these were drawn on the day where i wrote 3500 in a matter of hours, more than i have ever done in one day
Ok, so here comes small bits of info and history, once i have them all done they should slot together like the maps have done.
The Delgarian War of Independence.
Spoiler! :
Lands involved:
• -Arzornia of Arinalgar
• -Isle of Delgar.
Houses Involved:
• -Arzornia – Arzor, Arna, Avoran and Akathar
• -Delgar – Delgar, Larno
Year: Osirigardin the third: 488
The war began when King Dilnar of Arzuria noticed that the dominion of House Delgar had begun to ignore laws made by Arzornia and its sister realms (of whom did not have much say, but still followed the laws).
The conflict was an aftermath of a previous war in the first age, which ever since it had happened had caused nothing but difficulty for the Arzornian monarchy.
Delgar was one of Dyrnasrus’s (of the House Arzor and sun child of Orisigardin the first) children. He fled the lands north to evade his aunt Elarnarsur who had begun to conquer Arzornia. He found refuge in the separate lands north of his home and upon people realising who he was they heralded him as a victorious leader. He denied such allegations because he had fled when his kingdom burned. However, he vowed that, if he got enough support he would march back into Arinalgar and confront his sun child aunt.
Eventually he gained the followers and was made King of the Isle. He took his army back into the southern lands but upon reaching his old home he found that the queen had gone further south to conquer the border. He instead was faced with dealing with Lord Korvon of whom he had a vicious battle upon the battlements of Fort Korvon. His armies meanwhile charged into Viran Arna and killed many of the men which guarded it. Korvon managed to escape and Delgar returned to his armies. They claimed victory and held Viran Arna for many weeks. Then, Arsur’s true descendent came and took hold of the city. Korvon fled to Argar to speak with his cult of lords. Delgar returned to his island.
When the king built his empire in the third age he took control of Alorna and Erivania. Ghalania surrendered to the Kornians of whom were willing to be ruled by Arinalgar. The king then looked north in to the lands across the divide and declared that he would take Delgar. Of the four houses in Arinalgar, all vowed to send their armies in aid. The other realms did not get involved.
The four Houses of Arzornia converged in the lands of Ava Olrinari (The Fingers) in the north. There the armies met in the rain. The campsite was huge and from the forests around great rafts were built. They were sent into Delgar, but the shores were greatly defended. Many Arinalgarin people were slaughtered and fell into the waters. The people of Delgar followed their King’s orders and launched catapults onto the mainland. One rock which was flung was struck by lightning as it flew. (this rock now sits in Larinian’s Castle) the nearby woods were set alight and the waters were rough. Finally though, after two days of rain the forces of Arinalgar made it across in cloudly, yet sunny skies above the dividing waters. They stormed the shores of Delgar and took out all of its coastal defences. The catapults were sabotages and the armies moved inland. King Lindarg of Delgar’s hall heard of his enemy’s advancement and ordered all of his men to the capital to hold its walls.
The approaching army had since taken abandoned catapults with them and now used them on Delgar’s walls. They fell like crumbs as did the soldiers atop them, falling into the heavy pile and being killed almost instantly. King Lindarg attempted to flee north, but then a rock was launched over the city and fell onto the bridge which went over the ravine next t the castle. The king fell to his death. The moral of his armies since fell and eventually they surrendered. The King of Arinalgar took Delgar as the jewel in his crown of the lands he now controlled. Six realms to an extent, later five when Delgar became part of Arzornia.
A couple of years later the King of Arzornia died, but throne was left empty. His bloodline was falling. Long had it been diminished since it was ruled by a sun child and now it seemed one was never to be born into the line again.
The king of Alornia took over the country seen as his realm was the largest of all six, it was he who merged Delgar into Arzornia. He seemed like a new start for the country after so much corruption, but his days too were to be short lived. He died one year before the end of the Third Age of Osirigardin. His throne was left empty once more.
