Remember when you sneezed and someone called "Bless You?"
Remember when you knocked on wood after jinxing something?
What about when you looked at your feline friend after doing something stupid and thought, "My cat has nine lives. Well, eight now."
What if I told you that a demon is trying to steal your soul?
And that wood spirits bring good luck?
And that your cat has been damned after eating the fish of nine starving children and must live those lives out?
And what happens when none of those superstitions and precautions help you to keep the bad things away?
Well, you call the Exorcists.
Remember when you knocked on wood after jinxing something?
What about when you looked at your feline friend after doing something stupid and thought, "My cat has nine lives. Well, eight now."
What if I told you that a demon is trying to steal your soul?
And that wood spirits bring good luck?
And that your cat has been damned after eating the fish of nine starving children and must live those lives out?
And what happens when none of those superstitions and precautions help you to keep the bad things away?
Well, you call the Exorcists.
Spoiler! :
Ancient texts, writings and religions speak of such things as possessions, superstitions, demons, and those who exterminate them. These such people are called Exorcists, and the creatures they fight are demons. With strong ties in numerous religions, they were viewed as priests, otherworldly beings, people of God's virtue. But as religion dwindled away and the world grew, the population and strength of these demons grew as well, and in turn the Exorcists were forced to grow. As industry crowded cities, the Exorcists' powers focused and steadily enhanced, relying less and less on religious sacraments. And when all religion all but disappeared, the Exorcists remained.
In current day, demons are not called demons anymore. They're simply called Souls, and it is common thought that instead of originating from Hell or bad acts that they come to Earth from a mirror universe called X through sinkholes and portals that appear at random on Earth. They can range from any shape and size, but remain as black as oil, with skin that appears slippery, but reflects no light. They can have multiple limbs or none at all. Most do not harbor an extreme comprehension capacity, and are like very big, dangerous and tempered wild animals. However their destruction capacity for the most part overlooks this little fault. Only a rare few have a rivaling brain of humans, and they are considered the most dangerous and are avoided by all costs, and an even rarer few can shape shift. They do not possess living beings as often as they did, but it still isn't unheard of.
In current day, demons are not called demons anymore. They're simply called Souls, and it is common thought that instead of originating from Hell or bad acts that they come to Earth from a mirror universe called X through sinkholes and portals that appear at random on Earth. They can range from any shape and size, but remain as black as oil, with skin that appears slippery, but reflects no light. They can have multiple limbs or none at all. Most do not harbor an extreme comprehension capacity, and are like very big, dangerous and tempered wild animals. However their destruction capacity for the most part overlooks this little fault. Only a rare few have a rivaling brain of humans, and they are considered the most dangerous and are avoided by all costs, and an even rarer few can shape shift. They do not possess living beings as often as they did, but it still isn't unheard of.
The Exorcists.
Spoiler! :
When Exorcists first appeared in history, they were nothing more than priests, monks, and the occasional neighbor. Remember the bit about the Exorcists evolving? Well, that didn't happen until just before the Industrial Boom, and before then they were nothing more than extraordinary people. But like I said, that was before.
In current day, they are distinguished by the unique coloring of their eyes and hair, all which happens naturally and instantly once an Exorcist is Called. The range has no limits of color besides that it is solid and absolute, meaning that no dye can cover it. Unnatural hair dyes have died out for this reason, because no regular person wants to be mistaken for an Exorcist.
The Calling of an Exorcist can happen to literally anyone, as long as they are of or younger than ten years old. The child does display a higher capacity of agility and smarts beforehand, but is not significant enough to be tracked and predicted. When a child is Called, once alone, one of six Spirits, the one that had chosen the child, will show itself and speak to him or her. Only the kid can see the Spirit at that time, and after they speak, the child Changes and his/ her body accepts the blessing of the Spirit, gifting the child with the beginning powers of the Exorcist.
After an Exorcist is Called, the parents call the Exorcists to take the child away. Exorcists believe that they can no longer have ties or relations to their family, and must instead be devoted to the Exorcists and his or her Spirit. Sometimes they go willingly, sometimes not. Either way, they are taken and brought to a Senior Exorcist to be taught until they are fifteen. Most times, parents foster another child to replace the one that was Called. Instead of relying on them for help, most regular people avoid them out of fear. Relations between Exorcists and people are strictly business.
