awed that Zelda could open the door, as it was unopenable for anyone else, including herself. ("It must be the human blood," she muses.) She steps up to the tomb and kneels in front of it, ordering Zelda to lift the glass. Zelda refuses; Nerissa magically commands her. -- The woman wakes as soon as the glass is lifted. She is beautiful, and her voice sounds like a choir of angels has just woken from the most satisfying nap. She looks at Nerissa and asks "what wish you of me, child?" but her eyes slide off towards Zelda. Nerissa asks for aid against those who have taken her birthright: the Other. "I reclaim for you, Morgana." Morgana asks again, almost in a monotone, "What wish you of me, child?" Zelda realizes she's speaking to her.


14-
Spoiler! :
Nerissa rages. It was supposed to be her. She was the one to wake Morgana. She was the true heir to the Other. Not Justin's brat! She turns on Zelda and hurls harmful magic at her, but Zelda dodges it (but Cai and Jupiter are hit and incapacitated) and tries to blast a spell of her own at Nerissa. It fizzles in her hands, and she realizes she has no hope against the Vulture Queen on her own. She yells to Morgana ("help me!") but Morgana is stiff and unsure of herself from centuries of slumber. Nerissa is ruthless. Cai stumbles forward and grabs Zelda's hand, transferring their power to her. It's a hard-fought battle, and Nerissa flees to the Wake when it's clear she's losing. -- With Morgana's help, the trio return to the Wake just as swiftly, and Zelda corners her aunt in the garden with the Dreaming Pool. The others are too weak or too tired to help, and the newly-empowered Zelda is almost a match for a tired Nerissa. They keep fighting until Zelda sees what Nerissa was doing: Pulling a sleeping Scott out of the Dreaming Pool. Her heart breaks as Nerissa goes to hurt him, and her fury bursts out of her in a bolt of untamed power.


15-
Spoiler! :
Zelda isn't sure what happened, but when she comes around, a gnarled white tree stands at the edge of the Dreaming Pool, a woman's face carved into the knots weeping tears of golden sap, and Morgana stumbles to the edge of the pool and dips her fingers in the edge of it to taste the magic. She looks at Zelda with warning in her eyes and asks again what Zelda wishes of her. Zelda, not sure what this all is, hesitates, but her friends are all coming around as well. She's distracted by a shout breaking the stillness of the courtyard: Her dad's voice. What the hell is he doing here? He confronts her about running into the Other on her own, then catches sight of Morgana and cuts himself short to kneel in front of her. Morgana asks Zelda again what she wishes of her. Justin tells Zelda to say "nothing", as any other answer will infuriate Morgana at being ordered around like a common servant. Zelda obeys, and Morgana nods dreamily and slips back into her slumber. Justin warns that the Horned King will know of this transgression immediately, and repercussions will be felt across the Other. He explains that Morgana is an ancient power in the Other, and waking her is a serious crime. ("And now that the perpetrator is rather... barky...") -- Justin tells Zelda she'll have to go home; it's already August, and her mother is waiting for her. When she protests that he's not coming with, he sadly tells her that someone has to stay behind and take control of the Unseelie Wake. He stands before the Unseelie Wake and declares the death of the Vulture Queen, crowning himself the new Vulture King in her wake. The grand masque continues.


16-
Spoiler! :
They prepare to pass through the portal to the Herenow. Zelda almost hesitates and stays behind with her dad. She's never lived without him before. How is she supposed to do this? She hugs him and promises to visit, and he says not too often, or she might lose herself in the magic of the Other. He always wanted her to be human. He wishes her a temporary goodbye and they walk through a waterfall into a stream of water; a pool; a pond on the mountain by the looming shadow of Our Lady of Redemption. Mother Superior doesn't look surprised at all to see them emerging from the water and simply points Karma in their direction. Karma, relieved they're all safe, hugs her daughter and scolds her for going to the Other. She doesn't ask where Justin is. -- The trio, now a quartet, meet up at the full moon at Zelda's place. Caidred has been living with her in her dad's apartment. Every day is heartbreak seeing the "For Lease" sign where her dad's store used to be; she has to go move the stock out of the store soon. Her grandparents are paying for the apartment until she graduates high school; they send her money for food but don't really want to be involved in her life. They "camp" in the apartment, surrounded by flowers, and Zelda ponders who she is and who she wants to be, how much she's lost and how much she's gained along the way. Jupiter's weird little brother shows up and warns her that what's done can't be undone, can Jupiter please come home, and the Low Road is dying.