Once the news had reached the lands that the sun child was born in the west and his lands were being burned by Argar in spite of past wars, the Arinalgarin people were naturally happy. Then they heard that the sun child’s fleet was headed for Calamiha, south of their own borders. Quickly a new king, of the Arzonrian line, was placed upon the throne and many rallied to his support in readiness in the case of an attack by the sun child. But none such came for a very long time. The first war to happen would actually be of Arinalgar’s dong anyway, the sun child would have to defend his own countries.
Arzurian system of government
In ‘Osirigardin the first’ King Kanar ruled over all five realms; Arzuria, Kornia, Alornia, Erivania and Ghalania. He could make the laws he wished by consulting both the court of Lords and the court of Generals.
The two courts have come from far back in Arzutare’s history, not only did King Arzur possess such advisors, but the Nyshuhrian royals too.
The court of Lords was originally made of publically acclaimed politicians who specialised in different areas of society.
In the first year of the fifth age of Osirigardin the lords were still largely this, but they also had influence over large areas of the country. Each lord came from one of the larger cities in Arzuria.
The court of Generals is made up of the highest ranking Generals in the Arzurian army. Usually they have served for over thirty years and served in many battles. They have not changed a great deal since the beginning either, but in the end of King Kanar’s rule they began to grow.
The other rulers of the other realms were the second highest authority in Arzutare. Since the fourth age of Osirigardin had begun the separate realms had been given their own powers in national affairs.
The lords of the realms were kings in their own rights but were answerable only to the high King. They were also of higher authority than the two courts.
From Kornia there was King Onnovar
From Erivania there was King Enathar
From Alornia there was King Lanothar
From Ghalania there was King Yinarth.
However, in ‘Osirigardin the third’ the country had just come out of a political crisis.
Ever since the country was defeated at the war of Danalavonia, tensions grew in society. King Kanar was dead and was replaced by General Larinian of the court. He was hence made Lord of Arzuria. The first thing he did was to lessen the powers of all other Kings in the other realms and made them his subject. His radical approach to military reform as popular amongst the masses and many joined his army which struck fear into the other realms.
The court of Generals had become vastly more powerful in matters whilst publically the Lords had become far less powerful. The original lords were either killed or exiled along with the King and new ones were brought in. though no one really knows who they were. They were men of black robes and stayed in the shadows most of the time. Inside, the lords were Larinian’s deed-doers, they were superior to the Generals and were involved in affairs across the board.
It seemed now that Larinian had full control over Arzutare, but this was not the case. In his greed for power, he had received envoy from the western lands of Argar and their lord had made a pact with Larinian that if the sun child returned then Argar would have the right to kill them. Larinian underestimated Argar’s power and called their bluff in secret. However he soon realised that his western ally was in fact far more powerful than he had imagined.
• -Arzornia of Arinalgar
• -Isle of Delgar.
Houses Involved:
• -Arzornia – Arzor, Arna, Avoran and Akathar
• -Delgar – Delgar, Larno
Year: Osirigardin the third: 488
The war began when King Dilnar of Arzuria noticed that the dominion of House Delgar had begun to ignore laws made by Arzornia and its sister realms (of whom did not have much say, but still followed the laws).
The conflict was an aftermath of a previous war in the first age, which ever since it had happened had caused nothing but difficulty for the Arzornian monarchy.
Delgar was one of Dyrnasrus’s (of the House Arzor and sun child of Orisigardin the first) children. He fled the lands north to evade his aunt Elarnarsur who had begun to conquer Arzornia. He found refuge in the separate lands north of his home and upon people realising who he was they heralded him as a victorious leader. He denied such allegations because he had fled when his kingdom burned. However, he vowed that, if he got enough support he would march back into Arinalgar and confront his sun child aunt.
Eventually he gained the followers and was made King of the Isle. He took his army back into the southern lands but upon reaching his old home he found that the queen had gone further south to conquer the border. He instead was faced with dealing with Lord Korvon of whom he had a vicious battle upon the battlements of Fort Korvon. His armies meanwhile charged into Viran Arna and killed many of the men which guarded it. Korvon managed to escape and Delgar returned to his armies. They claimed victory and held Viran Arna for many weeks. Then, Arsur’s true descendent came and took hold of the city. Korvon fled to Argar to speak with his cult of lords. Delgar returned to his island.