An Exorcist is gifted with the ability to bend one of the four elements, and can call upon a specialty weapon called Arma, suspected to be drawn to Earth from X, where the Souls come from. The head of the Exorcists are a mix of all of the Orders, and is called the Assembly.
In current day, they are distinguished by the unique coloring of their eyes and hair, all which happens naturally and instantly once an Exorcist is Called. The range has no limits of color besides that it is solid and absolute, meaning that no dye can cover it. Unnatural hair dyes have died out for this reason, because no regular person wants to be mistaken for an Exorcist.
The Calling of an Exorcist can happen to literally anyone, as long as they are of or younger than ten years old. The child does display a higher capacity of agility and smarts beforehand, but is not significant enough to be tracked and predicted. When a child is Called, once alone, one of six Spirits, the one that had chosen the child, will show itself and speak to him or her. Only the kid can see the Spirit at that time, and after they speak, the child Changes and his/ her body accepts the blessing of the Spirit, gifting the child with the beginning powers of the Exorcist.
After an Exorcist is Called, the parents call the Exorcists to take the child away. Exorcists believe that they can no longer have ties or relations to their family, and must instead be devoted to the Exorcists and his or her Spirit. Sometimes they go willingly, sometimes not. Either way, they are taken and brought to a Senior Exorcist to be taught until they are fifteen. Most times, parents foster another child to replace the one that was Called. Instead of relying on them for help, most regular people avoid them out of fear. Relations between Exorcists and people are strictly business.
An Exorcist is gifted with the ability to bend one of the four elements, and can call upon a specialty weapon called Arma, suspected to be drawn to Earth from X, where the Souls come from. The head of the Exorcists are a mix of all of the Orders, and is called the Assembly.
Where you come in.
Spoiler! :
You are an Exorcist.
Well, not really.
You're an Exorcist trainee.
Right now you are going to The University of Soul Extermination, or just University for everyone but those who run it. It is the last stage of becoming an Exorcist, but is mainly for validating that your Senior Exorcist has taught you what you need to know. There are three years, (First year -One, Second year -Two, Third year -Three), and you are normally addressed by what year you are. One and Two are classes, while the last one, Three, is where you shadow an Exorcist with other Threes and help purify the Souls. To keep things as little confusing as possible, everyone will be a Two.
The University is a huge extremely grand large plot of land on the top of a hill overlooking the nearest local town, the only one for miles. It is secluded from the town, however, and the people of the University seldom visit. There are six dormitories, half for each gender, and a much larger dormitory for the professors. There is a track, archery, weapons, pool, gym, library, and small park located on the grounds on top of the main wing where classes are held. Every student and professor is required to wear an emblem of the University somewhere in view instead of a uniform (the colors are maroon and silver). A small cluster of student run shops are located just off of the park, and there is a huge gate and fencing around the perimeter.
This SB will be about 15-20 years in the future. Keep in mind that there wouldn't be any drastic changes from what's it like now, just more industry, a little technology here and there, and so on. Sorry, but no flying cars.
Well, not really.
You're an Exorcist trainee.
Right now you are going to The University of Soul Extermination, or just University for everyone but those who run it. It is the last stage of becoming an Exorcist, but is mainly for validating that your Senior Exorcist has taught you what you need to know. There are three years, (First year -One, Second year -Two, Third year -Three), and you are normally addressed by what year you are. One and Two are classes, while the last one, Three, is where you shadow an Exorcist with other Threes and help purify the Souls. To keep things as little confusing as possible, everyone will be a Two.
The University is a huge extremely grand large plot of land on the top of a hill overlooking the nearest local town, the only one for miles. It is secluded from the town, however, and the people of the University seldom visit. There are six dormitories, half for each gender, and a much larger dormitory for the professors. There is a track, archery, weapons, pool, gym, library, and small park located on the grounds on top of the main wing where classes are held. Every student and professor is required to wear an emblem of the University somewhere in view instead of a uniform (the colors are maroon and silver). A small cluster of student run shops are located just off of the park, and there is a huge gate and fencing around the perimeter.
This SB will be about 15-20 years in the future. Keep in mind that there wouldn't be any drastic changes from what's it like now, just more industry, a little technology here and there, and so on. Sorry, but no flying cars.
The Orders.
Spoiler! :
There are six Orders, as there are six Spirits. Exorcists are naturally more trusting of another from the same Order, and often stick to them instead of other Exorcists from other Orders. They are listed below from largest to smallest.
