Topic ID: 33028
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The-Phantoms-Thorne
Junior Writer

 Gender:  Age: 21 Joined: 14 Jul 2008 Posts: 48 Reviews: 8 Country: Somewhere in Space and Time 325 Points
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Posted: Mon Jul 14, 2008 5:42 am Post subject: Forms of Magic |
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| Okay, so I have a bunch of exiled royalty who use magic. I have telekinesis, shape-shiftes, pyrokinetics, telepathy and a couple who can see the short-term future, but I was wondering if there were any thoughts to other kinds of magic? |
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wisemann210
♫☼♫☼♫☼♫☼♫☼♫☼♫☼♫☼ Speaker of the Forum

 Gender:  Age: 16 Joined: 07 Jun 2008 Posts: 507 Reviews: 77 Country: USA 547 Points
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Posted: Mon Jul 14, 2008 1:40 pm Post subject: |
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healers, flyers, transporters, premonition, knowing, control-- which means you can control anyone, um just use your imagination the possibilities are endless,
conjurers, invisibility, seers, magic voice-- which means they can say a spell and it will come true, weather control, time frezzers, the power to control water, the power to control rocks, the power to control air, the power to contol fire.
just think and it will come to you
hope i helped
---Jon--- |
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Rubric
Considers "Necromance" a verb Speaker of the Forum

 Gender:  Age: 18 Joined: 22 Dec 2007 Posts: 508 Reviews: 78 Country: Australia 295 Points
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Posted: Mon Jul 14, 2008 2:15 pm Post subject: |
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Necromancy is always fun.
It also depends on how you're developing magic overall. The different sections or groupings of magic depends on the rules that govern the greater spectrum.
For instance you can have isolated powers like telekinesis or invisibility; or you could have magic associated with moral paths (light=good necromancy=bad), or you could have magic associatiated with gods (determined by the traits of the god).
Go wild it's what magic's about,
Rubric |
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Night Mistress
a lover of vampires Speaker of the Forum

 Gender:  Age: 18 Joined: 09 Apr 2007 Posts: 857 Reviews: 197 Country: USA 1930 Points
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Posted: Mon Jul 14, 2008 9:34 pm Post subject: |
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You can make thing you want magic.
Control of the weather,
control of the elements,
telepathy,
necromancy,
and among other things.
use your imagination. |
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Clo
electronica dance queen Master of the Forum

 Gender:  Age: 19 Joined: 13 Jun 2008 Posts: 1079 Reviews: 265 Country: in an Octopus's Garden 1047 Points
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Posted: Tue Jul 15, 2008 12:36 am Post subject: |
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Geomancers. Control the earth. Either that, or practice Feng Shui.  |
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The-Phantoms-Thorne
Junior Writer

 Gender:  Age: 21 Joined: 14 Jul 2008 Posts: 48 Reviews: 8 Country: Somewhere in Space and Time 325 Points
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Posted: Wed Jul 16, 2008 11:17 am Post subject: |
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Thanks guys, this is really helping! ^_^
As far as developing magic, few characters are able to develop mage abilities beyond one or two abilities. Most are able to shape-shift, except the "prophets", who pretty much use up their magical ability to foresee. |
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TheWordsmith
Writer

Age: 14 Joined: 22 May 2008 Posts: 96 Reviews: 8
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Posted: Sun Jul 20, 2008 6:43 pm Post subject: |
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I'll cover the basics for Elemental magic, which include the following:
Animal magic- talking to, sensing, using, or shapechanging into animals
Earth magic- talking, using, seeing through, with plants, soil, rock, metal
Air magic- talking, using, seeing, sensing, hearing thing, seeing things (both from far away), sending, creating storms, bringing rain, etc, with the winds, air, storms
Fire magic- talking to, using, creating, stopping, making shapes with, etc, with fire or heat of any kind
Water magic- talking to animals of the water, using, etc, with water
Dark and light magic- all of the above, except using sunlight or the absence of sunlight
If you need any more help with Elemental magics, feel free to PM me.
- Wordsmith |
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