When the king built his empire in the third age he took control of Alorna and Erivania. Ghalania surrendered to the Kornians of whom were willing to be ruled by Arinalgar. The king then looked north in to the lands across the divide and declared that he would take Delgar. Of the four houses in Arinalgar, all vowed to send their armies in aid. The other realms did not get involved.
The four Houses of Arzornia converged in the lands of Ava Olrinari (The Fingers) in the north. There the armies met in the rain. The campsite was huge and from the forests around great rafts were built. They were sent into Delgar, but the shores were greatly defended. Many Arinalgarin people were slaughtered and fell into the waters. The people of Delgar followed their King’s orders and launched catapults onto the mainland. One rock which was flung was struck by lightning as it flew. (this rock now sits in Larinian’s Castle) the nearby woods were set alight and the waters were rough. Finally though, after two days of rain the forces of Arinalgar made it across in cloudly, yet sunny skies above the dividing waters. They stormed the shores of Delgar and took out all of its coastal defences. The catapults were sabotages and the armies moved inland. King Lindarg of Delgar’s hall heard of his enemy’s advancement and ordered all of his men to the capital to hold its walls.
The approaching army had since taken abandoned catapults with them and now used them on Delgar’s walls. They fell like crumbs as did the soldiers atop them, falling into the heavy pile and being killed almost instantly. King Lindarg attempted to flee north, but then a rock was launched over the city and fell onto the bridge which went over the ravine next t the castle. The king fell to his death. The moral of his armies since fell and eventually they surrendered. The King of Arinalgar took Delgar as the jewel in his crown of the lands he now controlled. Six realms to an extent, later five when Delgar became part of Arzornia.
A couple of years later the King of Arzornia died, but throne was left empty. His bloodline was falling. Long had it been diminished since it was ruled by a sun child and now it seemed one was never to be born into the line again.
The king of Alornia took over the country seen as his realm was the largest of all six, it was he who merged Delgar into Arzornia. He seemed like a new start for the country after so much corruption, but his days too were to be short lived. He died one year before the end of the Third Age of Osirigardin. His throne was left empty once more.
Once the news had reached the lands that the sun child was born in the west and his lands were being burned by Argar in spite of past wars, the Arinalgarin people were naturally happy. Then they heard that the sun child’s fleet was headed for Calamiha, south of their own borders. Quickly a new king, of the Arzonrian line, was placed upon the throne and many rallied to his support in readiness in the case of an attack by the sun child. But none such came for a very long time. The first war to happen would actually be of Arinalgar’s dong anyway, the sun child would have to defend his own countries.
Arzurian system of government
In ‘Osirigardin the first’ King Kanar ruled over all five realms; Arzuria, Kornia, Alornia, Erivania and Ghalania. He could make the laws he wished by consulting both the court of Lords and the court of Generals.
The two courts have come from far back in Arzutare’s history, not only did King Arzur possess such advisors, but the Nyshuhrian royals too.
The court of Lords was originally made of publically acclaimed politicians who specialised in different areas of society.
In the first year of the fifth age of Osirigardin the lords were still largely this, but they also had influence over large areas of the country. Each lord came from one of the larger cities in Arzuria.
The court of Generals is made up of the highest ranking Generals in the Arzurian army. Usually they have served for over thirty years and served in many battles. They have not changed a great deal since the beginning either, but in the end of King Kanar’s rule they began to grow.
The other rulers of the other realms were the second highest authority in Arzutare. Since the fourth age of Osirigardin had begun the separate realms had been given their own powers in national affairs.
The lords of the realms were kings in their own rights but were answerable only to the high King. They were also of higher authority than the two courts.
From Kornia there was King Onnovar
From Erivania there was King Enathar
From Alornia there was King Lanothar
From Ghalania there was King Yinarth.
However, in ‘Osirigardin the third’ the country had just come out of a political crisis.