BOOK 2: THE WINTER WAY
stay off the faerie paths
  





User avatar
425 Reviews



Gender: Gendervague he/she/they
Points: 50
Reviews: 425
Wed Jun 27, 2018 1:12 am
View Likes
Vervain says...



Morgana's whole position in this book is ????? and what's happened in the plot is likely NOT what will happen in the story, depending on how I feel when I get to that point. Morgana is a Big Force and I'd like to build up to her a little more. I'm also considering dragging her into the Herenow. We'll see.

Uh other than that is there anything else I need to cover?

LET'S TALK ABOUT THE REALMS THAT SOUNDS GOOD

Herenow - the space defined as Here and Now; that is to say, a witch's name for present-day Earth. A witch's haunting question: How much of them belongs to the Herenow, and how much to the Beyond?

Beyond - Beyond the Veil, the sheer fabric separating the worlds; it is an afterlife and a beforelife, and things live there that no mind could comprehend. The Beyond is a noiseless flash of green light in the sky, or a sudden shift two inches to the left, or a repeat of yesterday's conversation word for word. It is unknowable. Many witches, notably those taught under the ancient Houses of Magic, believe it's where magic comes from.

Inbetween - the Other, and the home of the Other[folk] (faerfolk; merfolk; deirfolk; sceadfolk).
Faerfolk - humanoid creatures born of magic tied especially to life. Said to originate from Avalon.
Merfolk - half-humanoid, half-piscine creatures born of the seas. Said to originate from the roiling lilac Maelstrom.
Deirfolk (formerly Therfolk) - beastly shapeshifting creatures with a humanoid form, born of the wild magic at the far edge of the Otherlands. Always at war; they often leave the Other for a more peaceful life in the Herenow.
Sceadfolk - ghosts, goblyns, trolls, and other things that thrive in the dark. Born of the shadows under your feet.

WITCHES TOO BECAUSE THAT'S A WHOLE THING

Taught witches (capital T) are different from Untaught witches. Mainly it's to do with their education, obviously:
Taught witches were educated by a member of one of the ancient Houses; many used to exist, but only three survive in any capacity today (Vrith; Bruixot; Grisi). They have many branches, some more prominent than others. Julissa Grey is a Taught witch, educated by her third cousin some three or four times removed, Zenaida Grisi.
Untaught witches are largely self-taught, or have been taken under the wing of a mentor. Whether the mentor is Taught or Untaught is irrelevant; what matters is that an Untaught witch was not born or adopted into one of the Houses, and was not taught by one of their direct descendants. Wendrick Grey is an Untaught witch who discovered his power and its limits through total trial and error.

Taught witches are a tight-knit community, banding together in times of struggle. They often alienate Untaught witches, or anyone else who shuns or doesn't seek their company.

While Julissa is a Taught witch, and descended from the House Grisi, she's alienated from the Houses for her decision to go off on her own (and steal her father's house while she was at it). No one in the Houses will take her children as pupils, so Jupiter and Jovian are Untaught witches.

Basically, family drama times ten plus a couple thousand years.
stay off the faerie paths
  





User avatar
425 Reviews



Gender: Gendervague he/she/they
Points: 50
Reviews: 425
Wed Jun 27, 2018 1:21 am
View Likes
Vervain says...



ALSO NOTES/IDEAS FOR WINTER WAY:

so Wendrick is a time traveller basically? like, not a SCIFI time traveller but he accidentally propelled himself... a good two centuries forward into the 1990s, and ran into Julissa Grisetti (probably literally) and this is prolly gonna turn into a short story because I love that.

BUT that also informs how he interacts with the world around him. he's super respectful of medicine and technology and believes in taking time to appreciate the world and nature (and the fact that he's not dead in the middle of a freezing bloody battlefield).

do his kids know he's from the past??? I don't know yet. gotta figure that out.
stay off the faerie paths
  





User avatar
425 Reviews



Gender: Gendervague he/she/they
Points: 50
Reviews: 425
Wed Jun 27, 2018 11:59 pm
View Likes
Vervain says...



