If you so choose to join us, you will play a character who has been invited to take part in the deadliest form of reality entertainment ever seen (though they might not know it yet).
On the planet of Rhaka, the ancient race of Rhakians are preparing for the launch of their annual show: 'In the House of Death' but the ratings are down and the public have deemed the show 'stale' and 'predictable'. This year it will be different. This year it will be 'exciting' and 'revolutionary' because this year the producer Tamsan has opened the game up to other contestants: contestants from other planets.
The Chameleons and Mandites, the Padfoots and Fleegurs; all of the Rhakians neighbours have been invited. There's something fishy afoot though because the Chameleons have gone out of their way to invite one of their neighbours as well: the humans.
Everyone knows the humans are the most primitive race - they aren't even aware that they share their planet with a race of superior intelligence, never mind that superior races actually exist. Until now they've been allowed their ignorance but a chameleon has disguised himself as a human going by the name of Ralph and he has offered five humans the challenge of a lifetime - £10,000 if they spend one week in a haunted house.
Of course, the house is really the Chameleon's designated entrance for the deadly games but the humans will find that out... soon enough.
The Plot
Alright so the low down is that there's a house rigged with all kinds of booby traps and scary things and the scariest of the things in there are the other contestants! The aim of the game is to make it to the top floor where the first ten survivors will be declared the winners. They will be whisked away to safety and all others will die in the most spectacular explosion ever.
The house is situated on the homeworld of Rhaka but there is a gateway on each planet which leads those who enter to the real house. So everyone is in the same place and everyone has to fight for their survival or very carefully select a group of allies.
The competition officially lasts for a week but in reality will go on until ten people have made it out. Sometimes this takes longer, once it happened in a single night.
The Characters
Please choose a character from one of the following races - there are three slots for each, though there will be many more players in the house (but only five humans). You will find more information on the races if you scroll down:
Rhakians
1. Blackwood
2.
3.
Chameleons
1. "Ralph" played by Rydia - currently disguised as a human.
2. SageN
3.
Mandites
1.
2.
3.
Padfoots
1. Birkhoff
2.
3.
Fleegurs
1.
2.
3.
Humans
1. Iggy
2. Dante
3. Elinor Brynn
4.
5.
The Races
Rhakians: From the planet Rhaka, the rhakians are a lizard-like race of people who are a little larger and bulkier than the average human. Most stand at between six and seven foot and they have scaly skin which comes in a variety of colours and shades: red, orange, yellow, green and blue. rhakians are physically strong and have good eyesight and a mean sense of smell. They are, however, a clumsy race and move fastest when on all fours which limits their ability to defend themselves while on the run. Their best asset is perhaps their tail which they often use as a weapon. The rhakians know best what to expect from the games and will have likely studied past obstacles and strategies. They may even be returning champions.
Chameleons From the planet Earth, the chameleons are a small and unassuming race, not too distant from their cousin species the rhakians. Long ago, in the time of dinosaurs, an early evolution of the rhakians tried to colonise Earth but they struggled to adapt to the climate and despite their superior evolution, could not find a way to exert control over the planet's many other species. Over time they adapted into the race now known as chameleons: a race who have the ability to change their form in every way. They can change their skin to blend with their environment, or they can change their shape to mimic another race. In doing so they lose their ability to blend but gain all physical skills of the other races. They have not been able to copy magical or mental abilities. The chameleons will have heard of the games and may have occasionally watched them as they travel freely from planet to planet.
Mandites From the planet Rhaka, the mandites are a servant race bred to defend and care for the rhakians. They were chosen as the most intelligent of the sub races on the planet. Mandites are normally submissive in nature but a few are occasionally born with violent tendencies or an apparent need to rise above their station. The mandites most often move around on all fours and somewhat resemble the Earth species known as the polar bear. Their thick, warm coats can vary in colour from pale teals to gentle lilacs or pretty much any pastel shade. They are on occasion white, though this is a less desired colour by most rhakian owners. Mandites are physically strong, more so than the rhakians (but less intelligent and less aggressive), and are trained to fight. The mandites will have a good awareness of the game and may have seen some episodes while serving their owners. They have never before been invited to join in but this year Tamsan pledged to buy any mandite who wished to enter the games and most owners were willing to agree.
Padfoots From the planet Cantor, the padfoots are a race which resemble the platypus, except in the detail of their feet which are much hairier and less webbed than the platypus. They are a more earth bound race, though they do enjoy a gentle swim. Padfoots move slowly but often silently and are small and agile creatures. The padfoots have the advantage of magic on their side and can cast some small elemental spells - both earth and water based magic. They know little of the games, except that it has become very popular on the neighbouring planet. Some very few may have watched a game when visiting but sight-seeing is a more common tourist activity. The padfoots are not a very strong race or fast but their spells can have a devastating effect. However, the padfoots have a limited amount of magic to use and replenish their magic from the water of their home planet. Without that present in the house, they will be reluctant to use their powers except when necessary and will most likely try to team up with someone bigger for protection.
Fleegurs From the planet Cantor, the fleegurs are as bound to the elements as their padfoot friends. They are an aerial race with large, graceful wings and hooked beeks, closely resembling the albatross. Though they are small and not very gainly on the ground, the fleegur makes up for this with their control of the air around them. They also have a limited control over thermals and from this over the heat in the air, enough to heat up a room and to set fire to more flammable objects. They know little of the games, except that it has become very popular on the neighbouring planet. Some very few may have watched a game when visiting but sight-seeing is a more common tourist activity. The fleegurs are a very aloof and suspicious race but more likely to trust the padfoots than any others.
Humans If you don't know what a human is, you really need to get out more... please remember the humans know nothing of the other races (except a very basic knowledge of chameleons) and are very much going in blind.
Character Template
- Code: Select all
[b]Name:[/b]
[b]Age:[/b]
[b]Race:[/b]
[b]Appearance:[/b]
[b]History/ Why are they competing in the game-show?:[/b]
[b]Personality:[/b]
[b]Strengths:[/b]
[b]Weaknesses:[/b]
Gender:
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