Ever since the country was defeated at the war of Danalavonia, tensions grew in society. King Kanar was dead and was replaced by General Larinian of the court. He was hence made Lord of Arzuria. The first thing he did was to lessen the powers of all other Kings in the other realms and made them his subject. His radical approach to military reform as popular amongst the masses and many joined his army which struck fear into the other realms.
The court of Generals had become vastly more powerful in matters whilst publically the Lords had become far less powerful. The original lords were either killed or exiled along with the King and new ones were brought in. though no one really knows who they were. They were men of black robes and stayed in the shadows most of the time. Inside, the lords were Larinian’s deed-doers, they were superior to the Generals and were involved in affairs across the board.
It seemed now that Larinian had full control over Arzutare, but this was not the case. In his greed for power, he had received envoy from the western lands of Argar and their lord had made a pact with Larinian that if the sun child returned then Argar would have the right to kill them. Larinian underestimated Argar’s power and called their bluff in secret. However he soon realised that his western ally was in fact far more powerful than he had imagined.
The Unfinished History of Rindova (from chapter 8 and 9)the woodland town upon the ancient river.
Spoiler! :
Rindova
Founded in the second age of Osirigardin, it was originally a lot larger upon the shores of the river and was formerly the royal dock to western Arzornia. However, when Rhandyr’s armies landed upon the shores of the river they burned down the town which was defended by a high palisade. All was left was burned ruins which burned as bright as the capital it guarded. In the end, all that remained of the original village was a small residential area where a single Inn dominated the sky as opposed to the fort which lay north along the river. A new wooden palisade was built around the town, which now no longer remains. Homes were rebuilt but the lives of the people living in the remains of the once grand town have changed dramatically. They were once militant and opulent, now they are agricultural and laid back in approach to external issues.
Since then only one King, Narvarn (Kanar’s grandfather) visited the town where it still was regarded as a royal settlement. However, when attempting to militarise Arzuria, his son, Anvar declared that he could not afford to keep Rindova under his control as the country faced a downtown in the economy. This negligence continued when Kanar came to power.
Then, when Larinian came to power he began to make plans to retake the old realm of Arzornia. He began to scheme against the Kornians of whom he underestimated their power. His first step was to send men to Rindova and station them there so they could explore the nearby mountains for the ancient capital. This was one of Larinian’s secret plans which were never unveiled to anyone but those involved. They were part of his secret idea of rebuilding the old kingdom and using the former capital as a base to deter any uprising of the uncontrollable Kornians.
Founded in the second age of Osirigardin, it was originally a lot larger upon the shores of the river and was formerly the royal dock to western Arzornia. However, when Rhandyr’s armies landed upon the shores of the river they burned down the town which was defended by a high palisade. All was left was burned ruins which burned as bright as the capital it guarded. In the end, all that remained of the original village was a small residential area where a single Inn dominated the sky as opposed to the fort which lay north along the river. A new wooden palisade was built around the town, which now no longer remains. Homes were rebuilt but the lives of the people living in the remains of the once grand town have changed dramatically. They were once militant and opulent, now they are agricultural and laid back in approach to external issues.
Since then only one King, Narvarn (Kanar’s grandfather) visited the town where it still was regarded as a royal settlement. However, when attempting to militarise Arzuria, his son, Anvar declared that he could not afford to keep Rindova under his control as the country faced a downtown in the economy. This negligence continued when Kanar came to power.
Then, when Larinian came to power he began to make plans to retake the old realm of Arzornia. He began to scheme against the Kornians of whom he underestimated their power. His first step was to send men to Rindova and station them there so they could explore the nearby mountains for the ancient capital. This was one of Larinian’s secret plans which were never unveiled to anyone but those involved. They were part of his secret idea of rebuilding the old kingdom and using the former capital as a base to deter any uprising of the uncontrollable Kornians.
and as for the map, only 2 parts left to do, and 2/3 of Nyshuhr left. Bearing in mind that in real life this is actually quite a large scale map. I have attached a version without important names labeled, and a version with them.
edit 4/5/12 - Kornia added to map.
edit 10/5/12 - Ghalania added to map.
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