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uprising



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Tue Nov 30, 2010 8:57 pm
retrodisco666 says...



The races!

Dwarves:
They hail from the warm northern cities such as Igorv or N'alette. They are skilled with heavy weapons like maces and war hammers but are weak with range weapons. They worship the Yul, an ancient Dwarven religion which was outcast by the human in the reform act of 1642. The found out about an uprising from a man named grut or a man named Feryna, your story will begin from meeting either of them.
Igorv is next to a volcano which is partially activated so ash is often set above the ground. The house all look small but are quite large, they just go under in case the volcano was to errupt so they are safer. The city is very central to the north so is quite far from seas, so the dwarves from igorv are always facinated by it. It is around three days straight walk to the countries capital city
N'alette is on the western coast of the country. It is surrounded by ocean of two sides so it's mian source of income is fishing. It was founded by Telan N'alette when he was banished from Igorv was accidently killing a preacher. The city men and woman have very few possesions and rarely travel outside their city so the outside world is foreign to them. It is about five days straight walk to the capital city.

Elves:
The Elves home city is the capital city also know as Vergu. They are all kept as slaves and their numbers monitored constantly by humans, and have always been considered slaves by humans. They are often refered to as knife ears, and their gods were thrown out hundreds of years ago and their native tounge banned. Those who managed to escape live on the west of the village in a settlement called passfort. This is where the uprising quaters are, so this is where people will be headed. It is just shacks but will pay a vital role. The settlement is run by Delvin. It is about an hours walk to the capiral city.

Kelton:
The Kelton are a race of she-wolves. In the were-wolf outlaw of 1786, The kelton(only females) were proven to be able to keep their sanity and blend in within modern society were as males could not. Humans resented this and said they could not be trusted, so in the 1789 Kelton law, they were banished to Mount Forli, the most souther point of the country. They live in house built into the side of the houses. They are immune to illness and disease so can only die when killed. They are approached by a human named Elissa who brings the news of the uprising, this is where their story starts. It is about a four day run with their added speed, to the capital city.

Magus:
There are two types of mage in the country. The Oritus and the Maylorf. The Oritus fight for the humans, but are often other races as well as human and believe that humans are the superior race. The maylorf are the complete opposite and believe that they should have free will and not be under constant scrutiny from humans. In the war on the moor lands the Maylorf refused to fight for the humans so were then made outlaws so went under ground. They Maylorf live in the moors, which they refused ot fight for. The Oritus live in the capital city. The maylorf hear about the uprising from a gypsy elf and begin to head towards Passfort. It is about a five minute journey as they can travel using magic. They have to specialise in a single type o magic, however, this can range from fire to mind manipulation, and they can be used to aid others.

Humans-
The believe they are the superior race, but believe they are doing things for the best of the country, and they believe that fully.The live in the Capital city. They are skilled with all weapons but have a very weak defense against magic.

That's all the races. Any questions just ask.

All can be either for or against the uprising. If they are against they must go and see Princess Pollard. Who will try and stamp out the rebellion as she is temporary leader of the country due to her father being extremely ill.
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