❈ Songs ❈
because i can and i will
most of these will be more aesthetic than direct comparison but goodness i love them


Character Aes:
Children's Work - Dessa - Jupiter & Jovian
Bury Me Face Down - grandson - Nerissa
Dancing With A Wolf - All Time Low - Justin
Thank God I'm Not You - Himalayas - Zelda & Jupiter
I Only Lie When I Love You - Royal Blood - Nerissa & Justin maybe?
Camisado - Panic! - Scott
Miss Mysterious - Set It Off - Zelda & ...Zelda?
Emperor's New Clothes - Panic! - NERISSA

General Aes:
Bad Moon Rising - CCR
Troubled Times - Green Day
Wake Me Up - Avicii
Keep Your Disease - Bloodboy
Duality - Set It Off
Sleeping on the Blacktop - Colter Wall - Gramarye
Fool's Gold - Raggy Monster - The Harvest Court
Istanbul (Not Constantinople) - Bart&Baker - The Unseelie Wake
Bad Boy Good Man - Tape Five - The Unseelie Wake
stay off the faerie paths
  





User avatar
425 Reviews



Gender: Gendervague he/she/they
Points: 50
Reviews: 425
Sun Jul 01, 2018 8:20 pm
View Likes
Vervain says...



Here's the thing: I don't want to overthink this. But by saying that, I've immediately begun to overthink it.

This is a first draft. I wouldn't hesitate to say that it's the first draft of a first draft -- this is me going at writing a novel with this kind of planning, in this style, for the first time in my life. All of my completed/deleted first drafts have been pantsed, and I can see some definite pros and cons to both.

Because I planned this novel, I know how it begins, I know roughly how it'll end, and I have a path to get me through the middle without floundering and relying solely on filler in between Huge Events. Because I pantsed the others, I felt I had more wiggle room to add absurd ideas or retcon plot points that no longer fit with my vision of the story.

Because I pantsed the other novels, I didn't have a clear vision of what I wanted the story to be like in the end. Because I've planned this one, I might feel too beholden to my outline to change things that don't fit the ending I have in mind, or too beholden to the ending to change it even if it stops making sense for the story or characters.

There's ups and downs to any decision made in life, but I believe that by planning The Autumn Door, I made the right decision. It gives me a frame to work within, with some leeway to make changes if I feel like they're best for the story. It gives me an opportunity to work within a set of predetermined events and decide if they're really the best way to tell the story I want to tell. It gives me the chance to look at myself, as a writer, and develop my personal style of planning without feeling like I have to stick to one style or another or bow to someone else's rules.

The planning can't help me solidify a voice, really, but my voice tends to grow stronger the more I write from a character's viewpoint. The planning can tell me which scenes would look best from which character's POV, and which characters I should try to focus on for the story I want to tell.

If anyone's curious, there is a moral to this whole thing, but it's the same moral that tends to appear in most or all of my writing: The blood of the covenant is thicker than the water of the womb.

As a writer, especially in my works that aim to be YA, I try to emphasize the importance of found family. I know -- and I've been this person -- kids whose blood family might be awful to them or make decisions that harm them (as Nerissa emotionally harms and manipulates Zelda). That doesn't mean 100% of all blood family is awful always, but no one should ever feel obligated to love someone who hurts them just because of shared blood.

I feel like I've grown a lot as a person since I started planning this, too. I've found -- not a cure, but a workaround -- for my anxiety, and I've found a way to cope with some of my more pressing negative emotions. I feel like I'm starting to resemble something like a capable adult (oh no!) and my current job, while not totally stress-free, is something that allows me emotional room in my personal life (as opposed to my last job, which required me to metaphorically fight for my existence every day). I feel like this is the right time in my life for me to start this story. I feel like I've sat on it and let it brew and thought about the major conflicts and implications, and it won't be great the first time around, but this is just sand into sandboxes.

This is the story that will become a castle, and I have arrived at the site with an early blueprint in my hand. Now I must survey the land and decide what fits and what doesn't, what must be cut and what must be added for the story to survive, and if my castle will be clunky and get in the way of the beautiful landscape in my head. I am an architect, and this will not be my masterpiece, but it will be my first finished home. I will make it so.