Wolf: The Wolf Order is the largest and most sociable class. They are cocky and stick to large groups, but become more subdued one on one. They have a powerful sense of smell and typically lean more on strength, and work and fight better in numbers. Exorcists of this Order see a pack of very large grey wolves when they are Called.
Fox: While only a few numbers short, this Order is the second largest. They are typically antisocial and think before they act. They have bad blood with the Wolf Order from a long history of falling outs, and just because they normally do not mix well. They have enhanced hearing and fight better with just a few others or by themselves. Exorcists of this Order see an extremely large white fox when they are Called.
Tiger: Hotheaded and dangerous, Tigers are the third largest. They don't mix well with anyone, including their own Order. Their fierceness and relentless fighting skill help them get the job done, but their brashness often gets them in sticky situations that they can't get out of. They have extra stamina, but it fades quickly after a period of time. Exorcists of this Order hear the growl of a Tiger and vaguely remember being attacked by one when they are Called.
Crow: The Crow Order is a small one, but their history is the longest. They're the best healers of the world, and they date back to the Black Death, where they wore crow masks with herbs stuffed into the beaks and tended to the sick. They are calm and collected and typically do not purify Souls, but instead stay in hospitals or more commonly live in monasteries dedicated to healing, but a few are still let on the field to take immediate aid when it is needed. Only the strongest poisons and diseases can harm them. Exorcists of this Order see a large flock of crows that fly around them when they are Called.
Owl: They are the wisdom of the Orders. They hate large gatherings and people and prefer the company of a good textbook. They do not fight, just because they think it is barbaric. Owls run the Assembly and are factual in their decisions, seeming heartless. There are fewer and fewer of them each year, a growing concern to this Order. They have extreme eyesight, and when Called, they see a slightly large blue-tinged owl.
Rat: They are the lowest and smallest of the Orders, due to a terrible falling out and betrayal a long time ago with the Wolves that destroyed their reputation. Typically looked down upon, they huddle in small groups within their Order and rarely talk to others. However, they are the most reliable and resourceful. They fight by out thinking their opponents and using their perfect sense of balance and agility, and they are overcome by a swarm of rats when they are Called by their Spirit.
Wolf: The Wolf Order is the largest and most sociable class. They are cocky and stick to large groups, but become more subdued one on one. They have a powerful sense of smell and typically lean more on strength, and work and fight better in numbers. Exorcists of this Order see a pack of very large grey wolves when they are Called.
Fox: While only a few numbers short, this Order is the second largest. They are typically antisocial and think before they act. They have bad blood with the Wolf Order from a long history of falling outs, and just because they normally do not mix well. They have enhanced hearing and fight better with just a few others or by themselves. Exorcists of this Order see an extremely large white fox when they are Called.
Tiger: Hotheaded and dangerous, Tigers are the third largest. They don't mix well with anyone, including their own Order. Their fierceness and relentless fighting skill help them get the job done, but their brashness often gets them in sticky situations that they can't get out of. They have extra stamina, but it fades quickly after a period of time. Exorcists of this Order hear the growl of a Tiger and vaguely remember being attacked by one when they are Called.
Crow: The Crow Order is a small one, but their history is the longest. They're the best healers of the world, and they date back to the Black Death, where they wore crow masks with herbs stuffed into the beaks and tended to the sick. They are calm and collected and typically do not purify Souls, but instead stay in hospitals or more commonly live in monasteries dedicated to healing, but a few are still let on the field to take immediate aid when it is needed. Only the strongest poisons and diseases can harm them. Exorcists of this Order see a large flock of crows that fly around them when they are Called.
Owl: They are the wisdom of the Orders. They hate large gatherings and people and prefer the company of a good textbook. They do not fight, just because they think it is barbaric. Owls run the Assembly and are factual in their decisions, seeming heartless. There are fewer and fewer of them each year, a growing concern to this Order. They have extreme eyesight, and when Called, they see a slightly large blue-tinged owl.
Rat: They are the lowest and smallest of the Orders, due to a terrible falling out and betrayal a long time ago with the Wolves that destroyed their reputation. Typically looked down upon, they huddle in small groups within their Order and rarely talk to others. However, they are the most reliable and resourceful. They fight by out thinking their opponents and using their perfect sense of balance and agility, and they are overcome by a swarm of rats when they are Called by their Spirit.
Rules.