Once I get about halfway through -- and I will continue to post updates in this thread during LMS, as I think of plot points to alter or have questions for my audience -- I will probably start planning The Winter Way, which will focus partially on the Grey family.
stay off the faerie paths
  





User avatar
425 Reviews



Gender: Gendervague he/she/they
Points: 50
Reviews: 425
Sat Jul 07, 2018 3:58 pm
Vervain says...



❈ Chapter List ❈
for those who like their content all in one place
warnings may apply


The Autumn Door - «1.1 Reveniit» WARNING: foul language; religious mentions.
stay off the faerie paths
  





User avatar
425 Reviews



Gender: Gendervague he/she/they
Points: 50
Reviews: 425
Sat Jul 07, 2018 4:20 pm
Vervain says...



for a regular note: I'll try really hard on my own but please be patient if my Latin sucks! I've never formally learned it and most of my knowledge is cobbled together from internet searches and piecing together conjugation charts.

also if anyone out there is at least passable with Latin or Greek I might be seeking help for the Winter Way once I finish this and am willing to pay in reviews
stay off the faerie paths
  





User avatar
425 Reviews



Gender: Gendervague he/she/they
Points: 50
Reviews: 425
Thu Jul 12, 2018 12:52 am
View Likes
Vervain says...



some Major Ideas have happened and expect to see my planning change up a little in the coming days! rn I'm totally spoonless for writing but as soon as I get back some of my energy I'm going to update the plot as it's posted.
stay off the faerie paths
  





User avatar
1272 Reviews



Gender: Other
Points: 89625
Reviews: 1272
Sat Jul 14, 2018 8:18 pm
View Likes
Rosendorn says...



Apologies if this question has been answered before but~

Does Zelda's mask have time to change? If so, what does it change into?
A writer is a world trapped in a person— Victor Hugo

Ink is blood. Paper is bandages. The wounded press books to their heart to know they're not alone.
  





User avatar
425 Reviews



Gender: Gendervague he/she/they
Points: 50
Reviews: 425
Sat Jul 14, 2018 8:40 pm
Vervain says...



It hasn't been answered!

Mainly because no, in this story at least, her mask does not have time to change. I don't think, at least. She spends a short-ish amount of time in the Unseelie Wake. But she does bring it back with her into the Herenow—and as far as my ideas are concerned, it's something involving flowers and butterflies, spicebush swallowtails in particular, and quite possibly a skull as well because FAMILY THEMES. There'll definitely be a hint of it at the end I think. And definitely answers in other stories.

And it might help to break down approximately how much time they lose in the Other—

So the story starts in early June. Let's say June 1st for clarity and ease of counting. Timeline in spoilers below. And if the Other time doesn't match up to an exact equation of Herenow time, well, no one ever said that magic followed a linear path like that.

Spoiler! :
June 1 - Nerissa arrives. Scott never makes it home.
June 2 - Zelda learns Scott disappeared; Jupiter offers to help.
June 3 - Zelda and Jupiter post flyers.
June 4 - Flyers disappear; scrying; talk about a Door.

June 6-7 [midnight] - Full moon; Zelda and Jupiter pass through the Door.

[3 Days Other Time]

June 19-21 - Lyoth's troupe arrives at the Autumn Court just as the Summer Solstice begins; they hole up in the walled palace to avoid the Wild Hunt. Zelda is given to the High Queen.

[6-7 Days Other Time]

July 12-13 - Zelda and Jupiter escape the Autumn Court.

[2 Days Other Time]

July 20 - August 1 [5 Days Other Time] - Nerissa captures Zelda and introduces her to the Unseelie Wake. Masquerade ball stuff here too.

August 2 - Nerissa and Zelda face off. Justin returns to the Unseelie Wake.
August 3 - Zelda & co. pass back through the portal.
stay off the faerie paths
  





User avatar
425 Reviews



Gender: Gendervague he/she/they
Points: 50
Reviews: 425







Remember when dad's shoulders were the highest place on earth and your mom was your hero? Race issues were about who ran the fastest, war was only a car game. The most pain you felt was when you skinned your knees, and good byes only meant tomorrow? And we couldn't wait to grow up.
— Unknown