Spoiler! :
1) NO godmodding, because my character will automatically grow machine guns and shoot yours in the face.
2) Do not overdue yourself. I know their's 'magic' (if you can call it that) in this SB, but don't get carried away with it.
3) Don't be a Mary-Sue; this SB will have plenty of enemies.
4) Sex and romance is allowed, but no details and do NOT fall in love the second your character sees another character, because that stuff rarely happens and I might bite you if you try. Be reasonable and realistic about it.
5) Swearing is allowed.
6) Be active or your character will die a horrible death from me. End of story.
7) This is a Crazycrat; I have ultimate rule.
8 ) Grammar is a gift, so golly dang it, use it.
9) Normal YWS rules apply.
10) Post as often as you can. I'd like to be long lasting, Okay?
11) And the most important rule is (drum roll): Enjoy yourself. I did not create an ultimate goal or climax or plot or whatever (for instance, a really bad guy we gotta kill) for a reason. You, the awesome and amazing writer that decided that this SB was good enough to glance at, will decide for yourself what awesome thing will be going on and will do whatever you want with the information I gave to for the simple reason of the challenge and to let you have some fun.
2) Do not overdue yourself. I know their's 'magic' (if you can call it that) in this SB, but don't get carried away with it.
3) Don't be a Mary-Sue; this SB will have plenty of enemies.
4) Sex and romance is allowed, but no details and do NOT fall in love the second your character sees another character, because that stuff rarely happens and I might bite you if you try. Be reasonable and realistic about it.
5) Swearing is allowed.
6) Be active or your character will die a horrible death from me. End of story.
7) This is a Crazycrat; I have ultimate rule.
8 ) Grammar is a gift, so golly dang it, use it.
9) Normal YWS rules apply.
10) Post as often as you can. I'd like to be long lasting, Okay?
11) And the most important rule is (drum roll): Enjoy yourself. I did not create an ultimate goal or climax or plot or whatever (for instance, a really bad guy we gotta kill) for a reason. You, the awesome and amazing writer that decided that this SB was good enough to glance at, will decide for yourself what awesome thing will be going on and will do whatever you want with the information I gave to for the simple reason of the challenge and to let you have some fun.
Spots.
Spoiler! :
There will be a minimum of four Exorcists per Order for some variety and keep the gender ratios even please!
Wolf:
1. Valora Faye (shinethroughthedark)
2. Kanome
3. Avalon (Dante)
4.
Fox:
1. Eleanor Alger (Craz)
2. Aaron Ruth (Jony)
3. Richard Allen Cross (piepiemann22)
4. Demora
Tiger:
1. Clifford Mill (ReisePiecey)
2. Indie (Unbelievable)
3. Kaiya Blackfire (AlmondEyes)
4.
Crow:
1. Nikol Armstrong (BrooklynWriter)
2. Luke Kendall (TinyJarStoredDreams)
3.
4.
Owl:
1. Eliot Bruthe (Auxiira)
2. Scarlet Dawn (kat13254)
3.
4.
Rat:
1. Annamarie Blanco (Dante)
2. Franco Delinthe (AdventurerDaniel)
3.
4.
Dakushau
Wolf:
1. Valora Faye (shinethroughthedark)
2. Kanome
3. Avalon (Dante)
4.
Fox:
1. Eleanor Alger (Craz)
2. Aaron Ruth (Jony)
3. Richard Allen Cross (piepiemann22)
4. Demora
Tiger:
1. Clifford Mill (ReisePiecey)
2. Indie (Unbelievable)
3. Kaiya Blackfire (AlmondEyes)
4.
Crow:
1. Nikol Armstrong (BrooklynWriter)
2. Luke Kendall (TinyJarStoredDreams)
3.
4.
Owl:
1. Eliot Bruthe (Auxiira)
2. Scarlet Dawn (kat13254)
3.
4.
Rat:
1. Annamarie Blanco (Dante)
2. Franco Delinthe (AdventurerDaniel)
3.
4.
Dakushau
Character Thing.
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[b]Name[/b]:
[b]Age (16-17)[/b]:
[b]Gender[/b]:
[b]Order[/b]:
[b]Element[/b]:
[b]Appearance[/b]:
[b]Personality[/b]:
[b]Strengths and Weaknesses[/b]:
[b]History[/b]:
[b]Arma[/b]:
[b]Other[/b]:
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The University of Soul Extermination DT
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